Tabletop Simulator

Tabletop Simulator

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Unbroken - The Board Game
 
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Number of Players: 1
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0.122 MB
11.12.2017 kello 21.14
30.6. kello 10.58
6 muutosilmoitusta ( näytä )

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Unbroken - The Board Game

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Check out how successful the Kickstarter campaign was and you also still have a chance to Pre-Order the game until July 3, 2018.

https://www.kickstarter.com/projects/1227872561/unbroken-a-solo-game-of-survival-and-revenge?ref=nav_search&result=project&term=unbroken

From the Website "http://altemagames.com/unbroken/" :
Not all adventures end well. Some parties meet their untimely demise at the hands of monsters all too soon and Unbroken is a story of one such ill-advised expedition. The player takes on the role of the sole survivor of such failed adventure. Finding themselves in hostile territory, weak and wounded, the players will need to gather their wits and strength, craft weapons from scraps found around them and attempt to tackle progressively more challenging monsters on their way out of this forsaken place.
Unbroken is a solo card game that is quick to set up and play but one that will produce a tense challenging experience.

Please record the outcomes of your plays - this will help balance the game in advance of the release. Use this form : https://docs.google.com/forms/d/e/1FAIpQLSc86fiyeZAIEQk357kwKqSux7jQe_SFFDUO2GjpOKEU8UkY9w/viewform

Please visit the Board Game Geek page for more information about the game: https://boardgamegeek.com/boardgame/225885/unbroken

Rules can be found here:
http://altemagames.com/wp-content/uploads/2017/12/RULEbook_REVISED-1.pdf

The PnP file can be downloaded here: https://drive.google.com/file/d/1Q8IcFQtn4OBryo8NoSBCMnb0f7rS2L-b/view?usp=sharing

I personally created this module using the components of the PnP which is publicly available and with the permission of the game designer Artem Safarov.
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25 kommenttia
Mirshann 1.7. kello 0.27 
All fine now, ty!
spacemanzero222  [tekijä] 30.6. kello 10.59 
@Mirshann The missing images should be fixed now. *fingers crossed*:steamhappy:
Mirshann 29.6. kello 14.56 
Some of cards didnt loding.. fix it plz =)
jhonmalone 25.4. kello 12.56 
explicando as regras em PT BR

explaining the rules PT BR

https://youtu.be/SUov7SiUraA
Ender424 5.4. kello 7.42 
Backed the game then I purchased TTS just to play this. Thanks for letting people give it a try such a great game very excited for the final product!
Castor Troy 1.4. kello 18.30 
Super cool that you let people try the game in Tabletop Simulator. I will be backing!
kladan  [tekijä] 28.3. kello 11.23 
@david we have balanced the game's difficulty over close to a thousand test cases. The Spear is so cheap because it's a suboptimal weapon and is not very good at using effort to inflict wounds. If you find yourself with too much effort - consider doing some Planning and channeling a bit of it into Cunning - it could be useful both for scouting the monsters and for Combat actions (like getting rid of the Ogre's armor). Thanks for playing!
david 27.3. kello 15.23 
Okay - although I got the spear at the beginning of the third level again, I did not win on my second game. I didn't "peek", and got the ogre for level 4. The armor took too long to penetrate, and I had converted too much Small effort to Med and Lg. Still, I think if I had studied the six level 4 monsters, and/or spent the effort to peek at the monster ahead of the battle, it would have been too easy to win. In short, I think the spear is too cheap to build. -- Again, this is only my second game though. What are others' thoughts on the balance?
david 27.3. kello 12.19 
I found the scoring at the end a little odd. Small effort is worth 0, so it is wise to convert as much as you (safely) can into medium effort before the final battle - but don't make more Large Effort than you'll need in that battle because that would hurt you during scoring. (Large Effort costs 2 medium efforts to create, but it is only worth 5 points at the end, while 2 Medium efforts are worth 6) The converting of small effort to medium effort before the final battle seems like a hoop that the players shouldn't have to go through. What about counting each small effort as 1, medium effort as 4, and large effort as 8, which is proportional to their costs during gameplay?
david 27.3. kello 12.17 
I've only played through once so far (and won), so maybe my experience was unusual, but...
I made the spear very early in the third level. Therefore, I found there was little for me to do in levels 3 and 4 but to rest up in order to create lots of effort (of the three types) so I was sure to win the two remaining fights. I found that to be less than ideal, story-wise. Anyone else have this experience? Maybe I just got lucky finding all the resources needed to create the weapons.