Sid Meier's Civilization V

Sid Meier's Civilization V

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Steampunk Era & Cybernetic Dawn
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102.216 MB
14 listopada 2015 o 7:16
12 sierpnia 2023 o 11:14
Listy zmian: 113 ( zobacz )
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Steampunk Era & Cybernetic Dawn

Opis
Requires G&K and BNW/Mod both in French and in English + partially in Chinese (thanks @Zhang Shuai) and German (WIP)


This mod includes:

Already existing mods, mixed in this one and improved (sometimes) or simply modified (sometimes) by me though I didn't create them:

- The Enlightenment Era

- Faster Aircraft Animations

- Submarines Ignore Borders

- Capture Great People

- Nuclear Plants Can Meltdown

- Industrial District Improvement (as a UI for Lithuania, renamed Steam Mill)

- Reforestation

- Railroad Artillery[www.picknmixmods.com] (without the DLL needed and hence not bound to railroads)

- Exploration Continued Expanded (some items only)

- Most of JFD's Great Works of Film mod as uniques and trait

- Street's Luboric and robot art

- Like many did including Iska, I added my own Great Performers

New things:

- What does the Empire of the Smoky Skies Scenario Tech Tree include, additionally to the Great War Machine Gun (a ranged unit between the Gatlinggun and the Atomic Era Machine Gun), the Assault Airship (a weak airship specialized in attacking cities), the Bombardment Ship (the same, ranged and upgraded version) and the Armored Train (a slow armored unit able to carry aircrafts and do ranged attacks)

- The 5 civs of the Empire of the Smoky Skies Scenario + 14 more (if you don't like them you can juste browse through the mod's folder/XML and delete the Civilizations folder)

- 5 new Techs, 2 new Buildings and 25 new Units inspired by Leviathan, by Scott Westerfeld

- 5 new Techs and a little more inspired by His Dark Materials, by Philipp Pullman

- Additions to the Information Era, including Drones, Dreadnoughts, Cyborgs etc for the units and Arcologies, Hydroelectrics, Genic Labs etc for the buildings, with 10 new Techs, inspired by the Next War Mod included in Civ 4 - BtS + Synthetics and Sentry Bots from Fallout 4

- A lot of little things modified here and there, like resource costs for some units (For example, the Lancer now costs Horse AND Iron) or the Combat Strength/Movement Points of some others (For example, the Tank now has 80 Strength and the Rocket Artillery 3 Moves)

- New buildings providing resources in order to keep the balance with new resource costs

- Fallout Damage (40 / turn)

- You now capture aircrafts and missiles when you take a city

- This mod now includes extra resources, like Coffee, Tea, Tobacco, Amber, Jade, Roses, Pigs, Timber and Poppy, as well as a new fancy one, Electrum, but I might remove them later.

- And more!

Total: 80 new Techs, 90 new Buildings, 15 new National Wonders, 15 new World Wonders, 130 new Units and 20 new Civilizations, 4 new Strategic Resources (Luboric, Aetherium, Saltpeter, Rubber, Copper turned into one) + content from Scenarios (22 civs etc)

Credits to:
bouncymischa for many new icons and improvements.
WHoward[www.picknmixmods.com] for the Longboat's icon and unique ability idea (I only modified it a little bit).
JFD for the Viking civilization icons, Hungary art, Wallachia art, Franks/Vandals/Goths/Low Countries leaders, Belgium generalized uniques.
Pouakai for the Motherland Statue wonder icon, the Prussia icon and the Ancient Greece art
Deliverator[forums.civfanatics.com] for their Mammoth model.
Ishipp for their animal models.
The art I used for Saltpeter appearing on the map belongs to lamillerran which they used for the Salar de Uyuni. The icon is from JFD. Same for Rubber. (See Exploration Continued Expanded)
Snafusmith[forums.civfanatics.com] for various WW1 unit models (howitzers, zeppelins...).
HandyVac for miscellaneous ideas.
Vanadius for the Low Countries icon.
Uighur Caesar, Janboruta, Pouakai for Livonia's art.
Aradgula for the Uncivilized! (The Rise of Man) mod, whose content expanded a little bit the beginning of the game added through my mod.

This mod is very likely to include all my other mods.

Almost all art is made by Keith Thompson[www.keiththompsonart.com].

For the Grenadier's animations to play properly, here are the instructions from the original modder, referring to a file attached at the root of the mod's folder:

"Paste Civ5ArtDefines_VisEffects_Expansion2.xml into {Your Games Folder}\Steam\steamapps\common\Sid Meier's Civilization V\assets\DLC\Expansion2\Effects and click yes to overwrite existing file.

NOTE the default location for your games folder is C:\Program Files (x86).

NOTE it is a good idea to back up the original file somewhere safe just in case.

The reason I did it this way is because I found that placing it into the ...\resource\common folder does not work any more and has not for some time as far as I can tell."
Komentarzy: 240
Aurore  [autor] 5 czerwca o 4:43 
From original modder:

"Paste Civ5ArtDefines_VisEffects_Expansion2.xml into {Your Games Folder}\Steam\steamapps\common\Sid Meier's Civilization V\assets\DLC\Expansion2\Effects and click yes to overwrite existing file.

NOTE the default location for your games folder is C:\Program Files (x86).

NOTE it is a good idea to back up the original file somewhere safe just in case.

The reason I did it this way is because I found that placing it into the ...\resource\common folder does not work any more and has not for some time as far as I can tell."
Aurore  [autor] 5 czerwca o 4:40 
I'm sorry I was convinced I had precised so in the mod's description but turns out I haven't or I mixed the text's versions up.
Aurore  [autor] 5 czerwca o 4:38 
Yes there is a readme attached to the mod's files stating how to fix the animation properly (you need to replace a game file that configures animations)
Gorzealion 4 czerwca o 5:55 
heads up the Grenadier unit in the Enlightenment Era have a grenade throwing animation that has an unnaturally long attack animation that will slow your game down, it's about 10 seconds longer than it should be and if units or players build armies with this unit will easily increase each turn by several minutes each round. If you start just after that era you can avoid the lag caused by it in case this is never fixed or updated this mod isn't playable between the eras of Renaissance and Enlightenment, unless you turn off combat animations all together.
Aurore  [autor] 17 maja o 0:06 
No
petrnikola87 14 maja o 12:41 
I am guessing this mod is not compatible with future worlds?
Serenity's Will 28 stycznia o 13:08 
Hi, I've been playing this mod with Quick Turns and it seems the Forbidden Palace +10% production for each trade route to city-states doesn't work. I'm only getting the Hanse bonus but not the wonder one at all.
Aurore  [autor] 20 grudnia 2023 o 6:47 
No, why?
SonShul 20 grudnia 2023 o 5:16 
Hello! Are you planing some updates?
Aurore  [autor] 4 czerwca 2023 o 22:30 
Yes to me it was quite obvious, I'm sorry I tend to make this mod less and less compatible with others... Thanks again for your fidelity and I'm glad you still like my content over years :)