Cities: Skylines

Cities: Skylines

Visibility Control 0.9.5
278 Comments
AlburyWodongaTransport Apr 5 @ 3:14pm 
Anyone having issues with ModTools with the latest update?
algernon  [author] Feb 5 @ 7:18pm 
@Habibi Blocksberg That's a well-known issue which is due to those maps being created with invalid prop elevation data (this includes some vanilla maps). To fix the props, select with Move It's marquee tool set to 'props' and then select Move It's 'snap to ground' option.
Spellkarsten Feb 4 @ 10:36am 
Addition: Also log props and both rocks and logs floating disappear when I zoom in.
Spellkarsten Feb 4 @ 10:15am 
Not sure on which of the two mods to post this, but I nailed an incompatibility down to Prop Control in conjuntion with Visibility Control. Starting a new game on any map lets rocks float/fly, when both mods are enabled. Don´t know what data you need though.
algernon  [author] Feb 1 @ 7:09pm 
@stijn.bekers I'm not sure what you mean, but I guess so?
stijn.bekers Feb 1 @ 2:28pm 
Ah got it. Thanks. The ulod setting was a bit misleading than I suppose? :)
algernon  [author] Feb 1 @ 3:56am 
@stijn.bekers Shadowing is tied to the camera, rather than the objects - mods like ACME and Lumina will help with that.
stijn.bekers Jan 31 @ 11:25pm 
Any way to change shadow rendering distance just like with ULOD?
algernon  [author] Dec 17, 2024 @ 1:20pm 
@BoostedVQ37 Prop Control is the stable modern prop management mod.

Note that any save that's used Prop Anarchy (or more specifically the EML library it uses) at any point is unstable and subject to corruption. Starting with a new city without Prop Anarchy is recommended over converting an existing city, but if you want to try you can try to use ' Remove EML ' to recover as much data as possible.
BoostedVQ37 Dec 17, 2024 @ 10:34am 
so what mod should I use to replace prop anarchy?
algernon  [author] Dec 6, 2024 @ 3:38am 
@taj You didn't answer my question, and you also haven't provided an output log .
algernon  [author] Dec 5, 2024 @ 2:04pm 
@taj It's impossible to give you any advice without more info. Does that happen on a new map with only this mod, Harmony, and Loading Screen Mod enabled in Skyve?
algernon  [author] Nov 17, 2024 @ 11:27pm 
@iainf82 No, you don't need to match. Typically the functionalities don't actually overlap (certainly ACME, Tree Control, Prop Control, Visibility Control all work fine together and don't conflict or need matching settings - mostly because I wrote them all and made sure that they work that way!).
iainf82 Nov 17, 2024 @ 6:17am 
Hi, do all sliders have to be matched in other mods that control visibilty distance and multipliers, like ACME, Tree control and Prop control etc?
luxsciurus Nov 13, 2024 @ 11:12pm 
@algernon, now that's clear, thank you now I understand.
algernon  [author] Nov 13, 2024 @ 10:38pm 
@luxsciurus [Part 2, continued from below]

'Minimum distance' only takes effect if the automatic LOD calculation comes up with a lower value than your minimum. This is usually (but not always) for smaller assets, or assets with unusual shapes.

In this case, if the calculated LOD distance was 200, but you have a minimum LOD distance of 500, then 500 will be used.
algernon  [author] Nov 13, 2024 @ 10:37pm 
@luxsciurus No.

'Minimum distance' is just that - a hardcoded minimum. If the calculation ends up with a smaller distance than that figure, then it'll be clamped to the minimum instead.

So, in your example, let's say the game calculates the LOD distance as 3000 (note the actual calculation is done on a per-asset basis and is based on the physical size of the asset model, so there's no set distance and no "rule-of-thumb" - it's truly unique for each asset).

Setting the minimum distance to anything under 3000 will thus have no effect on that asset (but may on others, ofc).

