Total War: ATTILA

Total War: ATTILA

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1212 MEDIEVAL KINGDOMS III - REALISM (2024-03-29)
   
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Description
1212 MEDIEVAL KINGDOMS III - REALISM
- - VERSION 3 - -

Edited
(2024-12-08)

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✗ MAIN FEATURES ✗
➪ 12 TURNS PER YEAR
➪ HARD ECONOMY / BASE INCOME 0
➪ INTEGRITY REVAMP
➪ POLITICAL POWER REVAMP
➪ RECRUITMENT REVAMP
➪ AI REVAMP
➪ RESOURCES REVAMP
➪ SKILLS REVAMP
➪ IMPERIUM REVAMP
➪ EDICTS REVAMP
➪ SEASONAL EFFECTS REVAMP
➪ SUPPLY / WAGON SYSTEM
➪ IMPROVED CAMPAIGN ASSETS

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THIS IS A HARDCORE MOD COLLECTION
YOU WILL BE PUSHED TO THE LIMIT PLAYING ON IT

CHALLENGE YOUR SELF WITH THIS „MEDIEVAL 3“ MOD COLLECTION !
ARE YOU GOOD ENOUGH TO SURVIVE ? OR UR JUST ONLY TALK ?

✔ PLAY ON LEGENDARY DIFFICULTY !
✔ IRONMAN MODE !
✔ LUCKY NATIONS !
✔ NO CHEATS !
✔ NO EXTRA MODS !

