Tabletop Simulator

Tabletop Simulator

Unbroken - The Board Game
27 Comments
Vice Feb 9, 2021 @ 2:06pm 
I tried this game on TTS and now I just picked up a physical copy too! Great game!
Alin Jul 18, 2018 @ 5:50pm 
I backed this and am SO GLAD you guys are letting us play it on Tabletop Simulator. This is truly awesome. December can't come fast enough. :) Thanks.
Mirshann Jul 1, 2018 @ 12:27am 
All fine now, ty!
spacemanzero222  [author] Jun 30, 2018 @ 10:59am 
@Mirshann The missing images should be fixed now. *fingers crossed*:steamhappy:
Mirshann Jun 29, 2018 @ 2:56pm 
Some of cards didnt loding.. fix it plz =)
jhonmalone Apr 25, 2018 @ 12:56pm 
explicando as regras em PT BR

explaining the rules PT BR

https://youtu.be/SUov7SiUraA
Ender424 Apr 5, 2018 @ 7:42am 
Backed the game then I purchased TTS just to play this. Thanks for letting people give it a try such a great game very excited for the final product!
Castor Troy Apr 1, 2018 @ 6:30pm 
Super cool that you let people try the game in Tabletop Simulator. I will be backing!
kladan  [author] Mar 28, 2018 @ 11:23am 
@david we have balanced the game's difficulty over close to a thousand test cases. The Spear is so cheap because it's a suboptimal weapon and is not very good at using effort to inflict wounds. If you find yourself with too much effort - consider doing some Planning and channeling a bit of it into Cunning - it could be useful both for scouting the monsters and for Combat actions (like getting rid of the Ogre's armor). Thanks for playing!
david Mar 27, 2018 @ 3:23pm 
Okay - although I got the spear at the beginning of the third level again, I did not win on my second game. I didn't "peek", and got the ogre for level 4. The armor took too long to penetrate, and I had converted too much Small effort to Med and Lg. Still, I think if I had studied the six level 4 monsters, and/or spent the effort to peek at the monster ahead of the battle, it would have been too easy to win. In short, I think the spear is too cheap to build. -- Again, this is only my second game though. What are others' thoughts on the balance?
david Mar 27, 2018 @ 12:19pm 
I found the scoring at the end a little odd. Small effort is worth 0, so it is wise to convert as much as you (safely) can into medium effort before the final battle - but don't make more Large Effort than you'll need in that battle because that would hurt you during scoring. (Large Effort costs 2 medium efforts to create, but it is only worth 5 points at the end, while 2 Medium efforts are worth 6) The converting of small effort to medium effort before the final battle seems like a hoop that the players shouldn't have to go through. What about counting each small effort as 1, medium effort as 4, and large effort as 8, which is proportional to their costs during gameplay?
david Mar 27, 2018 @ 12:17pm 
I've only played through once so far (and won), so maybe my experience was unusual, but...
I made the spear very early in the third level. Therefore, I found there was little for me to do in levels 3 and 4 but to rest up in order to create lots of effort (of the three types) so I was sure to win the two remaining fights. I found that to be less than ideal, story-wise. Anyone else have this experience? Maybe I just got lucky finding all the resources needed to create the weapons.
kladan  [author] Mar 9, 2018 @ 3:43pm 
@Carrot - Thanks! Solid recommendation, I've seen this come up a lot where people think character abilities are unlimited use. Will definitely bring it up in the rulebook!
Tapioca Ball Feb 26, 2018 @ 1:07am 
also cool game design looking forward to see it develop! :steamhappy:
Tapioca Ball Feb 26, 2018 @ 1:06am 
I think its advisable to put the bit about how using character skills uses the cubes on the character sheet higher up, until i got the sage it diddnt even occur to me that they had limited uses since prepatory step states you can use general skills as many times as you wanted with no mention of the character limitation
Krova Steel Dec 23, 2017 @ 9:32pm 
@kladan, Gonna do another run without it. Invincible Brawler.... yeah.. haha
SaltyO Dec 22, 2017 @ 11:17pm 
Thank you for putting this together and allowing the TTS public to playtest and improve Safarov's game, and good luck on the Kickstarter!
Taun Hawk Dec 22, 2017 @ 5:15pm 
Very nice solo game, thanks for sharing :)
kladan  [author] Dec 21, 2017 @ 5:38am 
@Krova great catch. Will need to fix that. Not intended :)
Krova Steel Dec 20, 2017 @ 9:05pm 
I got Grim Determination, and Concentration. = Infinite Effort?
spacemanzero222  [author] Dec 17, 2017 @ 5:50pm 
@Orthega - Done my friend!
Gren.del Dec 17, 2017 @ 11:10am 
I'd suggest adding the rules in-game, via a "tablet" component with the rules' link :)
striderpaul Dec 17, 2017 @ 2:02am 
See this on TTS Spotlight and thought I'd try it out, watched the play through had one quick game to get the basics and I like it very much. Will play more games and fill in the feedback form. Thank you.
DScalibur Dec 16, 2017 @ 4:29pm 
Thanks.
Kimiko Dec 15, 2017 @ 3:53pm 
Congrats! Your game has been chosen to be in the Spotlight for the week!
Wrrlykam Dec 15, 2017 @ 7:16am 
Saw the post on BBG so I thought I'd check it.
Passingdown Dec 13, 2017 @ 10:30am 
Thanks for getting this onto TTS! I'll start testing this over the next couple weeks and provide feedback as requested!