If you set the distance multplier to 150%, then the LOD distance for that asset will now be 4500. Now any minimum distance under 4500 will have no effect.
luxsciurus Nov 13, 2024 @ 4:02am 
@algernon, thank you for your reply, let me clarify with an example, if I set the minimum visibility distance to 2000 then the Distance multiplier to 150%, does that mean the asset will change to LOD at 3000? I'm kinda confused if the two sliders work together or independently, sorry.
algernon  [author] Nov 13, 2024 @ 3:39am 
@luxsciurus The distance multiplier is simply a multiplier of the distance at which the game will switch from the full model to the LOD. 100% simply means "the same as the vanilla game". Increasing the value above this will mean that the fully-detailed model is displayed at further distances, increasing the displayed detail but at the cost of performance (and the reverse for reducing the figure - less detail, but faster rendering),
luxsciurus Nov 12, 2024 @ 11:05pm 
Hello can somebody explain how Distance Multiplier works? I always keep them at 100% coz I only get the thought that higher number will strain GPU but what does it actually do? I'm coming from ultimate level of detail that is why this is new to me. TIA:steamthumbsup:
algernon  [author] Nov 4, 2024 @ 3:27pm 
@hide4456 It's hard to tell as you haven't provided much in the way of relevant technical detail, but my first thought would be that most likely something's going on with the game's render groups in that part of the map. That's all I could guess without seeing your log.
hide4456 Nov 3, 2024 @ 10:00pm 
・I’m running around 70 mods and about 10,000 custom assets, prioritizing aesthetic detail. After around 100 hours of playtime, I started seeing graphic-related bugs. With the Loading Screen mod, RAM usage sits around 45GB, and load times are now about 7-8 minutes.

・Notably, this bug doesn’t produce any error pop-ups. Early on, I saw a single ‘null file reference’ error (which I ignored, since no bugs appeared at that time, something I regret now). Currently, no error pop-ups appear at all.”

Other than that, only RICO comes to mind as a potential issue, but I doubt it’s the culprit.
hide4456 Nov 3, 2024 @ 10:00pm 
・I have a fair understanding of mod compatibility. I’m using all the latest popular mods.
・My other graphics mods include Daylight Classic, Theme Mixer 2.5, Render It, and Play It. all working smoothly except for sun intensity resetting each time.

・(POINT IN DOUBT) In my saved game world, there are areas where bugs consistently occur and other areas where they don’t. The affected areas cover just about two or three tiles out of the full 81-tile grid. As long as I avoid moving the camera’s position to those coordinates, the bug doesn’t appear. It’s triggered by the camera’s location, not its view. Entering those specific coordinates seems to set off the bug.

・Even when I set ‘Play It!’ to ultra-slow speed or use ‘Visibility Control’ to force full LOD display, this rendering bug still happens in those specific areas. I confirmed this over about 10 tests, each time adjusting different settings to be sure.
hide4456 Nov 3, 2024 @ 9:58pm 
Hello, algernon.
お返事いただけたら、幸いです。

I’m struggling with a bug here.
I don’t believe this mod is the direct cause, but since it’s an LOD-related issue, I’d like to post it here.
The problem is that vehicles, trains, and trees become transparent and don’t render, while props and decals flicker intensely (only blinking when displayed in LOD mode).
This seems almost identical to the ‘blinking’ issue that user Mr. froglike6 reported in the comments here on May 5, 2023.
Do you think I might be dealing with the same underlying cause?

As for trees, the symptoms seem to change each time I reload—they sometimes turn invisible, and other times, only flicker. Also, there’s no flickering with PO objects.

Vanilla's image quality settings are the best. Regarding the Level Of Detail, it is fixed to vanilla mode with visibility control, and Vertical synchronization is off.
Vinny Sep 30, 2024 @ 5:09am 
Thanks for the reply algernon. I have LSM and Harmony, I'll try disabling my other mods and starting a new save. I have the usual mods. Again,this mod works, I just have to go into the settings, move the slider up and down, on load.
algernon  [author] Sep 27, 2024 @ 6:01pm 
@Vinny Does that happen on a new test map with only this mod, Harmony, and Loading Screen Mod Revisited?
Vinny Sep 26, 2024 @ 12:50pm 
I should add, it seems to be only affecting networks. Again it just loads with default visuals for networks, but the settings values are saved. I have to move a slider back and forth and it works, but happens on every load, not sure if anyone has a fix. Thanks!
Vinny Sep 26, 2024 @ 5:09am 
Hello! It seems when I load a save, the settings don't apply, I have to just go into the settings move a slider and then everything gets updated and the settings are applied for the rest of the session. Does anyone else experience this?
algernon  [author] Sep 1, 2024 @ 12:15am 
@Bugs Are you using any other mods that affect LODs?
Bugs Aug 29, 2024 @ 8:37pm 
i also loaded into a game with only this mod enabled after reinstalling it and still no luck
Bugs Aug 29, 2024 @ 8:08pm 
I dont understand why but this mod just isnt working for me anymore. Skyve doesnt show any conflicting mods, my lods dont change regardless of the settings that i apply
algernon  [author] Aug 9, 2024 @ 6:20am 
@BierPizzaChips The sky is definitely a Lumina issue - neither Prop Control nor Visibility Control have anything to do with that.
BierPizzaChips Aug 8, 2024 @ 9:04pm 
I touched the Prop Control and Visibilty Control and changed some view distances there.
Afterwards i have the Vanilla Sky instead of the custom Sky defined in Lumina.
The XML from Lumina was and is write protected, cannot and has not been changed.

