Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III
14,540 Comments
Lock&Load98 3 hours ago 
@DaTimeSmog Few ideas off the top of my head:

Make sure you're both launching with mods and not turning them off by miss clicking the wrong button on the launcher and or the warning pop up / they didn't turn themselves off from that. Me and my friend group have done that before...

If that doesn't work then you both should try re-downloading the mod by un-subbing and waiting for steam to finish (look at bottom of window), then re-subbing.

Also should try double checking you can even connect to each other if you've never played before.

I do know load orders not matching will kick you back with that error as well. You said was only this mod, if that's the case try having both of you drag it to the top to have it as #1. Make sure the # on the side changes on the launcher. I've not tested only one mod but I've had issues if we all didn't match load order / numbers. It's very touchy.
DaTimeSmog 14 hours ago 
Me and my friend keep getting the error "Incompatible game version" whenever we try to launch and only this mod.
Kangz of Memphis 18 hours ago 
The option to "nerf" the garrison is so freaking broken, why does it nerf regular army in a city on top of just the garrison troops?? Simply putting your army in any any settlement immediately destroys its ability to fight.
Hoping for an actual submod that trims down on the down right excessive amount of garrison in this mod rather than a hackjob script, the AI is barely capably of taking cities against the player at all.
Venris  [author] 18 hours ago 
@Kangz of Memphis: That is not possible to do with in-game settings.

@амням: Yes, we do not have have it in mod.

@Corpse Starch: Verify game files and redownload the mod, all works.

@HenMeeNooMai: We did not enabled that unit from Robie mod.

@Naje-Ziw: SFO Mod Menu, MCT if you use it.
амням 22 hours ago 
is it OK that supplies in siege battles do not replenish?
Corpse Starch 23 hours ago 
What version is the mod for? I'm using 6.1 but it keeps crashing.
Ghilgamesch Jun 8 @ 10:52am 
@Sack Yep
Rogue19D Jun 8 @ 10:52am 
I'm not quite ready to use this yet... but God thank you for teaching me what S.F.O. means... I'm a Timex in a digital age lol. Totally using this once I'm done with vanilla just for that lmao.
Sack Jun 7 @ 7:21pm 
is this multiplayer?
HenMeeNooMai Jun 6 @ 8:37pm 
Where can I recruit Merwyrm? I see the mod was integrated but I don't see way to get them. are they disabled?
Naje-Ziw Jun 6 @ 2:23pm 
Is there a way to remove the special and rare points? Unit Rarity.
Venris  [author] Jun 5 @ 11:59pm 
@Uncle Lucas: You have incomaptible mods that alter units stats. CHaos Spawn of Khorne is 1 unit in SFO.
ermantizeal1 Jun 5 @ 4:31pm 
Also, the -1 local recruitment duration modifier from having maximum Undivided glory, after dedication to Undivided, does not work, Exalted demons are still 2 turn recruitments, for instance
JQK1212 Jun 5 @ 11:15am 
所以下个DLC没有黑暗精灵 以后SFO会重做吗
Venris  [author] Jun 5 @ 9:49am 
@ermantizeal1: Unit set missing, will fix.

@skodmunk: They most likely have other effects that lower it.
ermantizeal1 Jun 5 @ 8:32am 
Playing as Danny the Demon Prince, I have full Glory in all areas, dedicated as undivided. While I can recruit Wrathmongers, I cannot recruit Skullreapers. It says my capacity is 0, despite being a lower tier unit than Wrathmongers, which I have 12 capacity for.
skodmunk Jun 5 @ 3:03am 
I'm besieging Nagashizzar as Helman Ghorst, I can't build siege towers because "labour force available per turn" is 0. Also "Total Labour force" is only 17.
I have tried with 3 different armies, they have different "Total Labour force". but the all have 0 "labour force available per turn".

Also the rats only loose 1 out 120 clanrats per turn besieged, they only have 1 building giving -10% attrition while under siege. that just seems crazy low.

is it bugged or working as intended ?
JKL Jun 3 @ 7:13pm 
:luv:
vandalism Jun 3 @ 2:59pm 
There is a new mount for Lokhir Fellheart as part of this mod. Is there a setting to not have that and revert to his old mount?
Venris  [author] Jun 3 @ 1:15pm 
@JKL: Hey, all works just fine :).
JKL Jun 3 @ 11:12am 
Hello guys! First of all, thanks for this wonderful mod! Simple question: am I right to assume that the latest update didn't break this mod at all?
Zreolur Jun 3 @ 7:35am 
@Venris I see, that's unfortunate because I really wanted to use this mod. It's a shame that the UI overhaul mod is a forced integration. Might I suggest that in the future that you make it possible to use the default games UI and be able to opt out of the Unique Faction UI mod?
alexasner Jun 3 @ 6:43am 
@Croaker

not sure if you fixed your issue , but what i do is use/enable this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3415616310

and leave the campaign movement option on default in SFO (dont put it to 50%)
Venris  [author] Jun 2 @ 11:06pm 
@Zreolur: Not possible.


