Sid Meier's Civilization V

Sid Meier's Civilization V

103 ratings
Wondrous Nature
   
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File Size
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2.040 MB
Aug 28, 2016 @ 12:37am
Aug 31, 2016 @ 5:10pm
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Wondrous Nature

Description
Adds additional natural wonders. Currently adds Mount Everest, Salar de Uyuni, and Giant's Causeway.

The mod adds new natural wonders and is designed to work "out of the box" -- so in addition to adding the wonders, it adds civilopedia entries and adjusts the natural wonder placement function called by map scripts so that these natural wonders will appear in random maps just as if they were in the base game. The new natural wonders have full graphical support, both in 2D and 3D, and so should appear correctly in both regular and strategic view and have icons in all the appropriate sizes to appear correctly in the "Natural Wonder Found!" message box, the reminder circles on the right, the civilopedia, etc. The one exception is that it does not have graphics support for the Map Editor (the mod does work in the map editor, but the new natural wonders have the same red checkerboard graphics as Bison and Cocoa do in the editor).

New natural wonder statistics:
Mt. Everest: only appears surrounded by mountains; 4 faith, 4 culture, 4 gold, 2 happiness
Salar de Uyuni: only appears in flat plains or desert, away from water or vegetation (such as forests, jungles, marshes); 1 production, 2 gold, 3 culture, 1 science
Giant's Causeway: only appears on water adjacent to land; 2 faith, 2 culture, 2 science

The mod is compatible with most map scripts (exceptions would be mapscripts that change the natural wonder placement algorithm) and with most non-DLL mods (exceptions are mods that change AssignStartingPlots.lua or NaturalWonderPopup.lua (possibly) or the aforementioned DLL mods (definitely)). Unfortunately it is not possible to add natural wonders with 3D graphics different from Mt. Fuji without modifying the DLL, which makes this mod incompatible with any other DLL mod (such as Community Patch). That said, the changes to the code for the DLL are minimal, and I have instructions for what modifications are indeed on a CivFanatics forum thread (see below) if you want to make the mod compatible with another DLL mod manually.

Additional details and discussion, mostly about the behind-the-scenes details of the mod, can be found on the CivFanatics forum: http://forums.civfanatics.com/showthread.php?p=14419466
46 Comments
Kung Fu PANDA Feb 13, 2023 @ 3:46pm 
@READ_SIEGE did you make the mod compatible with vox populi?
READ SIEGE Oct 30, 2020 @ 12:38pm 
Hello, I am trying to make this mod work with Community Patch, can I import the dll inside the Community Patch mod?
i have a freaking footfetish Apr 26, 2020 @ 5:17am 
Conflicts with my game setups, but still great.
For me every mod, that adds new 3D models is a gem.
Still dreaming of modded world wonders with models
Tweaky Feb 10, 2019 @ 4:59am 
Can you add the Lake Baikal to wonders list?
KLGB76 Jul 25, 2018 @ 5:48am 
Could you do a multiplayer compatibility please ? :wrastor:
MagnusMaximus7 Jun 25, 2017 @ 3:26pm 
For some reason, my technology tree won't load while using this mod. As in, I start the game and can't develop any technologies at al... which ruins the game and I have to disable the mod. Please fix?
Tweaky Oct 14, 2016 @ 9:54am 
Also I suggest to add a two-tile ()or maybe three) Karakoram (Karakorum) ridge
Stef Oct 11, 2016 @ 2:13pm 
Will you mod get an update soon to be compatible with the references made to it in the CP? Concept of the mod is awesome, so would be a real shame if not being maintained...
Sorencer Sep 25, 2016 @ 4:51pm 
Would you be able to make a land Krakatoa? Basically copying the wonder and make its model not screw up on land?
busan baitursynov Sep 19, 2016 @ 5:34am 
The mod doesn't work with NQMod, I can't choose production in the city