RimWorld
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Yayo's Combat 3 (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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25 Thg08, 2022 @ 2:52pm
5 Thg06 @ 2:34pm
11 ghi chú thay đổi ( xem )

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Yayo's Combat 3 (Continued)

Trong 1 bộ sưu tập tạo bởi Mlie
Mlie's resurrected mods
825 vật phẩm
Mô tả

Update of YAYOs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2038409475
Based on the abandoned 1.3 update by Ogliss
https://steamcommunity.com/sharedfiles/filedetails/?id=2513695736

Changes from 1.5
The advanced animations have been removed from the mod, if you want these animations you can add Yayo's Animation as it already does the same animations.

- Fixed the missing config-text
- Added in the various fixes XT-0xFF and PrincessOfEvil in the dev-branch[github.com] of the original git-repository
- If Melee Animation is loaded the advanced animations is only used for ranged weapons
- A big thanks to Ferris that made most of the work for the 1.5 update, without them this would have taken a lot longer!
- Also check out the Yayo's Combat 3 - Addon by Syrus, it contains expanded ammo handling and some compatibility fixes for other mods.



[dsc.gg]
[github.com]



* Completely changes the combat system

* Powerful armor algorithm
Penetration becomes very important.
High-tech armor is no longer pierced by Low-tech weapon


* Ammunition system and Loadout
All ranged weapons are changed to consume ammunition.
When the enemy runs out of ammo, they will melee combat with a gun.


Ammunition is divided according to techlevel and damage type.
For example, flamethrowers require industrial explosive ammunition.


You can set the loadout of ammo and medicine in the drug policy.


* Other features
  • Realistic accuracy algorithm

  • Increased projectile speed for stunning

  • Fixed armor to protect hands or feet (only when protecting arms or legs)

* Options to control all of this


* Detail
  • There is no need to use it with other yayo combat versions. The new version always includes the features of the previous version.

  • The accuracy algorithm is more closely related to the shooting skill level and eliminates the stupid situation of shooting rabbits all day long.

  • The armor algorithm compares the tech level of the weapon and the armor and applies the penetrating power differently.

  • If the armor is better, it deflect almost all attacks.

  • If the penetration of a weapon is high, the durability of the armor is sharply reduced.

  • When the armor's durability drops above a certain number, the bullet starts to hit.

  • The percentage of durability at which the bullet starts to hit is determined by comparing penetration and defense.

  • Reduce enemy armor's durability first with weapons with high tech levels and high penetration. And put the bullets at the weakened ones

* Load Order
  • core
  • hugslib
  • gunplay
  • dual wield
  • []

* Compatibility
  • This mod has amazing compatibility.
    Weapons and armor added by most mods will automatically apply this mod's effect.

  • If a feature crash with another mod, you can fix it by turning it off in the options.

* Incompatible mods
  • SheathYourSword (all animation is not work)

* Recommended mod ( Not Required )

* Special thanks
- Nemomone3003 ( ammo graphic art )
- Densevoid (Coding help)

* Tutorial for modders
set custom ammo for weapon

https://github.com/rimworldYayo/Yayo-s-Combat/wiki/

----------------

We will no longer update mods.
Since the source code is included and uploaded, you can receive the source code by subscribing to the mod.
Any mods are allowed to be uploaded fresh, and if someone wants to, I'm fine with delegating permission to the mod itself to continue on my behalf. (In this case, I will upload the mod for you, but in the long run, you will have to deal with bugs and rimworld versions)


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


582 bình luận
Wilhelm 9 giờ trước 
@ZZIDOGZIZZ thank you very much =)
Mlie  [tác giả] 12 Thg06 @ 4:47am 
@REDHONOR I can look into it, can you link to that mod?
REDHONOR 12 Thg06 @ 3:59am 
@Mlie Yes, please)
ZZIDOGZIZZ 11 Thg06 @ 2:47pm 
@Wilhelm the SOS2 incompatibility doc says "Default Yayo Bullet Speed multiplier makes ship projectiles detonate prematurely. Set it to 1 to fix the issue." so that.

The doc can be found on the SOS2 page
Wilhelm 11 Thg06 @ 1:28pm 
@Mlie sorry should have asked in the save our ships thread. i booted up rimworld and sos2 shows that its incompatible with yayo 3 continued, but i couldn´t figure out if thats true or why exactly it shouldn´t be compatible. gunplay mod it was just the bullet trails, so i thought i´d ask here if somebody knows if its just as easy to fix.
Mlie  [tác giả] 11 Thg06 @ 8:23am 
@Wilhelm Could you expand on that?
Wilhelm 11 Thg06 @ 8:01am 
any idea why this mod is not compatible with save our ships 2 ?
Mlie  [tác giả] 10 Thg06 @ 9:41am 
@REDHONOR Not sure what you mean, do you want that mods weapons to use ammo from this mod?
REDHONOR 10 Thg06 @ 7:27am 
@Mlie Hi.Can you make ammo compatible with this mod? Vanilla Weapons Expanded - Heavy Weapons.Tnx