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One issue I have is spike traps, hunter traps and uninstalled building and workstations not packing up with shelving. I’m not sure if it’s this mod or the other mod mentioned thats having problems with this.
My main use case involves packaging agricultural resources for transport, and having a global toggle currently limits the workflow — since only one packaged unit can be hauled at a time.
An individual toggle would let players selectively package key items without affecting other resources, improving transport efficiency and overall control.
But if an enemy pawn picks up a building to "steal" it, it should probably drop its contents.
A more critical issue is that once the gizmo disappears, some items completely vanish when packing or relocating storage added by ASF. I believe there is a definite compatibility issue between Flickable and this mod.
I was hoping to use it on a caravan but it would be pretty OP if it made everything weightless
Flickable Storage + Packable Containers = Fine
Flickable Storage + VNPE = Fine
Packable Containers + VNPE = Fine
Use all three and Packable Containers' gizmo breaks. Load order does not seem to matter. I've tried every combination.
Unsub and sub again
As soon as [Flickable Storage] is updated to 1.5 I will see what exactly is wrong
When used with [Flickable Storage] the toggle button does not appear.
regardless of that cool mod