Total War: WARHAMMER III

Total War: WARHAMMER III

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Items (75)
Unlock SFO skills
Created by The Skg
Unlock SFO's new role skills, such as dwarf worship ancestors (only tested dwarfs and ancient tombs, other races should also be valid) 2.3 Updated the vanilla version of the skills...
SFO additional units (updated version link in intro)
Created by bainb132
please use the link below.This mod continues to be updated by new authors Please use the link below 本mod已经由原作者因为学业问题暂停更新,请大家使用下方新的链接来使用最新的sfo额外兵种mod。 https://steamcommunity.com/sharedfiles/filedetails/?id=3430887175 A lot of units have been cut or are curr...
Unlock All Skills
Created by Alex Zhao
This mod disabled the mutual exclusion of all skills. AI also will be benefit from this mod and works for saved games....
Speedy Turn Camera
Created by Skywalker
Mod that just speeds up the camera move between your turns. Save Compatible Other mods Compatible This is a direct port from WH2 mod "Faster end turn Camera" to WH3 It modifies a database default entry the game has, nothing more. This mod doesn't need to b...
Smoke Transparency Fix
Created by BrutusCz
I can't believe in the end I found the cause, it was simply post processing that is different to default one. What I did I replaced all with default one. I believe the issue is fixed. You wouldn't belive how long I was looking for a silution. Side-effect i...
Old LCCP, Subscribe to new one
Created by Rhox
Unsubscribe this mod and subscribe to the new mod uploaded with Team Account https://steamcommunity.com/sharedfiles/filedetails/?id=3236567583...
SCM's LCCP SFO Submod(Updated for 6.2)
Created by AraNg
빼먹은거 있으면 댓글남겨주세요 let me know if there's anything I forgot Recommended Various SFO Norscan Monster Hunt Compatibility Fix : https://steamcommunity.com/sharedfiles/filedetails/?id=3275221582 ...
Restore Chokepoint Battle(Mountain Pass Update)
Created by AraNg
이번 핫픽스 이후 대부분의 다리맵이 돌아왔고 아래 지점은 아직 고쳐지지 않아 해당부분을 제외하고 스크립트에서 모두 제거했습니다. After 5.1.2 hotfix, most of the bridge maps came back and the below points haven't been fixed yet, so I removed fixed pointsl from the script 그룬부르크 동쪽/east grunbrug - land bridge - mou...
Reloading Animations
Created by Marthenil
---Updated for 6.1! Reload: load (something, especially a gun that has been fired) again. Adds reloading animations to the following units (for now): Kislev Streltsi Dwarf Thunderers Empire Handgunners Sylvanian Handgunners Vampire Coast Gunnery Wight Free...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 6.3.x https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
Rebanner III
Created by Wallets
Ever feel like you're wasting your time deciding which unit to assign +5 leadership to? This mod reworks banners to make them more interesting to use. Changes Most of the game's banners have been modified to make it worth your while to consider what unit c...
One Button Respec
Created by DrunkFlamingo
Features This mod adds a button to the character skills panel which can be used to reset the skills of a character. Each character can only be reset once, and resetting skills costs 1000 gold/favor. Compatibility This mod should be compatible with all othe...
Old World Rites - WH3 Edition [BETA]
Created by Ubermorgen
This mod is a continuation of the WH2 mod Old World Rites by Groove Wizard (formerly known as Vandy), bringing faction rites to all of the forgotten factions from WH1 (Empire, Bretonnia, Beastmen, Greenskins, Dwarfs, Warriors of Chaos, Norsca, Vampires and...
Old World Victory Objectives & Crises
Created by Porkenstein
Overview: This mod adds a set of four unique narrative victory objectives to each supported faction in ChaosRobie's Old World campaign, along with faction-unique victory rewards and endgame crisis events. The mod currently only has support for the factions...
Normal Traits Extended
Created by Sir_Isenhart
Updated for 6.0. This mod makes its return from TWW2. It adds an extra layer of gameplay by making most gainable traits have more ranks thus making them a lot stronger. It does not change the traits for defeating Legendary Lords. It is intended for high/le...
