Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
My main use case involves packaging agricultural resources for transport, and having a global toggle currently limits the workflow — since only one packaged unit can be hauled at a time.
An individual toggle would let players selectively package key items without affecting other resources, improving transport efficiency and overall control.
But if an enemy pawn picks up a building to "steal" it, it should probably drop its contents.
A more critical issue is that once the gizmo disappears, some items completely vanish when packing or relocating storage added by ASF. I believe there is a definite compatibility issue between Flickable and this mod.