RimWorld
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Medieval Overhaul
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Mod, 1.3, 1.4, 1.5
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108.904 MB
2024年4月11日 14時59分
4月21日 16時45分
82 項目の変更履歴 ( 表示 )

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Medieval Overhaul

解説
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.



[www.patreon.com]





Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech, World Tech Level, or any other external mod for limiting of tech.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE




https://ko-fi.com/sirlalapyon


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
人気スレッド 全て表示 (44)
414
8 時間前
ピン留め: Bug Reports
ViralReaction
10
1
4月12日 5時52分
Vanilla Factions Expanded - Medieval 2
OneShotPaddy
8
3月16日 7時49分
Go-Juice
SirStart
1,241 件のコメント
Sisho 1 時間前 
@Grim Make a drying rack and set it to allow it to make straw instead of dried meat.
Grim 6 時間前 
How do I get straw?
Hydro 21 時間前 
I have an issue that when others raid me they spawn with guns and that's just plain unfair. How do i fix that?
drsavagethe1 5月6日 22時28分 
I am finding an issue with this mod where when a MO trader comes to trade, I get a repeating error that indicates nullreferance (lord job trade colony). Seems to be an issue with the job of the trader actually registering to trade with colony. Oddly enough the trade UI does open
ShadowX116 5月6日 17時44分 
@Haperski I usually get them from quest rewards, castle ruins from the clear quest location, and occasionally from Scholar traders in my experience.
Haperski 5月6日 17時41分 
Guys, how to get schematics the correct way ?
Maal 5月6日 15時39分 
@Ryanisunique107
Yes, there's a bunch of options. You can remove each of the extra step for crafting (log > Plank, ore > Ingot, etc), if component/steel can be mined, etc

@Cryogenius333
This only move stuff around, nothing is flat out removed I believe. You'll need another mod to lock away industrial item/faction off.
ghgjj 5月5日 1時49分 
This mod will crash the game.
mmeatbreadd 5月4日 12時14分 
how do I craft oswin beeswax into candles? There doesn't seem to be any ability to use the wax.