Total War: ATTILA

Total War: ATTILA

3,081 ratings
Medieval Kingdoms 1212 AD Scripts
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Tags: mod, Campaign
File Size
Posted
Updated
343.427 MB
Dec 11, 2019 @ 6:10pm
Mar 26 @ 6:45am
50 Change Notes ( view )

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Medieval Kingdoms 1212 AD Scripts

Description
MK1212 Scripts Component:
This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's campaign.

Special thanks to Causeless, Drunk Flamingo, Marthenil, Hardballer, and various C&C Modding Den discord users for their help!

Main Features:
Annex Vassals: Diplomatically annex vassals who have been subjugated for 10 or more turns.
Buffer States: Release vassal buffer states from conquered territories where your direct control may be tenuous.
Challenges: If you find the campaign too easy or just want to shake things up a bit, challenge campaigns are available when starting a new campaign.
Crusades: Travel far from your homeland to retake the Holy Land, in service of God or perhaps in search of glory and power.
Decisions: Enact decisions that can affect your ruler or your realm.
Frontend Overhaul: The frontend has been overhauled with changes such as a Grand Campaign start date selector (currently only 1212 AD is available), a modified faction selection screen, and increased room for factions in custom battles.
Dynamic Faction Ranks: Any faction in the campaign can grow from a county to an empire.
Holy Roman Empire System: Factions in the Holy Roman Empire are represented in the HRE system, complete with elections, imperial decrees, and reforms.
Increased Building Slots: Increased the number of building slots in settlements from 6 to 10.
Ironman Mode: Play with manual saving disable and unlock custom achievements!
Nicknames: Characters gain nicknames as a consequence of their actions or the traits that they have.
Population: Cities now have population, which directly affects their squalor levels and economy. All non-mercenary units require population of their respective classes to recruit.
Region Trading: Regions can be traded with AI factions, with weighted values based on diplomatic attitude, distance from their borders, and the value of the regions' buildings.
Story Events: Various factions have scripted story events, offering unique challenges for certain factions.
The Pope: Catholic factions may find themselves with a thorn in their side in the form of His Holiness himself. However, those who placate the pope may receive certain boons.
War Weariness: Returning from Age of Charlemagne but modified to suit the needs of MK1212, War Weariness encourages shorter and fewer wars.
World Events: The world itself will not stand idle as you progress through the campaign. Invasions, great plagues, famines, and climate change can all ravage the land.

Coming Soon:
AI & Multiplayer Population System Support
College of Cardinas & Playable Papacy
New Decisions & Story Events
Republic Mechanics

Recommended Mod Load Order
Medieval Kingdoms 1212AD Scripts
All Settlement Walled - Siege Map Replacer
Medieval Kingdoms 1212AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212AD Models Pack 1.v2
Medieval Kingdoms 1212AD Models Pack 2
Medieval Kingdoms 1212AD Models Pack 3
Medieval Kingdoms 1212AD Models Pack 4
Medieval Kingdoms 1212AD Models Pack 5
Medieval Kingdoms 1212AD Models Pack 6
Medieval Kingdoms 1212AD Models Pack 7
Medieval Kingdoms 1212AD Music


Note: This mod currently only supports English unless you also have a translation submod enabled.

View a more detailed FAQ on the main mod workshop page.

MK1212 Scripts Github[github.com]

MK1212 Development Trello[trello.com]

Please let me know of any bugs you encounter!
Popular Discussions View All (160)
7
Apr 6 @ 3:54pm
Saving is broken
yf
10
Mar 9 @ 1:39pm
Mod missing
Squee
2
Mar 8 @ 9:12am
Crashing On seiges
InquisitorAxel
1,968 Comments
LocoDonFernandes May 22 @ 6:23pm 
mine do not work anymore.... keeps loading forever and ever
Rein May 17 @ 11:52pm 
can use the model in WH3?
Gigi-D May 17 @ 11:03am 
Is there a way to play as bavaria ?
eddiesoderberg7 May 13 @ 5:19am 
Kan you make the emirate of granda playebel
Pls
biggles9087 May 9 @ 6:52am 
Keep getting a black screen on some nations for some reason my graphic cards are updated. Load order seems to be correct using Intel graphic card.
Imperator_Romanorum May 6 @ 1:01pm 
Can I say that the game is quite "easy" even on VH? Maybe if you reduce the number of generals it will be help AI as humans will not have too many armies. Also, port cities you can just blockade the port and attack on the same turn which gives human players a huge advantage. Maybe if you give a big debuff when assulting from water will balance this. Great mod :)
Osman May 5 @ 6:37am 
İ dont know why but there is no leader figures on main menu-great campaign section.
borgar yaga May 1 @ 1:15am 
Hi. The mod is not working after the last game update
ablabudaandro2 Apr 23 @ 3:27am 
how do i play late campaign?
Balti Apr 22 @ 5:35am 
The papal favor thing on maximum difficulty ruins the whole experience, they should remove it