Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
My main use case involves packaging agricultural resources for transport, and having a global toggle currently limits the workflow — since only one packaged unit can be hauled at a time.
An individual toggle would let players selectively package key items without affecting other resources, improving transport efficiency and overall control.
But if an enemy pawn picks up a building to "steal" it, it should probably drop its contents.
A more critical issue is that once the gizmo disappears, some items completely vanish when packing or relocating storage added by ASF. I believe there is a definite compatibility issue between Flickable and this mod.