RimWorld

RimWorld

Research Tree (Continued)
810 Comments
Mlie  [author] Jun 2 @ 12:07pm 
@doshwopitout No, not in this mod
doshwopitout Jun 2 @ 12:05pm 
Is there any way to put the anomaly research into the tree without having to switch to the vanilla one?
Mike May 31 @ 5:19am 
@Ur so MAD just cause ur BAD

Your username made me think the Mod author was mad at you. Hahahahahaha
Ur so MAD just cause ur BAD May 26 @ 8:29am 
Thx I found the log. I'll post an issue on discord
Mlie  [author] May 26 @ 7:25am 
@Ur so MAD just cause ur BAD Adjusting game window widget? Do you mean the adjusting the window size? Yes, that causes a regen of the research tree.
Logfiles for the current and last game are always in the game directory
Ur so MAD just cause ur BAD May 26 @ 7:03am 
Adjusting game window widget leads to infinite loading. Had to completely restart the game and already leads to lost of progression. Cant access logs until restart (and they're gone)
WJSabey May 24 @ 10:55am 
Yeah, no dice. With only the Research Tree mod loaded, the tree is already generated by the time I get into the game even using the dev quicktest. It's not a huge deal, at least it didn't freeze up the game permanently like it used to. It was just unexpected.
WJSabey May 22 @ 10:28pm 
I can try, though with minimal mods the tree will generate way faster than it does with 650 mods loaded, likely before I can get into the game.
Mlie  [author] May 21 @ 11:21pm 
@WJSabey Last I tried it worked at least, can you try to reproduce it with a minimal set of mods?
WJSabey May 21 @ 11:15pm 
Might be a bug with shift-clicking on the research button while the tree is yellow and generating? I just did that, and the game froze for like ten minutes before opening the mod research tree. Is that expected?I would have expected shift-click to always give the vanilla tree.
FleetOfWarships May 18 @ 12:22pm 
I've got a particular issue with engine industries, the first tech in its tree is stuck in the queue even after being completed, I can't remove it from the queue, only move it further back in the queue.
elGiras May 17 @ 3:22pm 
@eorenn you can use the start without tech mod :D
https://steamcommunity.com/sharedfiles/filedetails/?id=2550777561
Mlie  [author] May 17 @ 10:42am 
@eorenn Sorry, I have no idea what collection or mods you are talking about.
eorenn May 17 @ 10:11am 
like the game starts with nothing researched at all im using generations 2 collection, i use the without research mods but those dont work since some of the mods are not supported for the no research mods.
Mlie  [author] May 17 @ 9:10am 
@eorenn Not sure I understand the question but you can just remove items from the queue if you do not want to research anything
eorenn May 17 @ 8:31am 
is there a way where i can get nothing researched idk how i searched but cant find a way
Hebrux May 9 @ 6:01pm 
thank you!
Mlie  [author] May 9 @ 2:07pm 
@Hebrux As mentioned in the description, you show that by right clicking on the project
Hebrux May 9 @ 12:23pm 
This is nice but I wish we could open up the details of a research panel and inspect each of the items the research gives us

like how it's done in the vanilla
Mlie  [author] May 7 @ 2:45pm 
@Cryogenius333 Either patch out projects with xml-patches or add a dependency to a mod that removes any tech above Medieval. There are a few to choose from.
Cryogenius333 May 7 @ 2:19pm 
Asking for quick advice. How do you mod and alter the tech tree? Working on another medieval mod, but I dont know how to add or remove things from the tech tree.
Mlie  [author] May 3 @ 10:16pm 
@RomainG Please see the Reporting Issues section described above
RomainG May 3 @ 4:21pm 
Hey, thanks for porting this mod ! It seems that there's a graphic issue where I have a white dot appear on my screen everytime I have a research project selected and I move around my colony
Mlie  [author] May 1 @ 9:49pm 
@Ueido Anomaly uses the vanilla view, there are no plans of adding it to the mod. Someone made a fork with support for it, you may use that
Ueido May 1 @ 7:28pm 
Plan on adding the anomaly stuff? I'm not sure why but my anomaly research isn't showing up fully, half of it is below the window and the slider don't go further on vanilla. Can't even search by name because it's not recognizing the research itself... I can't remember how I got around this before either.
Zebraoracle May 1 @ 11:41am 
*Devmode triggers a resolution change, sorry typo
Zebraoracle May 1 @ 11:41am 
Yeah, but for some reason devmode triggers a devmode change which triggers the research tree loading screen. This just started, I doubt it's this mod but since it's the only one directly affected I figured I'd ask here.
Mlie  [author] May 1 @ 11:24am 
@Zebraoracle When you change the window-size the game recalculates the tree as the available area for it changes.
Zebraoracle May 1 @ 11:20am 
Is anyone else having an issue where any time you open devmode it changes the resolution and thus causes the game to go into a load screen in order to reload this research tree?

