Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III
16,076 Comments
Venris  [author] 8 hours ago 
Last look on SFO Norsca before we lose it all :(.

https://youtu.be/dHJbaBddWbI
tgmdl Nov 24 @ 5:27pm 
The following content is machine translation

Hello, author. I really like the practice of increasing the population required for upgrading towns in sfo. I think slowing down the development pace can greatly enhance the fun of the game. I would like to know if sfo has a sub-mod that separates the population system to be used in conjunction with my other mods, or if the population system of sfo is based on other mods? If so, I hope the author can tell me
MɨxɇđǤȺmɨnǥ Nov 24 @ 8:51am 
@galberg3 there is a mod that allows this for him to be a legend lord or use mixy mod and play them but he will be a none legend lord.
galberg3 Nov 24 @ 7:50am 
Could you guys make red duke a playable faction?
Venris  [author] Nov 23 @ 11:19pm 
@XelaM: It is not. Both are overhaul mods so will never work together.
XelaM Nov 23 @ 7:07pm 
Sorry if this was asked before, but is this mod compatible with stuff like radious or other misc. mods, or should it be played standalone. I tried to look for the info in the description and faq but I didn't see it.
Bunkerfunker Mueller Nov 23 @ 12:01pm 
@Venris: Oh what a pity...but I know christmas is special time so enjoy the time and next Year I will conquer the Immortal Realm with SFO again :)
Venris  [author] Nov 23 @ 11:06am 
@Bunkerfunker Mueller: I do not have access to the DLC. Dont expect SFO working this year.
RøммeŁ | Jefazo Nov 23 @ 6:45am 
Do we have a SFO submods list? Thank you!
Bunkerfunker Mueller Nov 23 @ 2:08am 
@Venris: Do you know how much time it will take to update the mod after Tides of Tormented? :) Maybe you have acces to it right now and got an overview :)
Sad Yak Nov 22 @ 3:55pm 
For some reason Sartosa raises undead units for double the normal cost, any reason why? I just started the campaign and i do not see any modifier or trait that could be causing this.

Tried other factions and all are fine with their costs.
Naylind Nov 22 @ 7:22am 
lol u are asking for a ten years long changelog
deafarcher Nov 22 @ 6:28am 
Hi, So the Mod page only has the patch notes in individual Patch notes. is there a way to view Every factions changes in one document? There used to be a mega doc for all the changes but i cant find it anymore. No worries if its to much work ill just try and figure out the changes.
Venris  [author] Nov 20 @ 9:04am 
@Solyariys: Of course, as long as all players have same mods.
Solyariys Nov 20 @ 9:02am 
Is it possible to play coop campaign?
Лунная Чоппа Nov 18 @ 7:32am 
Hello, I played a few companies with the mod and one without it, and I noticed that the Kabala tower doesn't work with the mod at 30% power. Buildings and units are built and recruited as usual after the faction is destroyed.
BestSupinTR Nov 17 @ 10:52am 
Hey @Venris, so sorry man, I thought they were main game somehow. I totally forgot. Thank you for answering.
Venris  [author] Nov 17 @ 6:50am 
@BestSupinTR: They are DLC unit. The King and the Warlord.
BestSupinTR Nov 17 @ 6:48am 
Hey, I don't have access to bolt throwers when I play dwarves. I couldn't find a changenot indicating that you have removed them so is this a bug or am I missing something?
Poupix Nov 16 @ 12:17pm 
Hey nobody would like to create mod like Battle of god (BOTG) for SFO ?
SharkLordSatan Nov 16 @ 10:31am 
I'm getting a similar error as mac.heating but it's with a different database record.
RøммeŁ | Jefazo Nov 15 @ 6:29am 
Is there any mod to remove garrisons, like in Grimhammer II?

Thank you! Excellent work :)
mac.heating Nov 15 @ 4:31am 
The following mods cause a crash to the Database: sfo_grimhammer_3_main.pack

The first invalid database record is lzd_tech_tic_tac_3wh3_main_effect_faction_blessed_capacity_count_tiktaqto in table technology_effects_junction_tables
and pack file sfo_grimhammer_3_main.pack
mac.heating Nov 15 @ 4:30am 
thanks for replying, tried uninstallimng and reinstalling a bunch of times but still wont run

left with the message at the first screen
Venris  [author] Nov 14 @ 2:00pm 
Anthropos Nov 14 @ 1:57pm 
How is corruption reworked in the mod? I'm not a fan of WH 3's corruption design and would prefer something similar to WH 1.
Venris  [author] Nov 14 @ 9:17am 
@kirra queen: We are too small team to be able to have such large document and have it always updated.
kirra queen Nov 14 @ 8:54am 
can we have a page of all changes from vanilla please
Cosmic Weazle Nov 14 @ 12:16am 
anyone else having the SFO tech trees not working?
titounet Nov 13 @ 11:41am 
Hello. Im asking that here cause at that point i dont really know where to get information anymore... So im Playing on Mac Os and is there anything im doing wrong cause i Can't play with that mod anymore. Or is that just about feral updates of. the games ?
freyland Nov 13 @ 9:05am 
@AJwest
To clear your Steam download cache, open Steam, go to Steam > Settings > Downloads, and click the Clear Download Cache button. You will need to log back into Steam after it restarts.
AJwest Nov 13 @ 1:41am 
SFO was working a few weeks ago, but not the mod keeps failing to download. I’ve unsubscribed and scribed back several times and still nothing
Ash Nov 12 @ 9:20pm 
@Freedomz77 It's an interesting idea for a new mod, but I don't think this one has that.
Freedomz77 Nov 12 @ 6:34pm 
is there a ability to turn off magic or spells in game with this mod ?
Venris  [author] Nov 12 @ 8:56am 
@CRAGNAR: It requires technology first, its written in red text on her resoruce on top bar. Technology can be found on right in tech tab.
CRAGNAR Nov 12 @ 8:39am 
i am not clear at all how i am supposed to unlock gifts of ishja with alariel and actually be able to use them
Feanor Nov 12 @ 7:41am 
Will there be a revive mechanic for Kislev's leg lords like Dwarf one for example?
Venris  [author] Nov 12 @ 4:49am 
Checked all options. All works. Redownload your mods, verify game files. Can be also conflict with other mods you use.
JQK1212 Nov 12 @ 3:29am 
I choose empire but born Ulthuan
Venris  [author] Nov 12 @ 3:26am 
@JQK1212: deep bug report. I am fixing all that you wrote about :).
JQK1212 Nov 12 @ 2:06am 
Changeling have a bug
generic0071 Nov 11 @ 11:21am 
I can't start the game with the current version of this mod, why? In the mod manager it looks up tp date
Seiph Nov 11 @ 8:46am 
The steam success are supposed to work with the mod ? I finish two different campaigns, two short victories, but no success unlocked
eLeSDi^ Nov 11 @ 4:59am 
@Tien Main Square SFO is quite balanced actually and I do a lot of SFO PvP
Poupix Nov 11 @ 12:24am 
Hey nobody would like to create mod like Battle of god (BOTG) for SFO ?
ByPiros Nov 10 @ 5:22pm 
@Kakvis didn´t even know there was one, so obviously no, I didn´t hear of it.
Tien Main Square Nov 10 @ 4:06pm 
shoutout to venris for actually putting the illusion of balance into this game for 90% of factions and breaking the other 10% even further
Venris  [author] Nov 9 @ 9:23am 
@mac.heating: Please read the mod description.
mac.heating Nov 9 @ 8:29am 
is it just this mod or do i need to load anything else??
FarmsProvidence Nov 9 @ 6:41am 
Thanks theo gonna try reinstalling