No Diplomatic Penalty for "Too Many Trade Partners"
Created by DrDCB
By default, the game allows you only 3 trade agreements (plus an additional 0.2 per owned region) before you start incurring a penalty with the negotiating partner (-3 per additional trade agreement over the limit). This is pretty limiting to Kislev and Ca...
New Legendary Lord and Hero Artefacts Warhammer 3 (Updated for 6.3)
Created by stompie5
Description This mod adds over 400 new items and Legendary Artefacts for almost all the Legendary Lords and Heroes. The new items can be viewed through the Lord's or Hero's Quest Screen and will unlock automatically. The mod also adds some new items the Dw...
More Ability and Spell Buttons
Created by sudkks
This mod increased the maximum limit for ability buttons to 18, spell buttons to 12. Not compatible: Helper UI...
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
MIXER - Mixu's Unlocker
Created by Mixu
This is a startpos mod that makes all factions in Realms of Chaos and Immortal Empires campaigns playable. This mod also adds some modder utilities like ability to increase number of building slots, additional hero categories and other things that require ...
Mixu's Legendary Lords
Created by Mixu
About the Mod Some of you may remember this and this from Total War Warhammer II. Well, this mod is simply a combination of those two mods, with some new faces added. This mod adds Legendary Lords, Legendary Heroes and some new units. This mod does not tou...
Mixu's Legendary Lords: Asset Pack
Created by Mixu
This is a required asset pack for Mixu's Legendary Lords mod. You should subscribe to it if you use it, otherwise you'll get missing character models n other fun stuff....
Map Replacer Framework (With Extra Assets)
Created by Frodo45127
What's this? This mod is a framework to make it easier for mapmakers to insert maps on campaign, and also includes some extra assets (prefabs, rigids and extra buildings) so they can be used by any map. This mod doesn't contain any maps and the only change...
Living World Expanded: Total Map Overhaul
Created by Forlorn
==NEWS== New changes: Updated for Omens of Destruction. - Golg moved to Frozen Landing, in true neutral position. - Added Clan Gnaw under Golg - Updated several minor factions that were updated with Omens of Destruction - Redid leafcutterz start in Badland...
Legendary Lords Get their Own Defeat Traits 传奇领主获得自身击败特性
Created by Alex Zhao
As the title said, legendary lords will get their own defeat traits at level 30, except ones that provide useless effects for them like immune to vampire attrition for Mannfred. Also works for some mod ll, and you can leave a comment if you want me to add ...
Legendary Characters
Created by Stratovarius
That is not dead which can eternal lie We've got 5 new characters for you today, including our first two Chaos Ogres, courtesy of the excellent Frob (and Matthew's help in lore diving). Dark Elves Korelei - Legendary Witch Elf Hero Chaos Ogres Terrog Throa...
Legendary Characters Assets
Created by Stratovarius
Contains all the required visual assets for the Legendary Characters mod. If this isn't in use, LC will break. See LC for credits, images, etc....
Landmarks of Legend
Created by The_Inquisitor
OVERVIEW Landmarks of Legend adds a variety of landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown, while others grant new items or unique effects. Additionally, some landmarks c...
Landmarks of Legend SFO (10.07)
Created by MysticMaiar
Hi all, another SFO patch here. This was a very large mod, id say my biggest SFO patch as of yet and was quite time consuming & somewhat tedious, but hopefully this mod will be appreciated and enjoyed for all those SFO players out there!! If there are any ...
Landmarks of Eternity
Created by Chasslo
If you want to see the news udpate for the mod or help with a little donation, you can do it here Welcome to Landmark of Eternity! What Can You Expect In This Mod? - Over 420 landmarks for IE and 290 for the Old World . (It might seem like a lot, but don't...
Landmarks of Eternity: SFO submod
Created by Chasslo
This is a submod to balance the unit that I added with Landmarks of Eternity and it's IEE version to fit SFO's standards. (You can use it with the main mod, the IEE version or both ot them at the same time. It should never cause any crash, except when you'...
Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]
Created by Chasslo
This mod only contains the landmarks created especially for IEE and even if it was designed to run with the base mod of Landmarks of Eternity, you don't actually need it to use this mod! Requirements -Mixer -Immortal empire expanded obviously The mod in it...
Instant Quest Items (Without Battles)
Created by Warpspider
As said in the title, you instantly get your quest items as the usual levels the missions unlock. Without battles: The missions never unlock, meaning you'll only get the item and that's it. ATTENTION GROM/THROT/DRYCHA/HARKON/CHANGELING PLAYERS: GROM: You g...
Immortal Landmarks
Created by Heimdal
UPDATED FOR 6.0 The mod will run without Mixu, but you'll be missing a bunch (~80%) of the landmarks. Adding landmarks requires startpos modding, Mixu's Unlocker = common startpos framework that keeps mods compatible. KEY FEATURES https://i.imgur.com/R1rto...
Immortal Landmarks SFO tiny sub
A tiny compatibility, aimed at balancing the 8 new units of IL in the sfo environment, otherwise unchanged 一个很小的兼容mod,主要是将其添加的八个兵种的数据平衡至sfo风格,其他不变 Thank you Heimdal for your support, enjoy the game ~ 感谢Heimdal的支持,享受游戏吧~...
Immortal Empires Expanded and Old World Rites Compatibility Submod
FIRST AND FOREMOST The people who made all these beautiful mechanics and maps are not me. I just stitched the mechanics to the new factions on the map. If you want to give credit where credit's due for these great things, let them know; the relevant mods a...
Immortal Empires Expanded
Created by ChaosRobie
THIS MOD REQUIRES MIXER! This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, the Lost Isles of Elithis, the Eastern Steppes, Nippon, Khosun, and more! Description Immortal Empires Expanded adds 175 new settlements and 70 new provinces. T...
(outdated) Guns, Smoke & Spectacle (SFO Submod)
Created by BrutusCz
Fixes small compatability issue with Thunderers. I swear this unit never cease to cause issues for me. Adds effect to Streltsi (Bardiches). Recommended Mods Reloading Animations - With great effect comes great reload, immersion to 11 Shorter Trails & a bit...
Flags for the Flags God (Resource-mod)
Created by Partypus
What is this? This is a resource mod with various flags that can be used by all modders who need it. The only thing is, if you have taken any of these flags, please report it here, you can find the draft names of the flags there. Not many flags so far, but...
Expanded Hero Skill Trees
Created by devon752
Expands the skill trees of Heroes! Currently completed races: All of Chaos (except Chaos dwarfs), Cathay, Kislev, Skaven, Dwarfs, Empire, Greenskins, High Elves and Vampire Counts. Everything the mod does: - extends vanilla trees - adds additional skill tr...
DEPRECATED, CHECK DESC Expanded Hero Skill Trees SFO
Created by Think Critically
Pretty sure you can just use this mod instead: https://steamcommunity.com/sharedfiles/filedetails/?id=3272229259 Welcome back, Commanders This is an SFO submod for Expanded Hero Skill Trees by Devon752. The original mod seeks to make flavourful additions t...
Execute (useless) Lords & Heroes
Created by Freiya
This mod adds ui elements that allow the player to "execute" (useless) lords and heroes - even if they are immortal ! First of all, this is the Warhammer 3 port of the mod created by sm0kin for TWW 2. He started working on this version and accepted to let ...
Emissaries of Diplomacy
Created by Cat Spiros
This mod helps you discover other Legendary Lords of the same race, with early game quests/missions - without discovering enemies. Upon completion, the player establishes diplomacy with target faction and also gains a slight, but permanent boost in relatio...
Drink It III
Created by Wallets
Sick of clicking the eight active buffs each of your characters gets from items? This mod makes the active abilities from non-unique items and skills into passive abilities, so that your heroes can decide for themselves when to drink their potions. Changes...
Cpecific's Traits Manager (+win64)
Created by Cpecific
You can set trait level with double click, or remove trait by double-clicking on an active level. ⚠️ *IMPORTANT* - Area with lords is scrollable. ⚠️ Can work without memreader, but you won't have access to some features. ✔️ Compatible with any mod. ✔️ Save...
Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
Created by prop joe
Adds a bunch of commands that help with mod making and testing. Type the command into a text box that is opened using a new button in the top left (see screenshot). Press the button to the right to execute the typed-in command. List of DB keys and how to f...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 & 2 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to z...
Ambushes - Terrain Matters
Created by Cerb
Changes default ambush success chances significantly based on terrain. Drops the default chance of success in open line of sight areas such as plains to 0% base - so it is incredibly hard to ambush an enemy in the open. However, ambushing an enemy in a for...
AI Embeds Passive Agents
Created by Commiss4r
Enemy agents again won't use offensive skills and AI will put them into armies more often than not. The AI should still be able to use unique actions like warlock bombs, pirate coves, and nurgle plagues. I had stopped these in my TWW2 mod and did not enjoy...
Outdated (5.x Dwarf) Guns, Smoke & Spectacle
Created by BrutusCz
!!WORKS ONLY ON ULTRA VFX SETTING (on low/mid/high you get no effects)!! Don't forget to enable "Smoke Transparency Fix" mod that I listed in dependencies. "Guns, Smoke & Spectacle" Overhaul aims to bring gunpowder units to another level, initially inspire...
Singe's Units for the Empire
Created by Singemeister
PSA: I am not making 200 variations of this mod, it's just too much of a pain to consistently update. The old Hunters and Archers are dead, mourn them and be done with it. Same goes for the Pistolmen (redundant, pointless) and the Repeater Handgunners (did...
Singe's Units For The Empire - SFO
Created by CYLMT Riven
if any units feel overtuned or undertuned please let me know and i will take a deeper look into their current stats. Custom Caps are here! - Imperial Footmen/Halberdiers are capped to 2 per tier 3 baracks. -Imperial Griffon Templars are capped to 2 per tie...
Formations 3 - SFO
Created by CastledCard
https://i.imgur.com/bRApXUg.png https://i.imgur.com/Qhiyg6a.png https://i.imgur.com/4wfAuBT.png Important note: Because of the weirdness of Warhammer formations there is one oddity I can't fix because it seems to be hardcoded, however there's an easy work ...
Better Coop: Nakai (SFO Version)
Created by Noob
Overview This mod allows you to choose any faction as Nakai and fight for them, granting your settlements to that faction. Only this mod is required to download and activate if using SFO, do not enable the other versions of this mod. This also works in sin...
Nakai Enforcer of the Great Plan
Created by Jarges
Add custom skills to the best Legendary Lord in the game and reworks his original unique tree, with some lore fragments to expand lore for Nakai. Note: First Spawning now provides Frenzy to all kroxigors(including Nakai and Kroxigor Ancient) in all armies....
Wandering Nakai - Trespassing Immunity
Created by HvnterVMLV
TL;DR this mod gives Nakai's army trespassing immunity, just like Oxyotl. It is a simple script mod that should be compatible with just about anything. THE LONG WINDED VERSION Have you ever played Nakai and thought "It sure is weird that I'm not allowed to...
Singe's Units For The Lizardmen - SFO
Created by CYLMT Riven
if any units feel overtuned or undertuned please let me know and i will take a deeper look into their current stats. Stats are now SFO COMPLIANT =D TTC Compliant Lizardmen Caps - Chameleon Slayers/Temple Cohort are capped to 6 per tier 3 skinks. - Temple G...
Singe's Units for the Lizardmen
Created by Singemeister
Seven units for the best scaly fellas around. Temple Cohort - High-end anti-large AP skinks imitating the Temple Guard Chameleon Slayers - Ready to Rip & Tear their way through daemons - when TWW3 rolls around at least. For the moment, they'll serve well f...
Singe's Skills for the Lizardmen
Created by Singemeister
A collection of skills for the best race, come at me. Yeah, I said it. Pics on all the pages, as per usual. Singe's Skills for Gor-Rok the Great White Lizard https://steamcommunity.com/sharedfiles/filedetails/?id=2896555364 Singe's Skills for Kroq-Gar, the...