It also does it when I try to manually change the resolution, and autoconverts back to whatever resolution it was on prior. This issue just started and I don't know if it's this mod or something else causing it, like a monitor issue.
Mlie  [author] Apr 24 @ 6:43am 
@Cringe Shaymin Unless you are experiencing issues there is no reason not use the load in background when you start the game
Cringe Shaymin Apr 24 @ 6:34am 
The semi random research issue seems to be related to this mod's research tree generation settings. When set to the default of "After game load in background" it works fine, but when set to "First time opening research-tree" it no longer displays the modded tree and only brings up the vanilla one instead.
Mlie  [author] Apr 20 @ 9:59am 
@Dark Luminary Works when I test it so the issue seems to be on your end
Dark Luminary Apr 19 @ 2:39pm 
I think the research tree is broken right now? Im using semi random research and when opening the research tree it opens the vanilla research though it looks a bit different. Then using the small button that usually open the research tree from the semi random research window it opens the semi random research window and clicking again finally opens the modded research tree.
Mlie  [author] Apr 15 @ 10:02am 
@Dickcus Chupappious You can post it on the github-repo or the discord server if your links get removed here
Dickcus Chupappious Apr 15 @ 6:23am 
{LINK REMOVED} im pretty sure itll get removed here but i send you a friend request so i can dm it to you if it does
Mlie  [author] Apr 15 @ 2:40am 
@Dickcus Chupappious Please share the link to the log
Dickcus Chupappious Apr 15 @ 2:09am 
link got removed but if you need it i can dm it to you, and it hasn't changed, still cant access the semi random menu unless a colonist finishes a research, its alright tho i can put up with it for now
Dickcus Chupappious Apr 15 @ 12:05am 
{LINK REMOVED} heres my rimpy modlist if you wanted to look
Dickcus Chupappious Apr 15 @ 12:02am 
it could also be mod conflicts, im using a personally curated modlist so no real fixes have been made
Dickcus Chupappious Apr 14 @ 11:59pm 
thats weird, for me when i open it i get this menu, and like i said, no way to open the semi random, going to restart stuff see if maybe i didnt update properly.
Mlie  [author] Apr 14 @ 11:56pm 
@Dickcus Chupappious When I test it the Semi random research menu shows up when I press the research button. I can then access this mods research tree from their window
Dickcus Chupappious Apr 14 @ 11:49pm 
@Leutian Kane its not properly fixed but its working at least, i cant independently open the semi random research menu,
what i did was just pick your first research with this mods menu,
then once your colonists finish that research the semi random menu will come up automatically to let you pick you next one random one, and thats where you pick, if you close the menu you have to pick from this mods menu again. its not perfect but the ramdom part is still there.
Mlie  [author] Apr 14 @ 10:44pm 
@Leutian Kane I dont know why they would say that. You can see the extent of the conversation on the github-repo
Leutian Kane Apr 14 @ 10:36pm 
i asked because the author of that fork stated that it was a possibility
Mlie  [author] Apr 14 @ 10:01pm 
@Leutian Kane I have no such plans, if that fork is stable and keeps updating I suggested that they keep it up and this becomes legacy. I have not gotten a reply to that suggestion.
Leutian Kane Apr 14 @ 4:46pm 
So is it true that eventually the Fork of this mod that has anomaly research support will be integrated with this one? @Mlie
Cringe Shaymin Apr 14 @ 4:07pm 
I seem to be having an entirely different experience from Mr. Dickcus. For me, that mod only ever opened up the vanilla research tree no matter what, and the recent update to this mod only changed the appearance of the research button without changing its behavior on my end.
Dickcus Chupappious Apr 14 @ 12:33pm 
thank you very much ;)
Mlie  [author] Apr 14 @ 10:47am 
@Dickcus Chupappious Should work better now
Dickcus Chupappious Apr 14 @ 3:55am 
to add to my last comment, when you open the research menu it shows this mods, to only way to get it up is to finish a research and there's no way to open the random choice menu again.