Tabletop Simulator

Tabletop Simulator

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Unbroken - The Board Game
Number of Players: 1
0.183 MB
11 项改动说明 ( 查看 )

Unbroken - The Board Game

Check out how successful the Kickstarter campaign was and also a chance to Pre-Order the game. ( )

The module has been updated using the latest PnP provided by the game designer Artem Safarov. Along with the improved graphic layout and larger Encounter deck size an "Achievements" sheet has been added to track your accomplishments in game. Use the little blue marbles which will snap into place. All of the "cube" spaces will snap into place when a cube is placed near them. This should help keep things a little cleaner and less manipulation on the player side.

From the Website "" :
Not all adventures end well. Some parties meet their untimely demise at the hands of monsters all too soon and Unbroken is a story of one such ill-advised expedition. The player takes on the role of the sole survivor of such failed adventure. Finding themselves in hostile territory, weak and wounded, the players will need to gather their wits and strength, craft weapons from scraps found around them and attempt to tackle progressively more challenging monsters on their way out of this forsaken place.
Unbroken is a solo card game that is quick to set up and play but one that will produce a tense challenging experience.

Please record the outcomes of your plays - this will help balance the game in advance of the release. Use this form :

Please visit the Board Game Geek page for more information about the game:

Rules can be found here:

The PnP file can be downloaded here:

I personally created this module using the components of the PnP which is publicly available and with the permission of the game designer Artem Safarov.
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26 条留言
FemSpock 7月18日下午5:50 
I backed this and am SO GLAD you guys are letting us play it on Tabletop Simulator. This is truly awesome. December can't come fast enough. :) Thanks.
Mirshann 7月1日上午12:27 
All fine now, ty!
spacemanzero222  [作者] 6月30日上午10:59 
@Mirshann The missing images should be fixed now. *fingers crossed*:steamhappy:
Mirshann 6月29日下午2:56 
Some of cards didnt loding.. fix it plz =)
jhonmalone 4月25日下午12:56 
explicando as regras em PT BR

explaining the rules PT BR
Ender424 4月5日上午7:42 
Backed the game then I purchased TTS just to play this. Thanks for letting people give it a try such a great game very excited for the final product!
Castor Troy 4月1日下午6:30 
Super cool that you let people try the game in Tabletop Simulator. I will be backing!
kladan  [作者] 3月28日上午11:23 
@david we have balanced the game's difficulty over close to a thousand test cases. The Spear is so cheap because it's a suboptimal weapon and is not very good at using effort to inflict wounds. If you find yourself with too much effort - consider doing some Planning and channeling a bit of it into Cunning - it could be useful both for scouting the monsters and for Combat actions (like getting rid of the Ogre's armor). Thanks for playing!
david 3月27日下午3:23 
Okay - although I got the spear at the beginning of the third level again, I did not win on my second game. I didn't "peek", and got the ogre for level 4. The armor took too long to penetrate, and I had converted too much Small effort to Med and Lg. Still, I think if I had studied the six level 4 monsters, and/or spent the effort to peek at the monster ahead of the battle, it would have been too easy to win. In short, I think the spear is too cheap to build. -- Again, this is only my second game though. What are others' thoughts on the balance?
david 3月27日下午12:19 
I found the scoring at the end a little odd. Small effort is worth 0, so it is wise to convert as much as you (safely) can into medium effort before the final battle - but don't make more Large Effort than you'll need in that battle because that would hurt you during scoring. (Large Effort costs 2 medium efforts to create, but it is only worth 5 points at the end, while 2 Medium efforts are worth 6) The converting of small effort to medium effort before the final battle seems like a hoop that the players shouldn't have to go through. What about counting each small effort as 1, medium effort as 4, and large effort as 8, which is proportional to their costs during gameplay?