Total War: WARHAMMER III

Total War: WARHAMMER III

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SFO: Grimhammer III
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overhaul
Tags: mod
File Size
Posted
Updated
2.700 GB
Apr 11, 2022 @ 1:09am
Apr 13 @ 11:52pm
182 Change Notes ( view )

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SFO: Grimhammer III

Description






S.imply F.un O.verhaul: Grimhammer III is a total overhaul mod that changes every aspect of the TW: WH III to be closer to the lore and Warhammer universe. This mod contains all campaign and battles changes. Our main goal is fun gameplay, don't expect balance from a small team mod. SFO mods are not meant to be better than vanilla game but meant to be a different experience! Vanilla is great and no mod will change that!

Do not require any other mods or even DLC to give you full SFO experience.

We are long fans of Warhammer and want to share this passion with all of you.

COMPLETE LIST OF CHANGES 🔗HERE
CHANGELOG 🔗HERE
IF MOD IS NOT WORKING AND DLC WAS RELASED 🔗HERE [www.patreon.com]


04.04.2025 - 1.36 Update Release!

https://youtu.be/bm_JBGmL-Rg



The SFO Mod Team has a large community with more than 20,000 people on public discord and 500,000 subscribers to its mods! All this is thanks to our dedicated fans that help develop this mod every day with advice, feedback, and positive energy! Join us and let’s share this passion together!

Amount of work we put into SFO is INSANELY LARGE, but we do not require any payments to access it. We want everyone to be able to experience our vision of warhammer total war. But, we still have families to feed. Any support is appreciated.

[discord.gg]


🔥SFO Mod Team Website - main mod hub 🔗HERE[www.sfomod.com]
🔥YouTube - modding videos/guides and more 🔗HERE
🔥Twitter - always latest news 🔗HERE

SFO: Grimhammer III contains a lot of diverse mods that have seen an individual release. Many of those mods were made for SFO in the first place and then released as standalone for vanilla.
🔥List of integrated mods can be found 🔗HERE

🔥Those that help us will never be forgotten! Find them 🔗HERE and appreciate their work.
🔥Check other great mods made by community and we highly recommend. 🔗HERE

WE ALSO WANT TO THANK CREATIVE ASSEMBLY FOR MAKING BEST WARHAMMER FANTASY GAME AND GAMES-WORKSHOP THAT CREATED THIS FRANCHISE!



SFO IS FULLY STANDALONE AND DOES NOT REQUIRE ANYTHING (EVEN DLCs) TO WORK PROPERLY! IT ALSO DOES NOT EDIT START_POS FILES.

DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED

FAQ - read those before posting! 🔗HERE

Comments with strong language will be removed.


[www.patreon.com][www.paypal.com]
Popular Discussions View All (205)
1
1 hour ago
Playing through the Microsoft Store
PS
1,837
2
Apr 27 @ 10:02am
PINNED: BUG Thread
Venris
669
6
Apr 24 @ 7:26am
PINNED: SUGGESTIONS Thread
Venris
14,355 Comments
Something Cat 8 minutes ago 
I might be stupid (very likely) or is Cathay's early units just utter garbage. The only reason I am asking is for two reasons
1) When I am playing them up until tier 3 buildings their units damage output is 1/2 or worse than the enemies they are fighting against. With the jade court, the savage greenskins are massively stronger tit for tat. With the storm, she is having to by turn 5 fight: Skaven, Blessed Dread, Chaos, Norsca and 50/50 the chaos dwarves, and the Iron Dragon in my experience; add nurgle, vampire counts and/or the ogre tribes.
2) They are like the first major faction to die every time. And I mean every time. Doesn't matter the run I am playing; all three factions are dead by turn 25 MAYBE if they are lucky 50.

And again I could be playing them wrong, very likely in fact. Cause my other thought was they are like Slaanesh where you HAVE to micro and fight every battle for the harmony bonuses.
pepemattos17 22 hours ago 
Excuse me, would it be ok to ask for you guys to check some of the unit type boosting skills for some heroes? like the glade captain's "Born to Ride" skill gives calvary the "Strider" quality, you know, the thing that all WE units have by default. anyway thanks for the great mod
Ghilgamesch Apr 27 @ 12:53pm 
@han solo played her fairly recently and didnt have an issue. have you manually deleted and redl'd sfo?
Han Solo Apr 27 @ 8:42am 
three times now have I tried to start a campaign with Elspeth. all three times when I press end turn at turn number 10 it crashes when it reaches faction 67. Anyone knows what might cause this? I have tried to use console commands and killf the faction but that doesnt help either. Everytime the next faction that becomes the new 67 it crashes.
Venris  [author] Apr 27 @ 3:33am 
Mod does not edit those values. Army compositions are from vanilla.
padrepinella Apr 27 @ 1:44am 
@Amyntas Yeah im facing multiple gutter runners stacks right now, i tought it was the beta from CA
Amyntas Apr 26 @ 11:52am 
Hey guys, love the mod as usual -- just wanted to ask about AI army composition. It is the bane of my existence. AI will recruit 16 missile units, or 9 artillery units, or half their army is cavalry (but they're not bretonnia so it's too easy) -- any idea if there is a fix for this? Would be nice if they were more balanced.
12 -Volt+ RaBBiT Apr 26 @ 6:23am 
Sadge
Venris  [author] Apr 26 @ 6:17am 
Me too. But we cant fix it as modders right now.
12 -Volt+ RaBBiT Apr 26 @ 6:16am 
I really miss Nakia's blessed troop upgrade, it's not the same without them ;(