RimWorld

RimWorld

1,251 ratings
Research Tree (Continued)
22
2
9
4
2
2
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
975.086 KB
Sep 3, 2023 @ 1:05pm
Jul 22 @ 2:22am
60 Change Notes ( view )

Subscribe to download
Research Tree (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
960 items
Description

Update of Fluffys mod https://steamcommunity.com/sharedfiles/filedetails/?id=1266570759

Added features
  • Added research-infocard, visible by Rightclick
  • Research can now be added/moved to the front of the queue with Ctrl+Leftclick
  • Added the current progress values on not finished projects
  • Locked camera when opening the research-window
  • Original research-window can be opened by holding shift
  • Added mod-option for when the tree should be generated, the default is now during game start
  • Added mod-option to pause the game when the tree is open
  • Added some caching of the research-nodes to avoid stuttering with large research-trees
  • Added scroll-wheel scrolling when holding Ctrl
  • Adapted some of the graphical tricks in ResearchPowl
  • Added a scroll-bar for the research-queue to be able to see all queued projects
  • Added dragging to reorder the search-queue, thanks to JiaRG
  • Added option to hide the "Missing Meme"-warning when selecting research
  • Fixed check for hiddenRequirements
  • Added selectable background color
  • Added option to not generate a research-tree, but still use the queue mechanic in the vanilla tree. Thanks to JiaRG

Compatibilities


[discord.gg]
[github.com]


A better research tree.

Features
- automatically generated to maximize readability*. - shows research projects, buildings, plants and recipes unlocked by each research project. - projects can be queued, and colonists will automatically start the next project when the current research project completes. - search functionality to quickly find research projects.

FAQ
Can I add/remove this from an existing save? You can add it to existing saves without problems. Removing this mod will lead to some errors when loading, but these should not affect gameplay - and will go away after saving.

Why is research X in position Y? Honestly, I have no idea. The placement of projects (nodes) is automated to minimize the number of crossings between dependencies (edges), and reduce the total length of these edges. There are many possible scenarios in which this can lead to placements that may appear non-optimal. Sometimes they really are non-optimal, sometimes they just appear to be so. See also the technical section below for more information.

Can I use this with mod X Most likely, yes. Added researches and their requirements are automatically parsed and the tree layout will be updated accordingly. ResearchPal implements a lot of the same functionality as this mod, and the research queue will likely not work correctly if both mods are loaded.

This looks very similar to ResearchPal Yep. ResearchPal is based on a legacy version of this mod that was kept up-to-date by SkyArkAngel in the HCSK modpack. I haven’t worked on this mod in a long time, but I recently had some spare time and decided to give it another go. Feel free to use whichever you like better (ResearchPal has an entirely different layout algorithm). You can run both mods side by side to check out the different tree layouts, but be aware that the research queue will not work correctly if both mods are loaded.

Contributors
- Templarr: Russian translation - Suh. Junmin: Korean translation - rw-chaos: German translation - 53N4: Spanish translation - Silverside: Fix UI scaling bug for vertical text - shiuanyue: Chinese (traditional) translation - notfood: Implement techprint requirements - HanYaodong: Add simplified Chinese translation

License
All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author and license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: queue, tree
981 Comments
zza_angus Sep 25 @ 1:09pm 
@dragonheck Find FluffySearchTree.Queue in the archive file and clear the li tag from it
Mlie  [author] Sep 17 @ 12:47am 
@SaWiX Correct
SaWiX Sep 17 @ 12:17am 
it gets so laggy when using it with a lot of mods with their own research trees
TurtleShroom Sep 12 @ 8:14pm 
Is this compatible with the Dubs Mint Menu Mod?
Mlie  [author] Sep 10 @ 2:45am 
@Neothardus All options show up in the tooltip when you hover over a research
Neothardus Sep 10 @ 1:24am 
Is it possible to delete a research which is queued ?
dragonheck Sep 9 @ 2:57pm 
@Eheieh to fix the extra tab issue just add the " UI Not Included: Customizable UI Overhaul " mod it fixes the issue right up plus it cleans up a lot of other extra tabs you dont need or want
Pvt. Conscriptovic Aug 31 @ 10:07pm 
@.Klima ya same issues. Keep having to manually cancel then restart research
.Klima ヤコブ Aug 29 @ 6:02am 
Let's say I forcefully resolve problem via debug, thanks for great work for this mod, and all other resurrected mods, cheers!
Mlie  [author] Aug 29 @ 5:27am 
@.Klima ヤコブ Please see the Reporting Issues section described above