Cities: Skylines

Cities: Skylines

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Transparency LODs Fix
 
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May 10, 2017 @ 5:36am
Mar 31, 2018 @ 5:37pm
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Transparency LODs Fix

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Description
If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous, consider making a small donation. Even 10 cents can add up to a lot if more people donate. Thank you!

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This mod makes semi-transparent assets visible from far away as if they had working LODs.

Why is this needed?

One of the limitations of the Rotors Shader(used to achieve semi-transparency) is that it doesn't support LODs. This means the semi-transparent structures just disappear upon reaching LOD distance.

This mod fixes that by increasing the threshold at which the game triggers the lod.

What this means in practice is that this mod will actually "disable" the lod from transparency assets, forcing the game to render the original model further away.

If you are running the game on a toaster, this might cause some performance issues for you, especially if you plop down hundreds of transparent assets.

To alleaviate this problem you have a options menu where you can lower the render distance in exactly the same way as you would for Adaptive Prop Visibility Distance.

How to use it

  1. Subscribe
  2. Enable in Content Manager (or you can get my AutoEnableMods mod to never have to do that again xD)
  3. Set your preferences in options menu
    • Set Props visibility settings
    • Set Buildings Visibility settings
    These work just like Adaptive Prop Visibility Distance(APVD), so if you're familiar with that mod, you'll feel right at home here. In essence, the mod will increase the visibility based on the size of the asset and your preferences. Play around with it until you have the settings that you want, find a balance between performance and quality.

    If you have hundreds of buildings that use the transparency trick, you probably will want to lower the settings a bit.

Acknowledgements

This mod uses substantial code from the Adaptive Prop Visibility Distance mod by BloodyPenguin, as well as his Options Framework. Thank you BloodyPenguin.

I also want to thank Ronyx69 for all his work, and particularly for his experiments that led to the discovery of the Rotors Shader and what it enables us to do.

ps. Assets in the images are Apple Store by Ronyx69 and Senfkorn's latest bus station.
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48 Comments
Majordej Jun 13 @ 3:56am 
Is this compatible with the recent Campus DLC?
Elektrix Jan 1 @ 3:12pm 
This is still needed.
Captain Balu Dec 17, 2018 @ 5:44am 
is this still needed? ..or did the CS devs fixed it by now?
Cizzu Dec 9, 2018 @ 9:51pm 
1.11.0-f3 compatible? Works with Industries?
LIDL Nov 26, 2018 @ 12:28pm 
Thank you ur a Genius :hardhat:
tired-broad-53 Nov 15, 2018 @ 10:33am 
I just wanted to take a moment to personally say “Thank You!” for your time, effort and hard work to provide this mod. It enhances my gaming experience, and I do so appreciate you for providing this to all of us.
sindar Oct 5, 2018 @ 4:25am 
@techstepman, in a previous comment on 11 May 2017 the mod author commented: "You still need Adaptive Prop Visibility Distance for regular props. This mod only affects props and buildings that use the Rotors Shader to achieve semi-transparency."
tmaekler Sep 24, 2018 @ 1:58pm 
I was always wondering what this cloud stuff is in this mod. What was the idea behind that cloud-mod?
techstepman Aug 16, 2018 @ 5:14pm 
i am to assume that if we got this one we dont need Adaptive Prop Visibility Distance right?
aubergine18 Jul 25, 2018 @ 12:18pm 
Has the clouds stuff been completely removed from this now? The mod name and options still mention clouds and I'm not keen on anything that modifies clouds currently. I only want to use it for the transparency lod fix.