Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III
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Update: Apr 13 @ 11:52pm

- Various skills bugs fixed.
- Ataman building income nerf changed to -25% (from -50%).

Update: Apr 7 @ 7:12am

- Ataman building income bug fixed.

Update: Apr 7 @ 4:47am

- Boris rush construction UI fixed using dummy resource (may not work on old saves)
- Kairos spell resistance removal from skills replaced with removal of any stealth attribute from enemies in the same province

Update: Apr 6 @ 8:08am

- Kislev support mechanic fixes.

Update: Apr 6 @ 3:05am

- Fixes here, fixes there.

Update: Apr 5 @ 2:21am

- Yepiskop Battalion unit not appearing on tier 2 temple bug fixed.

Update: Apr 4 @ 12:14pm

- Minor UI fixes.

Update: Apr 4 @ 4:34am

SFO: Grimhammer III ver. 1.36

SFO PATRONS REQUESTS

- Ushabti and Grove Guardians units' ranged weapons will act the same as bow infantry, allowing them to shoot above walls and other units. - Krondax
- Bretonnia: The Crusade stance -25% experience gain changed to -5 melee defence. - DaciaJC

GENERAL

- Various adjustments based on update 6.1 battle changes.
- Nan-Gau Grenadiers, unit: Number of entities increased to 100 from 80. Nerfed melee stats. Buffed grenades to be on par with Dwarf Miners. +75 cost.
- Gnoblar Flingers, unit: number of entities increased to 140 from 120. Projectiles changed to be on par with Night Runners (Slings).

- No big changes in the Realm of Tzeentch.
- Tzeentch's first unholy manifestation preparation effect changed to -2 construction time factionwide from +5 winds of magic factionwide.

- Nakai and his vassal received trespassing immunity, and 100 experience per turn for all units including garrisons per major settlement.
- Lizardmen smith building construction bonus changed to -10% from -5%.
- Saurus Scar Veteran hero moved to tier 3 from tier 4.
- Saurus recruit time effect moved to the first technology, previously was the last one.
- Small adjustments to Nakai unique skills.

- Small buffs to Ogre Tyrant unique skills.
- K'daai Fireborn, unit: +10% health.
- Quest battle buff will be visible on enemy units cards.
- Scurvy Dogs, unit: +5 melee defence, Vigorous SFO ability, Bleed SFO contact effect and +50 cost added.
- Bolt Throwa, unit: accuracy increased by +33%.
- Big Banner Boyz, passive ability: kills requirement changed to 150 from 200.

KISLEV

- Urugan Cannons is new low tier artillery unit made by Dead Baron, Decomposed, Dindi and Crisord.
https://steamcommunity.com/sharedfiles/filedetails/?id=2789944159
https://steamcommunity.com/sharedfiles/filedetails/?id=2191557420
- New campaign effects merged with SFO ones.
- Watch patrol building chain added back.
- All invocations received army abilities. Some new, some used in previous SFO Kislev winter invocations.
- Control changes merged with SFO ones. Low levels still lowers building income.
- Boris's rush construction changed to cost 500 gold per turn. Previously it was using Devotion, but that resource was removed by CA. Each settlement in Chaos climate will reduce that cost by -5%.
- Boris’s skill received effects to buff both the Ice Court and Orthodoxy.
- Special SFO garrisons buildings will now be free on the first level, but will take longer to build. On the second level, it will require new support resources, but will also provide resource generation for future use.
- Small rebalance in Ice Court & Orthodoxy effects.
- Various changes to technology effects so all units have the same number of bonuses. Research time increased for all technologies to be on par with other factions in SFO.
- New skills rebalanced.
- Permafrost Wards, passive ability: damage reflection bonus changed to +15 from +10, added requirement to have 15 or more winds of magic.
- Brazier Mace of Ursun, passive ability: +10 damage reflection added.

BUGS

- Summoned Gyrocopters stats fixed.
- Exalted hero skills bug fixed.
- Not working SFO items bugs fixed.
- Various fixes to unit sets.
- Dampen contact effect will properly remove magical attacks from enemies.
- Bolt of the Old Ones, SFO Slann ability, will hit enemies properly.
- Ushabti projectiles will do full damage to structures, as intended.
- Nurgle Forsaken not appearing in recruitment building for Festus, fixed.

Update: Feb 12 @ 12:43am

- Bug fixes here and there.

Update: Jan 31 @ 11:15am

- Bug fixes here and there.