Tabletop Simulator

Tabletop Simulator

33 oy
Unbroken - The Board Game
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Number of Players: 1
Dosya Boyutu
0.132 MB
11 Ara 2017 @ 21:14
16 Şub @ 21:00
3 Değişiklik Notu ( görüntüle )

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Unbroken - The Board Game

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If you enjoy this game please consider backing the Kickstarter campaign coming in the Spring of 2018.

From the Website "" :
Not all adventures end well. Some parties meet their untimely demise at the hands of monsters all too soon and Unbroken is a story of one such ill-advised expedition. The player takes on the role of the sole survivor of such failed adventure. Finding themselves in hostile territory, weak and wounded, the players will need to gather their wits and strength, craft weapons from scraps found around them and attempt to tackle progressively more challenging monsters on their way out of this forsaken place.
Unbroken is a solo card game that is quick to set up and play but one that will produce a tense challenging experience.

Please record the outcomes of your plays - this will help balance the game in advance of the release. Use this form :

Please visit the Board Game Geek page for more information about the game:

Rules can be found here:

The PnP file can be downloaded here:

I personally created this module using the components of the PnP which is publicly available and with the permission of the game designer Artem Safarov.
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22 Yorum
jhonmalone 25 Nis @ 12:56 
explicando as regras em PT BR

explaining the rules PT BR
Ender424 5 Nis @ 7:42 
Backed the game then I purchased TTS just to play this. Thanks for letting people give it a try such a great game very excited for the final product!
Castor Troy 1 Nis @ 18:30 
Super cool that you let people try the game in Tabletop Simulator. I will be backing!
kladan  [yaratıcı] 28 Mar @ 11:23 
@david we have balanced the game's difficulty over close to a thousand test cases. The Spear is so cheap because it's a suboptimal weapon and is not very good at using effort to inflict wounds. If you find yourself with too much effort - consider doing some Planning and channeling a bit of it into Cunning - it could be useful both for scouting the monsters and for Combat actions (like getting rid of the Ogre's armor). Thanks for playing!
daviduhland 27 Mar @ 15:23 
Okay - although I got the spear at the beginning of the third level again, I did not win on my second game. I didn't "peek", and got the ogre for level 4. The armor took too long to penetrate, and I had converted too much Small effort to Med and Lg. Still, I think if I had studied the six level 4 monsters, and/or spent the effort to peek at the monster ahead of the battle, it would have been too easy to win. In short, I think the spear is too cheap to build. -- Again, this is only my second game though. What are others' thoughts on the balance?
daviduhland 27 Mar @ 12:19 
I found the scoring at the end a little odd. Small effort is worth 0, so it is wise to convert as much as you (safely) can into medium effort before the final battle - but don't make more Large Effort than you'll need in that battle because that would hurt you during scoring. (Large Effort costs 2 medium efforts to create, but it is only worth 5 points at the end, while 2 Medium efforts are worth 6) The converting of small effort to medium effort before the final battle seems like a hoop that the players shouldn't have to go through. What about counting each small effort as 1, medium effort as 4, and large effort as 8, which is proportional to their costs during gameplay?
daviduhland 27 Mar @ 12:17 
I've only played through once so far (and won), so maybe my experience was unusual, but...
I made the spear very early in the third level. Therefore, I found there was little for me to do in levels 3 and 4 but to rest up in order to create lots of effort (of the three types) so I was sure to win the two remaining fights. I found that to be less than ideal, story-wise. Anyone else have this experience? Maybe I just got lucky finding all the resources needed to create the weapons.
kladan  [yaratıcı] 9 Mar @ 15:43 
@Carrot - Thanks! Solid recommendation, I've seen this come up a lot where people think character abilities are unlimited use. Will definitely bring it up in the rulebook!
Carrot 26 Şub @ 1:07 
also cool game design looking forward to see it develop! :steamhappy:
Carrot 26 Şub @ 1:06 
I think its advisable to put the bit about how using character skills uses the cubes on the character sheet higher up, until i got the sage it diddnt even occur to me that they had limited uses since prepatory step states you can use general skills as many times as you wanted with no mention of the character limitation