THIS IS CAREFULLY CRAFTED MODS TO KEEP IT AS ENJOYABLE TO PLAY AS POSSIBLE W/O BREAKING THE GAMES BALANCE !
LOAD ORDER IS ALREADY PRE-SET IN THE COLLECTION, JUST UNSUB FROM ALL OF YOUR MODS TO RESUB TO THIS HARD CORE COLLECTION!
GL-HF!
Items (59)
Medieval 1212 24TPY
Created by Vaderming
This allows 24TPY Story and invasion events all increased to fall latter as we now have 24 turns a year let me know any issues place above all medieval 1212 mods...
BRAN MK 1212 BATTLE AI
Created by BRAN MAC BORN
New Bran Battle AI settings for Medieval Kingdoms 1212. More dynamic and intense longer bloody battles with new morale and fatigue settings and armies that keep their formation as they advance to battle. Better cohesion. New armor values. Heavy mail now is...
Bran Mk 1212 Campaign AI- Hard Economy
Created by BRAN MAC BORN
New Campaign Ai behaviors that includes more AGGRESSIVE and DEFENSIVE AI HARDER ECONOMY for player and AI too. Things are more expensive all around. Way lower Money per turn and NO Base Money. Ai factions will be more Defensive in nature and more cautious ...
1212 Campaign Upgrade
Created by DreamNegater
This mod is simply a combination of a few mods I have made that try to improve your 1212 campaign experience. It should be save game compatible. Load above all other 1212 mods. 1) Luckier Nations. Now a few select empires will grow very large, so you will ...
Campaign Army Movement Reduction
Created by TEKAA
Tired of having land armies march from city to city? No more land battles? Well, fret not! With this mod, all land units have had their movement range reduced on the campaign map! This mod changes the movement through the difficulty modifier. It should be ...
Limited Recruitment
Created by Timujin
This makes it so that each region has a base recruitment number of 2 units per turn. Of course any additional buildings, edicts etc will build off of this base number. Allows for a bit slower of a campaign and so that you and the AI cannot just so quickly ...
1212 Subjugate as Puppet State
Created by Timujin
Does exactly what the title says, when you occupy a new region you now subjugate as Puppet State rather than vassal. This way your new puppet state doesn't continue at war with the factions it was at war with previously and you don't have to worry about it...
1212 Recruit 3 levies per turn
Created by Timujin
This allows you to recruit 3 levies per turn rather than just 1 from puppet states and vassals. The only exception to this is the HRE, which is allowed to recruit 6. This is so that it remains inline with the already in place HRE system 1212 is trying to a...
Better Economic & Military Management AI
Created by Hecleas
ECONOMY & MILITARY -The AI ​​will recruit a lot more armies, better quality and as much as possible! -The AI ​​will invest its money more intelligently its money, it will be mainly distributed between the armies and the constructions of buildings. -He will...
Great Powers Are Hated
Created by Hecleas
GREAT POWER You are tired of seeing the big factions so powerful that everyone accepts your treaties, they kneel before you and beg you to spare them, it increases the boredom of destroying everyone in your path from the moment you you have become too powe...
More Occupation AI
Created by Hecleas
MORE OCCUPATION This mod smartly changes colony capture decisions. You too are frustrated to see a faction looting, razing, etc. colonies when, on the contrary, it needs to grow, it already has an astronomical amount of money and looting no longer has any ...
More War & Less Peace
Created by Hecleas
WAR & PEACE -The AI ​​declared war more often on factions it doesn't like, so now be more careful with your diplomatic relations, because expect a faction that doesn't like you to declare war on you more easily. There is a greater emphasis for passive, def...
Ultra Aggressive & Smart AI
Created by Hecleas
Tired of mods offering intelligence and aggressive AI, but clearly inconclusive and the difference is minimal? This mod is for you. The most aggressive & hardcore mod possible for your pleasure (savegame compatible) https://i.imgur.com/fVVaDCS.gif AGGRESSI...
Medieval Kingdoms 1212 AD submod - сезонные эффекты
Created by Арина
Этот сабмод добавляет и усиливает сезонные эффекты во все 186 провинций мода Medieval Kingdoms 1212 AD. Для каждой провинции и времени года теперь есть 5 различных типов погоды: обычная (вероятность 80%), плохая (4-10%), хорошая (4-10%), очень хорошая (2-4...
blank lines (border + Trade)
Created by oxchun
This mod is CEMN's Total War Rome 2 mod applied to Total War Attila. - All the border and trade lines removed. Original mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2436140946 (by CEMN) - https://steamcommunity.com/sharedfiles/filedetails/?...
Medieval Kingdoms 1212 AD Script Update 0.9
Created by Tycherious
This is Tycherious & Fedacking's Medieval Kingdoms 1212AD Script Update. This submod is under frequent updates that may impact long campaigns. It is designed specifically for the Medieval Kingdoms 1212 AD core mod and continues to evolve for optimal refine...
Lex Reformata
Created by Skyblitz
This mod is a submod for MK 1212 campaign, I am not a dev nor part of the team and not endorsed. So Hi everybody, before everything I want to thank Jake for his help and DET for his cooperation. Lex Reformata is a submod for MK 1212, a mod I enjoy but find...
Tycherious' MK1212AD Overhaul
Created by Tycherious
