Cities: Skylines

Cities: Skylines

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Transparency LODs Fix
   
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0.029 MB
May 10, 2017 @ 5:36am
Mar 31, 2018 @ 5:37pm
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Transparency LODs Fix

Description
If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous, consider making a small donation. Even 10 cents can add up to a lot if more people donate. Thank you!

[www.paypal.com]

This mod makes semi-transparent assets visible from far away as if they had working LODs.

Why is this needed?

One of the limitations of the Rotors Shader(used to achieve semi-transparency) is that it doesn't support LODs. This means the semi-transparent structures just disappear upon reaching LOD distance.

This mod fixes that by increasing the threshold at which the game triggers the lod.

What this means in practice is that this mod will actually "disable" the lod from transparency assets, forcing the game to render the original model further away.

If you are running the game on a toaster, this might cause some performance issues for you, especially if you plop down hundreds of transparent assets.

To alleaviate this problem you have a options menu where you can lower the render distance in exactly the same way as you would for Adaptive Prop Visibility Distance.

How to use it

  1. Subscribe
  2. Enable in Content Manager (or you can get my AutoEnableMods mod to never have to do that again xD)
  3. Set your preferences in options menu
    • Set Props visibility settings
    • Set Buildings Visibility settings
    These work just like Adaptive Prop Visibility Distance(APVD), so if you're familiar with that mod, you'll feel right at home here. In essence, the mod will increase the visibility based on the size of the asset and your preferences. Play around with it until you have the settings that you want, find a balance between performance and quality.

    If you have hundreds of buildings that use the transparency trick, you probably will want to lower the settings a bit.

Acknowledgements

This mod uses substantial code from the Adaptive Prop Visibility Distance mod by BloodyPenguin, as well as his Options Framework. Thank you BloodyPenguin.

I also want to thank Ronyx69 for all his work, and particularly for his experiments that led to the discovery of the Rotors Shader and what it enables us to do.

ps. Assets in the images are Apple Store by Ronyx69 and Senfkorn's latest bus station.
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70 Comments
-=Illumifant=- Jul 28 @ 10:29am 
So does the new Prop Anarchy make this here obsolete?
StayHungryStayFoolish May 3 @ 1:31pm 
@Wilder can you link the asset?
Wilder May 3 @ 10:28am 
@pbilk I'm using Prop Anarchy 0.7.5 (id=2696146766) Does it do what this does automatically? Its never been clear to me how it replaces this, and i'm having some issues involving the algea drainage tank. Reloading the save makes it work fine, but when placing it down or moving it, it screws up again. Am I missing a function?
pbilk Feb 3 @ 9:55pm 
If you are using EML use Prop Anarchy instead. Thanks for creating this.
cahubble09 Jan 25 @ 2:20am 
Has this mod been updated to be compatible with Airports and the new game update?
StayHungryStayFoolish Jan 23 @ 3:57am 
@E4Kelton if you use EML and PA, TA and ULOD, you do not need this mod.
Lan Sep 20, 2021 @ 11:40pm 
great!!!!!!!
LemonsterOG Jun 10, 2021 @ 6:46am 
@Mornach -- Complements. This mod address transparent assets.
Mornach Jun 9, 2021 @ 11:47pm 
Does this mod replace or complement Adaptive Prop Visibility Distance?
Future Aug 8, 2020 @ 1:52pm 
Is this compatable with Ultimate Level of Detail?