If you have problems with mp just verify game files and redownload your mods. Works every time.
Zreolur Jun 2 @ 7:16pm 
@Venris is it possible to disable the UI overhaul of this mod? I know it has the Unique Faction UI mod integrated with it. The problem I have with it and why I am asking is that it fucks with my eyes due to a few conditions I have and basically makes it impossible for me to even use the mod for more than 10 minutes before I get severe headaches.
Paperbag Jun 2 @ 5:50pm 
I am also having constant desyncs in multiplayer with SFO
Tech Priest Jun 2 @ 10:28am 
I am not sure if its just me but every time I try and launch a multiplayer game with SFO it has been dysncing quite heavily. We were able to play perfectly fine a month or two ago but since the most recent update to the game its been none stop breaking.
ESTEBAN Jun 1 @ 3:11pm 
@Venris But I can show you this "thing".
Venris  [author] Jun 1 @ 2:51pm 
@ESTEBAN: No you cant, both mods edits same things. Its like stiching tomato with apple. Impossible to do.
ESTEBAN Jun 1 @ 1:56pm 
Why only I can play radious with SFO, but any of my friends cannot B( All crashes but I am not
Venris  [author] Jun 1 @ 10:23am 
@Quickpawmaud: All unique units are capped like that, settings do not remove that. Its part of faction mechanics.
Quickpawmaud Jun 1 @ 10:06am 
There are still unit caps for the Thorgrim unique units even with unit caps turned off in the MCT menu and in the SFO menu
Venris  [author] Jun 1 @ 7:24am 
@Croaker: There is no way to adjust fleeing army movement range. If enemy attacks you you can do the same thing to run away.
Croaker Jun 1 @ 4:22am 
I am playing a Throt campaign and I am noticing that with the army movement set to -50, I can never catch a fleeing army. eg, a rebellion army shows up so I spend around 50% of movement to initiate an attack. after the battle I will make have 10-20% movement left but the fleeing army flees a distance as if it is not getting the -50%
Venris  [author] Jun 1 @ 2:08am 
@slingle37: Impossible to do, both are overhaul mods.
slingle37 Jun 1 @ 12:26am 
can you please make this mod somehow compatible with radious please? it would be the best mod i swear!
Volkkhvost May 31 @ 4:43pm 
Why is there no gun smoke from some units when they shoot?
Revelry May 31 @ 3:08pm 
Been experiencing a repeatable desync/crash in two player multiplayer around AI 68's turn after the first turn ends.
Venris  [author] May 31 @ 11:52am 
@Xiivait: You can just enable it with SFO :).

@Mathieson: Will take a look.
Xiivait May 31 @ 2:58am 
I miss Hecleas AI Overhaul
Please Hecleas come back

vanilla AI is so boring
Please help
Mathieson May 31 @ 2:06am 
Hi Venris, I just wanted to ask about the army ability Rot, Glorious Rot for nurgle factions. I am playing a multiplayer campaign with a friend and Nurgle is able to sit back and spam this ability until my entire army is destroyed. This make sieges with Nurgle attacking impossible to defend. I have to sally out and lose all benefits of my castles. Is this truly it's intended focus?
Venris  [author] May 30 @ 1:41pm 
@wased1029: Checked, no crash, redownload the mod and verify game files please.
wased1029 May 30 @ 12:24pm 
game crashes whenever i hover over the economic buildings tab as archaon, none of my other mods affect buildings
Venris  [author] May 30 @ 10:50am 
@Cultist of Tzeentch: Untouched, we dont think there is a way to make this design better. Nor we intend to work on it in future.
Cultist of Tzeentch May 30 @ 10:31am 
@Venris have there been any significant changes to the Changeling campaign or is it untouched by SFO?

best regards.
挑戦歌 May 30 @ 9:31am 
Hello, and sorry to bother you amidst your busy schedule.After installing the SFO mod, I noticed that all Empire units using Nuln Ironsides' firearms have lost their muzzle flash and smoke effects. Currently, SFO is the only mod I’m using, so I’m unsure what might be causing this issue.Could you kindly advise if this is a known compatibility problem or if there’s a potential fix? Apologies for my limited English—I appreciate your patience and help!
Venris  [author] May 30 @ 4:23am 
@Jambles: Mods do not crash battles, you would not be able to luanch the game if that would happen. Verify your game files and redownload the mods.

@Sad Yak: Sounds like Herdstone nearby.
Jambles May 30 @ 4:04am 
Just experienced a game-ending crash mid-siege as VC against Tomb Kings, it happened just after they summoned Ushabti, but I can't say for sure that that was the cause. I have SFO and Better Camera Mod running and no other mods.

The game paused and locked up before just closing itself. Otherwise, cool mod!
Sad Yak May 29 @ 10:36am 
playing on hard campaign difficulty/very hard battle with modifiers set to 0, my friend gets some unexplainable -5 melee attack debuff as Lyonesse, marked as "other", visible both on map and in battle.
Venris  [author] May 29 @ 8:03am 
@captainducko: Thank you :)

@Vykors: Nope, SFo changes many units sizes already. Skaven are twice the size of vanilla for example.