A compilation of my smaller submods + gameplay improvements, combining original and updated content to enhance Medieval Kingdoms 1212 AD. Balanced to my personal preferences. I recommend using this submod with the lucky nations options ticked so that it is...
Significant Integrity
Created by Cotton Eye Joe
This mod simply makes the Integrity of your armies a lot more important. Now it can actually cause some trouble during your campaign. Is best used together with this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1198118539 With it you have ple...
Tycherious' 1212 Asset Update - Campaign
Created by Tycherious
Be sure to always disable anti-aliasing when using my mods. This submod revitalizes the campaign assets of the 1212 AD core mod, introducing enhanced visuals with elements. If your PC struggles with performance, this might not be the solution, but I've opt...
Tycherious' 1212 Asset Update - Effects
Created by Tycherious
This submod revitalizes outdated Total War: Attila assets, enhancing visuals on both campaign and battle maps. It improves aesthetics without impacting gameplay, seamlessly integrating with the base Total War: Attila game and most other mods. Way better bl...
Tycherious' 1212 Asset Update - Battlemaps
Created by Tycherious
Be sure to disable anti-aliasing when using my mods graphics mods. Complete Overhaul of 1212AD Battlemaps. This can be toggled on or off - Has no requirements and is compatible with anything that doesn't change battle map assets. This mod revitalizes the 1...
Immersive Traits Overhaul
Created by wbwillis
***A ROLE PLAYERS PARADISE*** Works with Medieval Kingdoms 1212! (The Legendary heirlooms and special traits will not activate, but all other traits will) My plan is to make an expanded version of this with more Medieval themed traits, as well as perhaps i...
Tier 3 Agent Reskin - MK1212
Created by Darknight36
Reskinned the agents to look more like medieval agents instead of character that looks out of place for MK1212 mod. - All models are by MK1212 team, I just used the variant editor to juggle things around - Some models are just outright from vanilla i.e the...
MK 1212 Expanded Portraits
Created by wbwillis
More Portraits! Adding portraits to factions one at a time. Based on actual historical figures of the era. More unique portraits for Spies, Assassins and Priests to bring a more immersive feel to your campaigns! Each character has their own unique "Faction...
Meaningful Resources [GC]
Created by ErrataPraeterita
What is it, yet another resources-tweaking mod? Most definitely is. Why? Have you ever thought "Omg, this will be my third marble site!" or "I need to build this iron faster, it is so good!" ? I certainly haven't. Because resources in Attila doesn't really...
1212 Kingdoms Political power revamp SUBMOD
Created by Emmortael
Rebalances the political power level bar in a more meaningful and progressive way that makes more sense. -compatability- This is a Submod to 1212 kingdoms, but can also work via vanilla game and should also work if your subscribed to different mods -save g...
AI diplomacy rework - 1212 submod
A lightweight, highly compatible AI diplomacy rework for Medieval Kingdoms 1212 that aims to create the more dynamic, responsive AI diplomacy allowing the player to interact more with the AI on the diplomatic level without changing otherwise the game balan...
Siege & Besiege Battle Overhaul
Created by Amaranthen
DESCRIPTION This mod returns siege gameplay back to the days of Shogun 2 Total War and Medieval 2 Total War, where the AI forces frequently lay siege to your castles and cities without hesitation, and the player is forced to play siege defence. Unfortunate...
Realistic Ranged/Missile Unit Overhaul For 1212
Created by EARL
Description: Only applicable to 1212 A large MOD that modifies all aspects of ranged units.Greatly improved the user experience and fun of missile units, and made some designs that are more realistic (just in my opinion)Meanwhile, I am doing my best to rep...
Realistic Infantry Overhaul for 1212
Created by EARL
It requires both Realistic Cavalry & Realistic Missiles Only applicable to MK1212 Description: A grand mod that meticulously modifies all Vanilla 1212 infantry units. Added a lot of interesting units, they will have some unique gameplay. Mechanics Overhaul...
Realistic Cavalry Overhaul For 1212
Created by EARL
Preface:This mod has greatly changed the operational style of Vanilla Cavalry, and I encourage everyone to explore more cavalry operational styles.You may need to spend some time getting used to it Only applicable to MK1212 Description: I couldn't bear the...
Sheep give wool! (MK 1212 submod)
Created by dmfdn
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! _______________________________________________________________ Introduction & Contents The modification adds a trading resource. Enjoy. _______________________________________________________________ Installat...
Medieval Kingdoms 1212 AD Supply System [FIXED]
Created by mementomoria
Important Place at the top of your load order Affects AI & player equally Not multiplayer compatible There's also an Ancient Empires Version and a Vanilla Version Description Forces need supplies to function properly. Each unit, including garrisons, usuall...
Better Trade Attila: Total War
Created by Duke_of_Bretonnia
Ever wonder why a great power like the Sassanids starts out only able to trade 20 resources even though it already has 10 Regions? Well that's because the Vanilla Trade Tables have the worst Tiered system for trade which limits factions trade power regardl...
