RimWorld

RimWorld

500 hodnocení
Packable Containers
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4
2
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Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Mod, 1.4, 1.5, 1.6
Velikost souboru
Přidáno
Aktualizováno
248.668 KB
10. lis. 2023 v 22.05
11. čvn. v 19.26
Poznámky ke změnám (3) – zobrazit

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Packable Containers

V 1 kolekci od uživatele Andromeda
Andromeda's mods
14 položek
Popis
Just pack shelf with all items inside and move it to another place. Thats all.

No additional items or temporary containers. Use vanilla gizmo to uninstall thing and vanilla gizmo to install to another place. All stuff on the shelves will stay inside.
You can toggle this feature at any time
Things can get swapped around during shelve installation - that's fine

Affects any container that is Building_Storage

Mod compatibility:
LWM's Deep Storage - OK
[JDS] Simple Storage - OK
OgreStack - OK
Stack XXL - OK
Multiplayer - OK
Pick Up And Haul - OK

Mid game compatibility:
Add - OK
Remove - OK. Expect that if you want remove mod and you have items inside the minified container - they will be lost

No performance impact at all

Translations:
Eng
Rus

Special thx to @biowreck's help in testing
Počet komentářů: 91
rain5632 17. zář. v 3.17 
Please fix the bookshelf
тетеря, блин 14. zář. v 9.05 
could you please add compatibility with adaptive storage framework?

https://steamcommunity.com/sharedfiles/filedetails/?id=3033901359
rain5632 8. zář. v 13.42 
Producer, books and statues don't work. I'd appreciate it if you could fix them
Damineral 31. srp. v 6.42 
The container of the bookshelf now is Building_Bookcase. I think this is the reason why the mod is not working on bookshelves.
SoGxGunna 13. srp. v 5.57 
im having the same problem as @makeithappen Minified Buildings are dropped from the storage container when reinstalling the container somewhere else. Any help would be appreciated.
Makeithappen 8. srp. v 14.25 
Great mod for moving resources around. I throw a skip (pack up and haul mod) near a steel mining vein after they mine. When full I have someone pick it up and haul 900 steel in one hauling trip to my ship.

One issue I have is spike traps, hunter traps and uninstalled building and workstations not packing up with shelving. I’m not sure if it’s this mod or the other mod mentioned thats having problems with this.
Caramel 1. srp. v 11.25 
bookshelves not work
Nowhere 31. čvc. v 12.22 
For some reason the toggle doesn't show on small bookshelves
HongZZ 25. čvc. v 9.09 
I’d like to suggest making the “Package Resources” toggle individually configurable per building or resource group, rather than applying globally.
My main use case involves packaging agricultural resources for transport, and having a global toggle currently limits the workflow — since only one packaged unit can be hauled at a time.
An individual toggle would let players selectively package key items without affecting other resources, improving transport efficiency and overall control.
Reprogrammed Automaton 21. čvc. v 19.22 
Is there any way to make it apply to gene banks? Those are honestly the bigest thing I worry about moving given sometimes my pawns forget to re-bank the genes afterwards and then they deteroriate away....