RimWorld

RimWorld

Research Tree (Continued)
992 kommentarer
l0v3rm4n69420 23. okt. kl. 12:03 
How do yopu Shift-Click?
I accidentaly added a research i couldnt do, and it says shift-click to remove, but holding shift and left/right clicking doesnt work
Cranberry 12. okt. kl. 22:31 
thanks
Mlie  [ophavsmand] 11. okt. kl. 12:50 
@Cranberry You should be able to avoid it by changing the generation option to trigger when opening the research window the first time instead.
Cranberry 11. okt. kl. 12:47 
Also when it does revert the change, it has to re'build' the research tree a second time
Cranberry 11. okt. kl. 12:47 
perhaps make it wait until after you hit the 'keep' button to start that process?
Cranberry 11. okt. kl. 12:46 
takes longer*
Cranberry 11. okt. kl. 12:46 
Whenever I try to change my resolution, the "building research tree" screen pops up, which keeps me from hitting the "keep" rather then "revert" option. It takes long to build the research tree to 'build' then the timer to count down, so it always reverts to the previous resolution..
Mlie  [ophavsmand] 11. okt. kl. 9:00 
@pfe No
pfe 11. okt. kl. 8:51 
Can you support Anomaly research pane too?
Mlie  [ophavsmand] 8. okt. kl. 9:33 
@sabsuda_san What?
sabsuda_san 8. okt. kl. 8:39 
Added support for multi-faction multiplayer mode
zza_angus 25. sep. kl. 13:09 
@dragonheck Find FluffySearchTree.Queue in the archive file and clear the li tag from it
Mlie  [ophavsmand] 17. sep. kl. 0:47 
@SaWiX Correct
SaWiX 17. sep. kl. 0:17 
it gets so laggy when using it with a lot of mods with their own research trees
TurtleShroom 12. sep. kl. 20:14 
Is this compatible with the Dubs Mint Menu Mod?
Mlie  [ophavsmand] 10. sep. kl. 2:45 
@Neothardus All options show up in the tooltip when you hover over a research
Neothardus 10. sep. kl. 1:24 
Is it possible to delete a research which is queued ?
dragonheck 9. sep. kl. 14:57 
@Eheieh to fix the extra tab issue just add the " UI Not Included: Customizable UI Overhaul " mod it fixes the issue right up plus it cleans up a lot of other extra tabs you dont need or want
Pvt. Conscriptovic 31. aug. kl. 22:07 
@.Klima ya same issues. Keep having to manually cancel then restart research
.Klima ヤコブ 29. aug. kl. 6:02 
Let's say I forcefully resolve problem via debug, thanks for great work for this mod, and all other resurrected mods, cheers!
Mlie  [ophavsmand] 29. aug. kl. 5:27 
@.Klima ヤコブ Please see the Reporting Issues section described above
.Klima ヤコブ 29. aug. kl. 5:18 
Hi, problem that's bother me is when my pawn finish research it stays in queue so he can't do another research project, I need to move manually the finished project to the end of the queue
Eheieh 29. aug. kl. 3:35 
Another issue is that when used together with Organized Research Tab (Continued), an additional research tab appears on the far left. Functionally, it doesn’t seem to cause any problems, but I often misclick when trying to select buildings.
Eheieh 28. aug. kl. 20:25 
I'm experiencing the same issue. When I enable pre-generation, the game becomes unresponsive during loading. Also, when I turned on background generation and left the game paused for about four hours, the tech tree still didn't generate. However, when I gave up on pre-generation and played normally, it surprisingly generated successfully in a short time without me even noticing.