Trade Routes x2.5
Created by GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 1.3 to 3.25. Makes trade a bit more important to keep hold of. Save game compatible Place top of mod loading order. Compatible with 1212 AD and most other mods....
A World to Explore
Created by Menumorut
This mod erases all cities icons by showing their position in the campaign map, but you can bring them back with the exploration function of your agents and generals. Click the image to explore all my mods! https://i.imgur.com/SfAugEN.png Support the Mod: ...
Supply and Urban defense For 1212
Created by EARL
Only applicable to 1212 Feature: https://s2.loli.net/2023/11/14/25foktng7dLhplq.jpg Fixed the issue of 1212 Vanilla version city defense only having Catapult/Cannon, adding Scorpio and Fire Siphon(Only Byzantium) to them Added the Supply Wagon and Supply S...
Adulthood - Family Tree & Marriage more historical realistic
Created by Anisvara
Basic changes: Chance to get a baby is much higher than in Vanilla Character creation max age 30 Family age of (possible) adulthood reduced to 12 Family age of guaranteed adulthood reduced to 16 Family base male child chance reduced to 50% Family bastard g...
Base Income 0 / No Base Income
Created by GreenJKing
This mod reduces the base income of all factions to 0. There will be a huge reduction in full stack spamming from single settlement factions. Difficulty rating: Very easy Works with AOC. Now compatible with Radious and all other mods! Base income 500: http...
Blood & Gore DLC better performance
Created by WhyXelsink
I've imported blood decals and dx blood effects from Rome II to improve battle performance for those, who are experiencing massive fps drops from Blood DLC. This mod should help you to have better fps during huge battles. You blood thirsty bastards <3 Aug ...
Loyal Vassals
Created by Fitzkrieg
This is a quick mod that makes it so when a vassal, puppet state, tributary, or satrapy does not join a war, the treaty doesn't break and no war is declared. If a master or protector fails to join a vassal's war then the treaty will be broken as normal. I ...
Improved sacking, razing, looting & RAIDING for all factions by x3 (redone!)
Created by Praise_Lord_Gaben
Imo sacking, looting, razing and raiding don't make enough gold, so in this simple mod I increase it by 200% (aka triple) their yields for all factions and all DLC. This is a reworked and improved version of my previous mod that tripled sacking, looting an...
Medieval Kingdoms 1212 AD Models Pack 1.v2
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 2
Created by Warman
One of 6 models packs you need to have to play this mod. This is pack 2 of 6. ======== ASSETS USAGE AND PERMISSION POLICY========= 1. This mod contains both original works made by the team, and Open Source Project (OSP) models. 2. All Original assets, incl...
Medieval Kingdoms 1212 AD Models Pack 5
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 5 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Created by The_Yogi
MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing ...
Medieval Kingdoms 1212 AD Models Pack 4
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 4 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 3
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 3 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 6
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 6 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 7
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 7 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Music
Created by DETrooper
MK1212 Music Component/Submod: The time has come. No longer will you be plagued by Roman music whilst crusading for the Holy Land. This music component of MK1212 currently replaces all Roman and Eastern battle/campaign music with tracks from a variety of T...
Medieval Kingdoms 1212 AD Models Pack 8
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 8 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Scripts
Created by DETrooper
MK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's cam...
Medieval Kingdoms 1212AD Models Pack 9
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 9 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
More Detailed Unit Stats Tab
Created by wesloo
This simple mod adds more information on the unit stats tab (in both campaign and battle UI). These missing stats are now displayed for relevant unit types: Attack Bonus vs Infrantry Attack Bonus vs Cavalry Range Rate of Fire Because of the tab's fixed siz...
Medieval Kingdoms 1212AD - Custom cities beta
Created by Heisenburrg
!!!Campaign ready + Feature-Complete!!! This mod adds a total of 40+ medieval-european maps (small and large variants included) to the MK1212ad mod, emphasizing the medieval feeling of your siege battles! So far the mod includes 16 Central European maps; W...
Performance Maker for massive battles
Created by WhyXelsink
*Mod is compatible with everything* About this mod: Edited LOD ranges for units, so huge battles are not a problem anymore and still look great. The main reason for massive FPS drops during huge battles in Attila are the LOD ranges for the units. Now your ...
Unit Categories Recolored
Created by ErrataPraeterita
Unit category recolor? Wasn't there such mod already? There is. But let me elaborate. What? This mod does exactly what is stated in it's name - colors the unit category icons. Obviously, this mod is HEAVILY inspired by a ATTILA - Unit Category Re-Color mod...