Sid Meier's Civilization V

Sid Meier's Civilization V

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Steampunk Era & Cybernetic Dawn
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102.216 MB
Nov 14, 2015 @ 7:16am
Aug 12, 2023 @ 11:14am
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Steampunk Era & Cybernetic Dawn

Description
Requires G&K and BNW/Mod both in French and in English + partially in Chinese (thanks @Zhang Shuai) and German (WIP)


This mod includes:

Already existing mods, mixed in this one and improved (sometimes) or simply modified (sometimes) by me though I didn't create them:

- The Enlightenment Era

- Faster Aircraft Animations

- Submarines Ignore Borders

- Capture Great People

- Nuclear Plants Can Meltdown

- Industrial District Improvement (as a UI for Lithuania, renamed Steam Mill)

- Reforestation

- Railroad Artillery[www.picknmixmods.com] (without the DLL needed and hence not bound to railroads)

- Exploration Continued Expanded (some items only)

- Most of JFD's Great Works of Film mod as uniques and trait

- Street's Luboric and robot art

- Like many did including Iska, I added my own Great Performers

New things:

- What does the Empire of the Smoky Skies Scenario Tech Tree include, additionally to the Great War Machine Gun (a ranged unit between the Gatlinggun and the Atomic Era Machine Gun), the Assault Airship (a weak airship specialized in attacking cities), the Bombardment Ship (the same, ranged and upgraded version) and the Armored Train (a slow armored unit able to carry aircrafts and do ranged attacks)

- The 5 civs of the Empire of the Smoky Skies Scenario + 14 more (if you don't like them you can juste browse through the mod's folder/XML and delete the Civilizations folder)

- 5 new Techs, 2 new Buildings and 25 new Units inspired by Leviathan, by Scott Westerfeld

- 5 new Techs and a little more inspired by His Dark Materials, by Philipp Pullman

- Additions to the Information Era, including Drones, Dreadnoughts, Cyborgs etc for the units and Arcologies, Hydroelectrics, Genic Labs etc for the buildings, with 10 new Techs, inspired by the Next War Mod included in Civ 4 - BtS + Synthetics and Sentry Bots from Fallout 4

- A lot of little things modified here and there, like resource costs for some units (For example, the Lancer now costs Horse AND Iron) or the Combat Strength/Movement Points of some others (For example, the Tank now has 80 Strength and the Rocket Artillery 3 Moves)

- New buildings providing resources in order to keep the balance with new resource costs

- Fallout Damage (40 / turn)

- You now capture aircrafts and missiles when you take a city

- This mod now includes extra resources, like Coffee, Tea, Tobacco, Amber, Jade, Roses, Pigs, Timber and Poppy, as well as a new fancy one, Electrum, but I might remove them later.

- And more!

Total: 80 new Techs, 90 new Buildings, 15 new National Wonders, 15 new World Wonders, 130 new Units and 20 new Civilizations, 4 new Strategic Resources (Luboric, Aetherium, Saltpeter, Rubber, Copper turned into one) + content from Scenarios (22 civs etc)

Credits to:
bouncymischa for many new icons and improvements.
WHoward[www.picknmixmods.com] for the Longboat's icon and unique ability idea (I only modified it a little bit).
JFD for the Viking civilization icons, Hungary art, Wallachia art, Franks/Vandals/Goths/Low Countries leaders, Belgium generalized uniques.
Pouakai for the Motherland Statue wonder icon, the Prussia icon and the Ancient Greece art
Deliverator[forums.civfanatics.com] for their Mammoth model.
Ishipp for their animal models.
The art I used for Saltpeter appearing on the map belongs to lamillerran which they used for the Salar de Uyuni. The icon is from JFD. Same for Rubber. (See Exploration Continued Expanded)
Snafusmith[forums.civfanatics.com] for various WW1 unit models (howitzers, zeppelins...).
HandyVac for miscellaneous ideas.
Vanadius for the Low Countries icon.
Uighur Caesar, Janboruta, Pouakai for Livonia's art.
Aradgula for the Uncivilized! (The Rise of Man) mod, whose content expanded a little bit the beginning of the game added through my mod.

This mod is very likely to include all my other mods.

Almost all art is made by Keith Thompson[www.keiththompsonart.com].
236 Comments
Aurore  [author] 19 hours ago 
No
petrnikola87 May 14 @ 12:41pm 
I am guessing this mod is not compatible with future worlds?
Serenity's Will Jan 28 @ 1:08pm 
Hi, I've been playing this mod with Quick Turns and it seems the Forbidden Palace +10% production for each trade route to city-states doesn't work. I'm only getting the Hanse bonus but not the wonder one at all.
Aurore  [author] Dec 20, 2023 @ 6:47am 
No, why?
SonShul Dec 20, 2023 @ 5:16am 
Hello! Are you planing some updates?
Aurore  [author] Jun 4, 2023 @ 10:30pm 
Yes to me it was quite obvious, I'm sorry I tend to make this mod less and less compatible with others... Thanks again for your fidelity and I'm glad you still like my content over years :)
JOHNCENA Jun 4, 2023 @ 10:59am 
Hi again. I looked through and I had another mod that added resources and seemed to conflict. Thanks for responding, though.
Aurore  [author] Jun 4, 2023 @ 6:59am 
Do you play with any other mod along with this one?
JOHNCENA Jun 3, 2023 @ 7:40pm 
Hey there, I have a quick question. I've played this mod before but recently started up a game with the latest version. I haven't been able to improve any of the new resources, and a quick glance through the file doesn't reveal anything to my largely untrained eye. Any help would be appreciated, this is one of my favorites!
SonShul Mar 22, 2023 @ 8:06am 
YEEEEEEEEEES!!!!
THAKS!!!! I LOVE U AND YOUR MOD!!!!