Cities: Skylines

Cities: Skylines

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Transparency LODs Fix
   
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May 10, 2017 @ 5:36am
Mar 31, 2018 @ 5:37pm
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Transparency LODs Fix

Description
If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous, consider making a small donation. Even 10 cents can add up to a lot if more people donate. Thank you!

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This mod makes semi-transparent assets visible from far away as if they had working LODs.

Why is this needed?

One of the limitations of the Rotors Shader(used to achieve semi-transparency) is that it doesn't support LODs. This means the semi-transparent structures just disappear upon reaching LOD distance.

This mod fixes that by increasing the threshold at which the game triggers the lod.

What this means in practice is that this mod will actually "disable" the lod from transparency assets, forcing the game to render the original model further away.

If you are running the game on a toaster, this might cause some performance issues for you, especially if you plop down hundreds of transparent assets.

To alleaviate this problem you have a options menu where you can lower the render distance in exactly the same way as you would for Adaptive Prop Visibility Distance.

How to use it

  1. Subscribe
  2. Enable in Content Manager (or you can get my AutoEnableMods mod to never have to do that again xD)
  3. Set your preferences in options menu
    • Set Props visibility settings
    • Set Buildings Visibility settings
    These work just like Adaptive Prop Visibility Distance(APVD), so if you're familiar with that mod, you'll feel right at home here. In essence, the mod will increase the visibility based on the size of the asset and your preferences. Play around with it until you have the settings that you want, find a balance between performance and quality.

    If you have hundreds of buildings that use the transparency trick, you probably will want to lower the settings a bit.

Acknowledgements

This mod uses substantial code from the Adaptive Prop Visibility Distance mod by BloodyPenguin, as well as his Options Framework. Thank you BloodyPenguin.

I also want to thank Ronyx69 for all his work, and particularly for his experiments that led to the discovery of the Rotors Shader and what it enables us to do.

ps. Assets in the images are Apple Store by Ronyx69 and Senfkorn's latest bus station.
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59 Comments
washington.mauta Apr 4 @ 9:52am 
Este mod não funciona mais.
Peter Lion Apr 2 @ 2:57pm 
@kıvanç I'm wondering as well. I'm thinking, and I am pretty sure it is fine because it plays with graphics and visuals. which should not need updating.
kıvanç Apr 2 @ 3:11am 
@TPB is it work with sunset harbor?
nhatanh0475 Mar 26 @ 4:25am 
Does it a lethal weapon too poor computer?
Alecthelm Nov 14, 2019 @ 12:50pm 
ulod doesntz affect it, tested it, that why i use both- although i tested it..erm february, didnt check since then, but anyway works great together without any conflicts
LemonsterOG Nov 14, 2019 @ 10:26am 
@TPB Thanks soooo much! I've subscribed. :-)
T​​​P​​​B  [author] Nov 14, 2019 @ 10:26am 
This is for semi-transparent assets only, you still need ULOD for the rest. Not sure if ULOD alone handles these too, could be.
LemonsterOG Nov 12, 2019 @ 8:14am 
Does ULOD do the same thing? It confuses my little brain. :-)
Alecthelm Nov 12, 2019 @ 7:38am 
run both, no probs
Jack Nov 1, 2019 @ 5:14pm 
I second LemonsterOG's question! Is this compatible with ULOD?