Additionally, while I really like the design of the tech tree, it does get quite messy and laggy when there are many mods installed. It would be perfect if there were a way to reduce the number of research projects displayed on a single page—perhaps a configurable filter that allows me to select which mods’ tech trees I want to generate. This would help filter out research I’ve already completed or content I’m not currently interested in. I believe this could significantly alleviate issues caused by too much research content without making the mod more complicated.
Mlie  [ophavsmand] 26. aug. kl. 11:38 
@limbo When I test the mod with only it loaded, the tree is finished loading before I have a chance of opening it. With a list of about 200 mods, it takes about 20 seconds before its complete.
So you will have to find out what mod in your list that is causing your issue.
limbo 26. aug. kl. 11:12 
in passive, i.e. background mode, it's just a very long loading, if i enable the loading of the tree when you first open it, then the game just freezes for 1.5-2 hours, no crashes.
I have nowhere to get the error log, because it's just generating the tree anew every time I log into the game, and each generation is very long.
Mlie  [ophavsmand] 26. aug. kl. 10:10 
@limbo Please see the Reporting Issues section described above
limbo 26. aug. kl. 10:02 
Hello, i have such problem: every time i log into the game, the research tree is generated anew, and it takes about 1.5-2 hours
coochieparade 21. aug. kl. 8:32 
this is amazing you're a lifesaver! I had so many mods I couldn't even see a lot of my research. and I don't think the lag is too bad and I'm on steam deck it's definitely perfectly usable for me!
Delta 21. aug. kl. 4:22 
I reset it in the settings and it fixed it.
Delta 21. aug. kl. 3:46 
For reasons unknown to me, the research interface has reverted to vanilla.
Mlie  [ophavsmand] 20. aug. kl. 6:45 
@ChixenCounter No
CalamaBanana 20. aug. kl. 6:40 
I believe the compatibility with "Semi Random Research"
and with "Semi Random Research: Progression Fork" you mention in the description broke somewhere along the line. Neither of those open the Research Tree for me, only the vanilla tech tree.
ChixenCounter 20. aug. kl. 6:11 
Does this force 1.5 UI Scale?
Mlie  [ophavsmand] 19. aug. kl. 10:20 
@Morcalvin No
Morcalvin 19. aug. kl. 10:17 
Does this display anomaly projects in the tree?
Mlie  [ophavsmand] 17. aug. kl. 13:23 
If it caused lag while playing the game I would look into it sooner but if its just when panning around in the research tree it will get a pretty low prio on the todo list tbh.
wildbuffalo 17. aug. kl. 13:17 
yea until the lag is fixed I think I'll stick to semi random research, also the only reason I don't like the lag is because I can play with 280+ mods and almost zero lag but this one mod makes it go down by about 30 fps when its open
Lemniscate_Mike 17. aug. kl. 8:39 
Does this add a second research tab for anyone else(for me it's in front of Architect)?

I used Cherry Picker to turn it off, which it says it is off, yet it's not.
I can turn off Vanilla's one normally and thought about swapping them, but this second one ONLY opens vanilla's tree...
Slop 16. aug. kl. 19:07 
@SKEL @wildbuffalo @LordDeTracy I've reported this issue to Miles through his discord, they're aware of this and are most likely working on it when they get time to.
wildbuffalo 16. aug. kl. 17:12 
@SKEL I have the same issue
LordDeTracy 16. aug. kl. 13:15 
@SKEL its so laggy for me that i cant even get it to open.
SKEL 15. aug. kl. 18:07 
Is this laggy while open only for me?
Mlie  [ophavsmand] 14. aug. kl. 14:06 
@LordDeTracy Please see the Reporting Issues section described above
LordDeTracy 14. aug. kl. 14:00 
Whenever i click research tab to open it, a very small text comes up mid screen and freezes my game. it says reducing crossings.....
Only happens with this mod.
Mlie  [ophavsmand] 13. aug. kl. 22:05 
@Halcyel No idea, Im sure the devs had their reason for it. Perhaps something with the dev-ui being a new layer.
Halcyel 13. aug. kl. 16:19 
@Mlie Oh, I see, so there's not much to it. Do you happen to know why switching to dev mode switches from full screen to windowed?
Mlie  [ophavsmand] 12. aug. kl. 22:45 
@Starempire42 Anomaly research is not part of this mod
Lemniscate_Mike 12. aug. kl. 17:07 
Any chance we could get separate tabs in the info for stuff unlocked later?
Like if you need another prereq. it could list it similar to vanilla in red: "Needs Microelectronics"? Or Even better(I think) would be a box we could check to show the later unlocks listed with the other prereqs.?

I dunno if I'm making good sense. =T
Starempire42 12. aug. kl. 17:06 
For some reason click anomaly research on the top right corner defaults to the old menu (unless this is a known bug)