Cities: Skylines

Cities: Skylines

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Visibility Control 0.9.5
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Mod
Mots-clés : 1.17.1-f4-compatible
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203.813 KB
24 avr. 2023 à 17h27
23 aout 2023 à 17h57
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Visibility Control 0.9.5

Description


A mod providing custom shader support and adjustable LOD (Level of Detail) rendering range support.

Provides:
  • Additive shader, for assets using that shader to apply lighting effects to buildings, vehicles, and props (including support for time-based transitions, using both the Ronyx69 and Quistar formats)
  • Transparency LOD visibility fix (addressingthe issue with building and prop LODs not supporting transparency)
  • Ultimate Level of Detail (changing the visibility and rendering detail distances of the game for buildings, networks, trees, props, and vehicles).

For changing terrain level of detail, use Common Ground.



Use
For additive shader and transparency LOD fixes, there's nothing for the user to do; these functions are enabled automatically for those assets that require them.

The visibility distances for each item can be set in the mod's options panel. Obviously, greater visibility distances will put a greater strain on your graphics card.

There are also several preset detail modes that can be toggled on or off by hotkey combinations. Press the combination to toggle the mode on or off:
  • Screenshot mode: for FPS-destroying maximum detail, to make your screenshots look the best they can. The default toggle key is Control-. (that's the period key).
  • Vanilla mode: to compare your custom settings with the game's defaults. The default toggle key is Control-Shift-. (that's the period key).
  • LOD mode: For inspecting LOD models; everything will be rendered as LODs. The default toggle key is Control-Alt-. (that's the period key).

To indicate the current mode, the background color of the 'free camera' button at the bottom-right of the screen will change, and the button's tooltip will also be changed to display the current mode (and the keystroke needed to toggle it off). For those familiar with the Ultimate Level of Detail mod, these colors are exactly the same as those used by that mod.



Incompatible mods




This mod will read any existing additive shader data from assets.

The additive shader for props requires the use of vanilla tonemapping
If your additive shader-using props are just showing as white in the game (possibly with a colored 'halo'), then it means that your game isn't using vanilla tonemapping (because you've disabled it in Render It or a similar mod). You'll need to reactivate vanilla tonemapping for the additive shader to work.

This is a game shader limitation, and one of the few things in the game that's impossible to mod, so there's nothing I can do about that.



Troubleshooting
I can't help without your output log; put it on a filesharing site such as paste.ee (note that sites other thatn paste.ee may be blocked by the content filter) and then post the link below, including a clear and complete description of your problem (and also stating if that save had been used with Tree Anarchy).

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Doesn't alter any savefile structure. Can be safely removed at any time.

Safe for editor use.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
[paypal.me]
278 commentaires
AlburyWodongaTransport 5 avr. à 15h14 
Anyone having issues with ModTools with the latest update?
algernon  [créateur] 5 févr. à 19h18 
@Habibi Blocksberg That's a well-known issue which is due to those maps being created with invalid prop elevation data (this includes some vanilla maps). To fix the props, select with Move It's marquee tool set to 'props' and then select Move It's 'snap to ground' option.
Spellkarsten 4 févr. à 10h36 
Addition: Also log props and both rocks and logs floating disappear when I zoom in.
Spellkarsten 4 févr. à 10h15 
Not sure on which of the two mods to post this, but I nailed an incompatibility down to Prop Control in conjuntion with Visibility Control. Starting a new game on any map lets rocks float/fly, when both mods are enabled. Don´t know what data you need though.
algernon  [créateur] 1 févr. à 19h09 
@stijn.bekers I'm not sure what you mean, but I guess so?
stijn.bekers 1 févr. à 14h28 
Ah got it. Thanks. The ulod setting was a bit misleading than I suppose? :)
algernon  [créateur] 1 févr. à 3h56 
@stijn.bekers Shadowing is tied to the camera, rather than the objects - mods like ACME and Lumina will help with that.
stijn.bekers 31 janv. à 23h25 
Any way to change shadow rendering distance just like with ULOD?
algernon  [créateur] 17 déc. 2024 à 13h20 
@BoostedVQ37 Prop Control is the stable modern prop management mod.

Note that any save that's used Prop Anarchy (or more specifically the EML library it uses) at any point is unstable and subject to corruption. Starting with a new city without Prop Anarchy is recommended over converting an existing city, but if you want to try you can try to use ' Remove EML ' to recover as much data as possible.
BoostedVQ37 17 déc. 2024 à 10h34 
so what mod should I use to replace prop anarchy?