RimWorld
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Packable Containers
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Mod, 1.4, 1.5, 1.6
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248.668 KB
2023 年 11 月 10 日 下午 10:05
6 月 11 日 下午 7:26
3 項更新註記 (檢視)

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Packable Containers

在 Andromeda 的 1 個收藏中
Andromeda's mods
11 個項目
描述
Just pack shelf with all items inside and move it to another place. Thats all.

No additional items or temporary containers. Use vanilla gizmo to uninstall thing and vanilla gizmo to install to another place. All stuff on the shelves will stay inside.
You can toggle this feature at any time
Things can get swapped around during shelve installation - that's fine

Affects any container that is Building_Storage

Mod compatibility:
LWM's Deep Storage - OK
[JDS] Simple Storage - OK
OgreStack - OK
Stack XXL - OK
Multiplayer - OK
Pick Up And Haul - OK

Mid game compatibility:
Add - OK
Remove - OK. Expect that if you want remove mod and you have items inside the minified container - they will be lost

No performance impact at all

Translations:
Eng
Rus

Special thx to @biowreck's help in testing
83 則留言
HongZZ 7 月 25 日 上午 9:09 
I’d like to suggest making the “Package Resources” toggle individually configurable per building or resource group, rather than applying globally.
My main use case involves packaging agricultural resources for transport, and having a global toggle currently limits the workflow — since only one packaged unit can be hauled at a time.
An individual toggle would let players selectively package key items without affecting other resources, improving transport efficiency and overall control.
Reprogrammed Automaton 7 月 21 日 下午 7:22 
Is there any way to make it apply to gene banks? Those are honestly the bigest thing I worry about moving given sometimes my pawns forget to re-bank the genes afterwards and then they deteroriate away....
Brumes Wolf 7 月 21 日 下午 1:53 
So hilariously, enemies from VFE medieval on a "Pillage" raid came and stole my containers of toxic waste, and because of this mod the waste stayed inside as they carried it off.

But if an enemy pawn picks up a building to "steal" it, it should probably drop its contents.
Solitaire 7 月 8 日 下午 6:42 
Going to try this with Neat Storage. Will let you know if there are issues.
Andromeda  [作者] 7 月 2 日 上午 7:30 
@Arganot works with any storage mod
Arganot 7 月 2 日 上午 6:30 
Will this work for Reel's Expanded Storage (https://steamcommunity.com/sharedfiles/filedetails/?id=3237638097) or is a patch needed?
liza.mokritskaya 6 月 29 日 上午 3:45 
Отличный мод, спасибо!
Enrico 6 月 7 日 上午 11:42 
When deconstructing a minified packable container, which is apparently possible, it should drop the contents.
事不过三兄ToumanRin 3 月 14 日 上午 12:44 
This mod have compatible problem with adaptive storage framework
하나 3 月 5 日 下午 5:27 
I am using only Flickable and Packable Containers, not VNPE, but I have confirmed that the gizmo disappears. It seems to be affected by a mod other than VNPE, but since I have around 500 mods installed, pinpointing the exact cause is difficult.

A more critical issue is that once the gizmo disappears, some items completely vanish when packing or relocating storage added by ASF. I believe there is a definite compatibility issue between Flickable and this mod.