Singe's Skills for the Empire
Created by Singemeister
A compilation of my Empire skills, all together for your pleasure. Pics and descriptions on the individual pages as per usual. Floppy hats and giant trousers not included. Singe's Skills for Emperor Karl Franz https://steamcommunity.com/sharedfiles/filedet...
TDKillen's Blessed Spawnings
Created by JediMasterDraco
This is a port of TDKillen's masterful mod from Game 2 that, using the Greenskin upgrade system, gave Blessed Spawnings a wide variety of upgrade choices, each based around one of the Old Ones: https://steamcommunity.com/sharedfiles/filedetails/?id=2561327...
Blessings For All Lizardmen Units
Created by JediMasterDraco
This is a sub-mod for my port of TDKillen's Blessed Spawnings mod. If you're like me, then you think that the Blessed Spawnings were a great idea on paper, but they had a few stumbling blocks. The first being the randomness with which you obtained them, ma...
Blessings for Singe's Lizardmen Unit Pack
Created by JediMasterDraco
A sub mod granting the Blessed Spawnings upgrades to the units Singemeister added....
Lizardmen Tech-Tree
Created by Decky
What does this mod do? The mod adds over 50 new technologies and new Unit-Abilities and some more... to the Lizardmen Tech-Tree. DESCRIPTION I decided in the mod to append the technologies to the end of the orignal tech tree. Since the tech tree of the liz...
Imperial Armoury - Unit Upgrades for the Empire
Created by Dirty Dan
Working with 6.3 Adds several purchasable unit upgrades to Empire units similar to the Greenskin scrap system. The upgrades cost Treasury or a dedicated new resource named fine steel and are not exclusive. This means one unit can receive all possible upgra...
Books Of Nagash Redone
Created by Chasslo
(The mod's images only represents a handfull of the mod's effect, not all of them) The Aim of My Mod To make retrieving Nagash's books a real objective in a campaign by buffing them without making them too op. To buff the effects for Tomb King but also for...
Blessings of the Lady - Unit Upgrades for Bretonnia
Created by Dirty Dan
Working with 6.3 This mod adds a redesigned unit scrap upgrade system that is featured in the Greenskin campaign to Bretonnia! https://imgur.com/jPgz5vM.png Key Features: • Several upgrades for your units that differ between peasants, ranged peasants and k...
Hold Position - Hold Ranged Units Stationary (6.1.X)
Created by Snek
This mod adds a unit ability to all missile units including artillery, infantry, and ranged war machines which imbues the "can't move" attribute and a 100% movement speed reduction to force them to stay in place. The ability can be toggled on and off as mu...
Guns of the Empire (6.3.?)
Created by Snek
This Mod adds 24 Gunpowder Units to the Empire roster. Though some are based on, or at least inspired by lore/fluff mentions most are inventions of my own. As a unit pack, this is savegame compatible. For details on skill/tech groupings, abilities, and som...
Guns of the Empire for SFO
Created by Iesu Izzek
Hey all, this is my first mod so I hope I didn't screw anything up - in case I did, let me know and I'll try my best to solve the issue. This is simply a reupload of Snek's submod and I take no credit over the creation of this mod. I just updated the few f...
High Resolution UI Improvements
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Resizes or adjusts the following UI screens: unit recruitment screen (for 1440p+) diplomacy screen lord/hero recruitment screens o...
Remove characters traits limit
Created by Mordy
Remove characters traits limit Patch 6.3 compatible Patch 6.3 NOTES: CA raised the unmodded limit to 80, this mod keeps working exactly the same as before; it removes that limit whatever the number CA puts. This simple mod removes the default (40) (80 sinc...
The Old World Campaign
Created by ChaosRobie
>>> THIS MOD REQUIRES MIXER! <<< https://i.postimg.cc/qRmFtBFr/TOWMap-Logo.gif This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe. Description This new campaign includes 1317 settlements and loads of ne...
Victory Conditions Overhaul
Created by Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported. Facti...