Cities: Skylines

Cities: Skylines

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Additive Shader
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12.288 KB
Jun 12, 2018 @ 11:52am
Dec 8, 2018 @ 2:22pm
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Additive Shader

Description
Allows to use the soft additive particle shader (used for light effects) for props and vehicle sub meshes. It's also possible to use custom on/off time of day.

Required for assets using the additive shader.

Building, sub building, and sub mesh support is now not recommended, as there are issues with how the game handles them when m_lodMissing = true, which is necessary for the infinite draw distance. Currently they will simply not have an increased/infinite render distance. Use props instead.

Example asset by Teldaril:
https://steamcommunity.com/sharedfiles/filedetails/?id=1409297462


http://cslmodding.info/mod/additive-shader/

Scripts for asset creators:
https://gist.github.com/ronyx69/97a8efae47d6828f01d7d0ab8189fd73

Example assets and scripts for asset creators (older but relevant):
https://drive.google.com/open?id=1pXiMsdnr0s-RQAaJNV13jArcyAtdO0SX


Mod source code:
https://gist.github.com/ronyx69/41d2368485b4eea89958c368fab878b8


Thanks to Simon Royer for creating the ability for custom on/off times.


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http://cslmodding.info
Popular Discussions View All (1)
1
Feb 8, 2023 @ 12:57am
How can i do it work in Epic Games version?
AlphaXtorm
94 Comments
Aug 1 @ 11:36am 
use visibility control instead! it includes the functionality of additive shader and is updated to the latest version of the game! :)
Jul 31 @ 1:57am 
lmao
Jul 22 @ 8:19am 
Ronyx69 has been busy on GTA V doing races with Broughy1322 on YT.
Apr 11 @ 12:25pm 
@Trainguy123. Ronyx69 is not active in the community and hasn't been for a while.
Mar 17 @ 2:23am 
yo can you update this mod please
Dec 16, 2025 @ 9:59am 
fck this sh.it
Jul 22, 2025 @ 8:09am 
Use Visibility Control instead
Apr 11, 2025 @ 8:54pm 
should i keep this or?
Apr 11, 2025 @ 8:51pm 
fix it