Total War: ATTILA

Total War: ATTILA

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Medieval Kingdoms 1212 AD Models Pack 1.v2
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Tags: mod, Graphical
File Size
Posted
Updated
3.713 GB
Jul 2, 2018 @ 2:01am
Jul 8, 2024 @ 1:26pm
11 Change Notes ( view )

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Medieval Kingdoms 1212 AD Models Pack 1.v2

In 1 collection by The_Yogi
Medieval Kingdoms Total War 1212
13 items
Description
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9

If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod.

Recommended Mod Loading Order
Medieval Kingdoms 1212AD Scripts
Medieval Kingdoms 1212AD - Custom Cities Beta
Medieval Kingdoms 1212AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212AD Models Pack 1.v2
Medieval Kingdoms 1212AD Models Pack 2
Medieval Kingdoms 1212AD Models Pack 3
Medieval Kingdoms 1212AD Models Pack 4
Medieval Kingdoms 1212AD Models Pack 5
Medieval Kingdoms 1212AD Models Pack 6
Medieval Kingdoms 1212AD Models Pack 7
Medieval Kingdoms 1212AD Models Pack 8
Medieval Kingdoms 1212AD Models Pack 9
Medieval Kingdoms 1212AD Music



======== ASSETS USAGE AND PERMISSION POLICY=========
1. This mod contains both original works made by the team, and Open Source Project (OSP) models.
2. All Original assets, including but not limited to models, textures, 2D images, scripts, that are part of any pack uploaded by the MKTW 1212 team are provided for the exclusive use of the MKTW 1212 mod
3.Any other use must require explicit permission from the modding team itself and without any commercial benefit, whether through the resale of such content or through required donations from third parties.
4.Open source project models have all been provided to the MKTW 1212 under specific conditions by their authors.
5.Any use of Open Source Product Models or derivatives is permissible, as long as their use does not come with monetary profit, is not expressly forbidden by the original creator and does not violate the conditions that the MKTW 1212 team is bound to for the use of these OSP models
========================================================
Popular Discussions View All (1)
0
Jan 11, 2021 @ 3:58pm
Trustworthiness bug?
KıNG
337 Comments
dentonvanzan90 Apr 16 @ 2:16pm 
Where is Norway???
Alpharius67 Mar 12 @ 1:34pm 
@Joseph Bailey They're still working on it. In fact, they're expanding and modifying the actual campaign map, hence the long time between updates. Check their official discord for updates.
cezar_sobr95 Mar 6 @ 6:06am 
Hello everyone. How to avoid civil war when playing as the Mongols? Is there a submod or mod that eliminates this? It is very difficult to play when a civil war starts and settlements are razed to the ground.
Joseph Bailey Feb 25 @ 1:00pm 
Is this Mod being updated at all? Someone should take over this mod. Its too good to be left in the dust. Huge waste. I don't get people. If you put this much time and effort to make this mod, but then you're too busy to continue, you should at least pass it on to active modders.
Iceman Feb 13 @ 2:41pm 
The men are invisible
Mathayus Jan 15 @ 3:26am 
@Herotyx I have such an issue everytime I start the game: I fix it going to graphics options, unticking window mode, confirming, then ticking ti again and confirming.
Herotyx Jan 11 @ 1:23am 
Random freezing? Fresh install, no other mods and I freeze randomly on campaign map. Makes the mod almost unplayable. Anyone else or any fixes?
kamwis Jan 6 @ 8:43am 
How can I unlock the late campaign (1380)?
sebo99a Jan 5 @ 7:48am 
hello i have a problem in custom battle elite units it say you can have 1 per army but in campaing you can have only 1 per faction.... do somone else have same problem?
Robelt Bobelt Dec 28, 2024 @ 8:02am 
When I change the loadout of Nikea generals via Pack FileManager - I encounter a T-pose unit, what should I pay attention to in order to fix this? What are the most common causes of this? I did not touch the script text tables and so on, only the VariantMeshDefinition. I ask knowledgeable people to tell me where to look and how to fix it.