What do i have to remove, update or modify for having back the custom sky defined in Lumina?

Since i am not sure, which of the three mods mentioned here is the one actually causing the minor issue, i post this question in all three mods. Sorry for the noise, any idea or suggestion is welcome.

By the way, all of these three mods are absolutely awesome. I cannot game without these. Therefore, many, many thanks to the authors, honestly.
Zirrah Jul 29, 2024 @ 6:12am 
Will do this! Thanks for the help, algernon!! :steamhappy:
algernon  [author] Jul 28, 2024 @ 3:56pm 
@Zirrah Have you tried changing the Adaptive Prop Visibility settings on Prop Control?
Zirrah Jul 28, 2024 @ 7:08am 
Hello, @algernon! Yes, I use the combo! Prop, Tree and this here :D
algernon  [author] Jul 28, 2024 @ 5:26am 
@Zirrah Thanks, that makes it clearer. Are you using any mods that specifically affect prop visibility, such as Prop Control?
Zirrah Jul 28, 2024 @ 2:48am 
hey, @algernon! The problem is with assets created with props, for example these 2: https://steamcommunity.com/sharedfiles/filedetails/?id=869575740 and https://steamcommunity.com/sharedfiles/filedetails/?id=920785569

Yesterday I tested it like this:

- I placed these assets (parks) with other props, like cranes. When I zoomed out, the cranes were visible, but the parks were not.

- After that I thought: "hmm, could it be that the props that are part of the parks are problematic?". So I took the props individually and placed them side by side. When I zoomed out, everything worked perfectly. In other words, when the props are being used in assets (like parks), they disappear. When used individually, they are visible.

----------

In addition, I also tested with other options, such as visibility with buildings. Since they are parks, I thought the game would read them as buildings. But they continue to disappear.
algernon  [author] Jul 27, 2024 @ 8:48pm 
@Zirrah As you can see, this mod hasn't changed at all recently, so if something has recently changed for you it's not this mod. You haven't defined what "not working" means in this context, so I'm not really able to offer any advice unless you provide more detail - exactly what is the issue?
Zirrah Jul 27, 2024 @ 9:06am 
@algernon, our superstar modder, I noticed that pehaps the mod is not working as usual for props since 3 days ago. I will see here if there is some problem with other mods. But, so far, is not working as before for props :(
algernon  [author] Jul 22, 2024 @ 5:12am 
@RagerZlixer Yes, because the mod will provide greater graphical detail than the base game by default, as that's what most users want. You can change the mod's settings in the options panel if you want to increase FPS (by reducing graphics quality).
RagerZlixer Jul 22, 2024 @ 1:07am 
When using Visbility Control im wondering why it decreases my FPS from around 70-80 to 40-50 when using FPS booster mod. FPS stays around 70-80 when im using the old prop anarchy :( Im wondering is there any solution for this? Thx
algernon  [author] Jul 8, 2024 @ 12:50am 
@kimmi109 Some maps (including some of the vanilla maps that come with the game) have errors in their prop data; normally that's not noticeable (which is why it wasn't picked up on when the map was created) but becomes apparent when you use any prop snapping mod (like this one).

To fix it, batch-select the rock props with Move It, and reset them to terrain height.
kimmi109 Jul 6, 2024 @ 5:36am 
I have floating stones in the air? Do someone else have this issues?
algernon  [author] Apr 15, 2024 @ 3:57am 
@TTV breydude That would depend on the individual bus model and if it supports custom displays.
algernon  [author] Apr 15, 2024 @ 3:56am 
@CreatorOfWorlds It would depend on the network, but typically that's network render distance.
TTV breydude Apr 14, 2024 @ 6:23am 
how to put dest on buses
CreatorOfWorlds Apr 14, 2024 @ 1:40am 
Can someone tell me which setting i need to adjust to change the drawing distance of train track ties? (train track details)
algernon  [author] Mar 31, 2024 @ 4:44am 
@Fish What if you temporarily unsub from Network Anarchy?
Fish Mar 29, 2024 @ 10:31pm 
Did not fix anything.