Cities: Skylines

Cities: Skylines

565 ratings
Additive Shader
File Size
0.012 MB
Jun 12, 2018 @ 11:52am
Dec 8, 2018 @ 2:22pm
4 Change Notes ( view )

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Additive Shader

Allows to use the soft additive particle shader (used for light effects) for props and vehicle sub meshes. It's also possible to use custom on/off time of day.

Required for assets using the additive shader.

Building, sub building, and sub mesh support is now not recommended, as there are issues with how the game handles them when m_lodMissing = true, which is necessary for the infinite draw distance. Currently they will simply not have an increased/infinite render distance. Use props instead.

Example asset by Teldaril:

Scripts for asset creators:

Example assets and scripts for asset creators (older but relevant):

Mod source code:

Thanks to Simon Royer for creating the ability for custom on/off times.

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WTC1973 Aug 12 @ 7:51pm 
Pretty sure this thing managed to crash my game after trying it with this on. *Wheezes*

But ah well. I can live without it.
鳕熊 Jul 3 @ 5:21pm 

允许使用软添加剂粒子着色器(用于灯光效果)用于道具和车辆子网格。 也可以使用自定义开/关时间。


现在不推荐构建,子构建和子网格支持,因为当m_lodMissing = true时游戏处理它们时存在问题,这对于无限绘制距离是必需的。 目前,它们根本没有增加/无限渲染距离。 请改用道具。
squishy Jun 12 @ 4:14am 
is this requires rico for running this mod?
Meesmoth May 24 @ 3:06am 
Any performance drop when using this mod? I wanna know before I subscribe. Thank you.
dRuPpI Dec 30, 2018 @ 9:53pm 
is there a collection if assets witch use this mod somewhere?
LowWeber Dec 15, 2018 @ 9:10am 
this is acttuly pretty cool i'll go try it right now :D
Artyom Oct 15, 2018 @ 9:10am 
emmmm,i have a to turn off the day time lighting??
Aferiac Jul 30, 2018 @ 9:24am 
Ohh I see, well keep the good work! So many possibilities with this mod!
Ronyx69  [author] Jul 30, 2018 @ 8:36am 
@Aferiac I had to make max prop distance infinite for buildings which contain additive shader props, because all of those big lighting effects are still possible with no issues, just have to remake them as props instead of buildings or sub meshes, description has been updated.