Sid Meier's Civilization V

Sid Meier's Civilization V

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Netherlands (Wilhelmina)
   
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11.414 MB
Aug 30, 2021 @ 12:55pm
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Netherlands (Wilhelmina)

In 1 collection by JFD
JFD's Civilisations
148 items
Description
NETHERLANDS (WILHELMINA)
Unique Trait: Radio Oranje
'We Love the King Days' operating during war do not end until peace is restored. Cities undergoing 'WLTKD' and Units within the radius of a friendly city undergoing 'WLTKD' heal +10 HP per turn.

Unique Unit: Fokker D.XXI
The Fokker D.XXI is the Dutch Triplane replacement. It is slightly cheaper than the Triplane, making it easier to mass produce. When built in a city undergoing a WLTKD, the Fokker D.XXI begins with the Air Repair promotion. This allows it to heal additional damage each turn. Combined with the healing effect from the Dutch unique ability, this makes Fokker D.XXI's exceptionally resilient.

Unique Building: Radio Tower
This unique building replaces the Broadcast Tower for Wilhelmina's Netherlands. Whilst boosting a city's Culture, the Radio Tower also causes the city to undergo a WLTKD whenever a defensive war breaks out (so long as you are not already at war). It also causes Cities and Units in neutral or friendly territory to heal an additional +5 HP per turn, so long as the city in which it was built is celebrating a WLTKD and regardless of a Unit's distance from the city.
PATCHNOTES
  • v1
  • Initial release.
DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
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8 Comments
WarCat Dec 26, 2022 @ 12:32am 
cant get it to work, it shows in the mods, but i cant select or find it as a civilization to play.
danny-vd-berg Dec 3, 2021 @ 10:20am 
i like how this makes my country relevant again since ingame netherlands sucks...but why Wilhelmina....all she ever did was abandoning us to the germans to save her own skin!
i_walk_like_jesus Nov 29, 2021 @ 7:34am 
if i start a new game i cant find Netherlands/Wilhemina among the civs.. mod is downloaded and i activated it, i dont understand why!?
Old Guy Nov 28, 2021 @ 9:02pm 
Is anyone else finding this mod not available on the YNAEMP v25 Giant Europe map?
Walex Sep 11, 2021 @ 7:10am 
Sometimes you spend a year working on total overhaul mod pack and you just need a few more civs. Then JFD comes along and releases The Cherokee and Netherlands. Thanks JFD!

Also if I wanted to include some of your civs in my mod pack, how do I contact you about this?
Straw Man Sep 3, 2021 @ 7:02am 
Radio Oranje: Palace is automatically moved to a Friendly Civ when war is declared. Your citizens will be oblivious and keep supporting you for some reason. Cannot lose to Domination Victory. Dutch Military Units will defect to the other side after 1 turn.
Afsheen Makati Aug 31, 2021 @ 4:47pm 
Good Work.
nicovallejos Aug 30, 2021 @ 5:22pm 
So that was the one from Civ VI: Rise and Fall! This is what I have been waiting for so far...