RimWorld

RimWorld

1,831 ratings
Yayo's Combat 3 (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.127 MB
Aug 25, 2022 @ 2:52pm
Aug 13 @ 10:42am
14 Change Notes ( view )

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Yayo's Combat 3 (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
960 items
Description

Update of YAYOs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2038409475
Based on the abandoned 1.3 update by Ogliss
https://steamcommunity.com/sharedfiles/filedetails/?id=2513695736

Changes from 1.5
The advanced animations have been removed from the mod, if you want these animations you can add Yayo's Animation as it already does the same animations.

- Fixed the missing config-text
- Added in the various fixes XT-0xFF and PrincessOfEvil in the dev-branch[github.com] of the original git-repository
- If Melee Animation is loaded the advanced animations is only used for ranged weapons
- A big thanks to Ferris that made most of the work for the 1.5 update, without them this would have taken a lot longer!
- Also check out the Yayo's Combat 3 - Addon by Syrus, it contains expanded ammo handling and some compatibility fixes for other mods.



[discord.gg]
[github.com]



* Completely changes the combat system

* Powerful armor algorithm
Penetration becomes very important.
High-tech armor is no longer pierced by Low-tech weapon


* Ammunition system and Loadout
All ranged weapons are changed to consume ammunition.
When the enemy runs out of ammo, they will melee combat with a gun.


Ammunition is divided according to techlevel and damage type.
For example, flamethrowers require industrial explosive ammunition.


You can set the loadout of ammo and medicine in the drug policy.


* Other features
  • Realistic accuracy algorithm

  • Increased projectile speed for stunning

  • Fixed armor to protect hands or feet (only when protecting arms or legs)

* Options to control all of this


* Detail
  • There is no need to use it with other yayo combat versions. The new version always includes the features of the previous version.

  • The accuracy algorithm is more closely related to the shooting skill level and eliminates the stupid situation of shooting rabbits all day long.

  • The armor algorithm compares the tech level of the weapon and the armor and applies the penetrating power differently.

  • If the armor is better, it deflect almost all attacks.

  • If the penetration of a weapon is high, the durability of the armor is sharply reduced.

  • When the armor's durability drops above a certain number, the bullet starts to hit.

  • The percentage of durability at which the bullet starts to hit is determined by comparing penetration and defense.

  • Reduce enemy armor's durability first with weapons with high tech levels and high penetration. And put the bullets at the weakened ones

* Load Order
  • core
  • hugslib
  • gunplay
  • dual wield
  • [ this mod ]

* Compatibility
  • This mod has amazing compatibility.
    Weapons and armor added by most mods will automatically apply this mod's effect.

  • If a feature crash with another mod, you can fix it by turning it off in the options.

* Incompatible mods
  • SheathYourSword (all animation is not work)

* Recommended mod ( Not Required )

* Special thanks
- Nemomone3003 ( ammo graphic art )
- Densevoid (Coding help)

* Tutorial for modders
set custom ammo for weapon

https://github.com/rimworldYayo/Yayo-s-Combat/wiki/

----------------

We will no longer update mods.
Since the source code is included and uploaded, you can receive the source code by subscribing to the mod.
Any mods are allowed to be uploaded fresh, and if someone wants to, I'm fine with delegating permission to the mod itself to continue on my behalf. (In this case, I will upload the mod for you, but in the long run, you will have to deal with bugs and rimworld versions)


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: ammo, combat, armor
Popular Discussions View All (2)
0
Aug 31 @ 4:42pm
Mod conflicts with SmartMedicine, PriorityTreatment (TKS_PriorityTreatment / PriorityTreatmentRessurected), AutoArm (Snues.AutoArm), and Yayo's Combat (Mlie.YayosCombat3)
Rovstam
936 Comments
Keeweiner Sep 15 @ 4:57pm 
had to reload my save a few times after enabling ammo. excited to try out the mod
Mlie  [author] Sep 14 @ 9:58pm 
@Keeweiner Should affect any weapon
Keeweiner Sep 14 @ 6:52pm 
Will this mod require modded weapons to use ammo? I have the ammo setting enabled and am using a weapon from outer rim but it has infinite ammo
Mlie  [author] Sep 13 @ 10:59pm 
@NightArcher They are in the mod options menu just like all other mods.
Mlie  [author] Sep 13 @ 10:57pm 
@Rozkurwiator Please see the Reporting Issues section described above
rhyndo Sep 11 @ 3:48pm 
Do pawns reload automatically? sorry if i missed this somewhere
тетеря, блин Sep 9 @ 3:24am 
I noticed when you control a pawn with WASD mod you can shoot without reloading. But at the same time it seems like bullets can't hit anyone anyway.
s_m_w Sep 8 @ 10:42am 
The issue Nebulous was experiencing was caused by my "Animal Gear: Framework" mod and has been fixed
Dakon Sep 5 @ 3:38pm 
Thank you for your continued work!
Rovstam Sep 4 @ 3:34pm 
Mile could you please make the rocket launcher added from this mod 3x3 area damage? The current version is almost useless. You miss almost all the time.