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My main use case involves packaging agricultural resources for transport, and having a global toggle currently limits the workflow — since only one packaged unit can be hauled at a time.
An individual toggle would let players selectively package key items without affecting other resources, improving transport efficiency and overall control.
But if an enemy pawn picks up a building to "steal" it, it should probably drop its contents.
A more critical issue is that once the gizmo disappears, some items completely vanish when packing or relocating storage added by ASF. I believe there is a definite compatibility issue between Flickable and this mod.