Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






On Twitter
On Youtube 















In fact, I first noticed the bug because my greataxe bears were wiped out, and I couldn't replace them (because my unit cap was 0).
It should be mentioned (if this sounded negative) that SFO is my go-to by default, and this is just one minor foible (I wanted to try out the new bearmen) in an otherwise excellent (nigh-indispensible) addition to the game. Impressive work, without a doubt.
Also, Sayl's non-Quest unique item (the Teeth) don't increase the cap.
At any rate, the LL-item doesn't seem to work, as I have Sayl with Wulf/Throgg (confed), all with their unique gear, and am still at a cap of 1 bearman (per type).
Perhaps it is locked to the LL-item *missions*? I didn't confed until they already had the items.