Total War: WARHAMMER III

Total War: WARHAMMER III

12,542 ratings
SFO: Grimhammer III
2,402
598
303
158
136
268
102
380
153
140
109
187
128
117
47
78
61
60
54
47
37
34
26
   
Award
Favorite
Favorited
Unfavorite
overhaul
Tags: mod
File Size
Posted
Updated
2.651 GB
Apr 11, 2022 @ 1:09am
Sep 28 @ 3:32am
151 Change Notes ( view )

Subscribe to download
SFO: Grimhammer III

Description






S.imply F.un O.verhaul: Grimhammer III is a total overhaul mod that changes every aspect of the TW: WH III to be closer to the lore and Warhammer universe. This mod contains all campaign and battles changes. Our main goal is fun gameplay, don't expect balance from a small team mod. SFO mods are not meant to be better than vanilla game but meant to be a different experience! Vanilla is great and no mod will change that!

Do not require any other mods or even DLC to give you full SFO experience.

We are long fans of Warhammer and want to share this passion with all of you.

COMPLETE LIST OF CHANGES 🔗HERE
CHANGELOG 🔗HERE

SFO III LITE 🔗HERE


14.06.2024 - Scorched Earth update release!

https://www.youtube.com/live/7gu3g7VzIcM?si=D-Oy8N9pDKQT-QQ-



The SFO Mod Team has a large community with more than 20,000 people on public discord and 500,000 subscribers to its mods! All this is thanks to our dedicated fans that help develop this mod every day with advice, feedback, and positive energy! Join us and let’s share this passion together!

Amount of work we put into SFO is INSANELY LARGE, but we do not require any payments to access it. We want everyone to be able to experience our vision of warhammer total war. But, we still have families to feed. Any support is appreciated.

[discord.gg]


🔥SFO Mod Team Website - main mod hub 🔗HERE[www.sfomod.com]
🔥YouTube - modding videos/guides and more 🔗HERE
🔥Twitter - always latest news 🔗HERE

SFO: Grimhammer III contains a lot of diverse mods that have seen an individual release. Many of those mods were made for SFO in the first place and then released as standalone for vanilla.
🔥List of integrated mods can be found 🔗HERE

🔥Those that help us will never be forgotten! Find them 🔗HERE and appreciate their work.
🔥Check other great mods made by community and we highly recommend. 🔗HERE

WE ALSO WANT TO THANK CREATIVE ASSEMBLY FOR MAKING BEST WARHAMMER FANTASY GAME AND GAMES-WORKSHOP THAT CREATED THIS FRANCHISE!



SFO IS FULLY STANDALONE AND DOES NOT REQUIRE ANYTHING (EVEN DLCs) TO WORK PROPERLY! IT ALSO DOES NOT EDIT START_POS FILES.

DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED

FAQ - read those before posting! 🔗HERE

Comments with strong language will be removed.


[www.patreon.com][www.paypal.com]
Popular Discussions View All (180)
1,563
Oct 22 @ 3:06am
PINNED: BUG Thread
Venris
585
6
Oct 23 @ 11:27am
PINNED: SUGGESTIONS Thread
Venris
471
2 hours ago
PINNED: BALANCE Thread
Venris
11,704 Comments
Ordavion 4 hours ago 
I don't play vanilla or any other overhaul. SFO is just that good. Straight up a better experience in every regard.
TorgueUser 9 hours ago 
Heinrich can't read Cathayan confirmed
GhostCharly 10 hours ago 
Excelente
pepemattos17 20 hours ago 
hey, the Nan Gau building for Heinrich Kemler is not working or at least the effects are not appearing once I hover over it, all other ones work
The Coal Man 21 hours ago 
Every patch breaks every mod, its been that way for the last 7+ years.
Sir ironclad Oct 23 @ 12:08pm 
Just gonna dubbel check, is the next pach gonna break SFO ? Like i know it kinda needs to be updated every patch but. A man can hope.
GK Paladin Oct 23 @ 6:46am 
Steady on, I just knew it was a thing in Grimhammer 2 and listed in your own doc for grimhammer 3. I just assumed it was a bug, a mistake or taken out for some reason. And just wanted to make you aware of it.
Venris  [author] Oct 23 @ 6:41am 
I know what is written in doc, does not change the fact its not in the files :). We will add with next major update.
GK Paladin Oct 23 @ 6:38am 
https://docs.google.com/document/d/13S5X00Gz5_vwVdqAAZozxmd7vPzlXUhNvrYGZYzNJV0/edit?tab=t.0 Under Lizardmen mechanics, Nakai, "Unique technology tree including allowing Nakai to personally show up in defense battles to aid other armies in his subfaction, underway stance and readjusted bonuses from the existing mechanics."
Venris  [author] Oct 23 @ 6:33am 
@GK Paladin: hmmm, no we never had such thing in SFO. Double checked that.