Space Engineers

Space Engineers

533 ratings
MES Wreckage
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
786.733 MB
May 1, 2022 @ 9:50pm
Apr 19 @ 7:48pm
12 Change Notes ( view )

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MES Wreckage

In 2 collections by TheFinalEvent97
TheFinalEvent97's MES Mods
18 items
SE Stream Series
27 items
Description
Mod features

668 different grids such as small drones, crashed ships, damaged outposts and rotating ring space stations.
99% of grids are damaged in some way, from light rocket damage to being pratically ripped in half.
Designed for a salvage style of gameplay
Ion Thrusters/Reactors/Jump Drives etc appear on some crashed ships on planets
No grids are aggressive, they are armed though
Color and skin randomization
Build state randomization (stuff like armor blocks may be ground down partially)
Weapon randomization

If any grids have an active beacon/antenna, aren't sending their GPS on spawn or are completely underground let me know. (Wrecks-124, Wrecks-125 and Wrecks-126 intentionally don't send a GPS on spawn.)

Thumbnail skybox is the Hubblegum Skybox by Splitsie. https://steamcommunity.com/sharedfiles/filedetails/?id=2645964353&searchtext=hubblegum

Thanks MeridusIX/Lucas for creating MES
Thanks to all the awesome people who let me blow up their designs :p (Omega, Reaver, Spaceman Spiff, Up_Grayedd, Sevrys, Xendaka Korva, Foltast, Waipa, famous phisosiphler, Luverca, Luca the dry humored girlfriend, SirMark23, Alzubar, JexiaGalleta, SNAZZY, Yogi005)

Re-uploads are only permitted if set to "Unlisted" visibility for personal or server use with a link back to the original.
171 Comments
Jakewhistler Jul 8 @ 12:10am 
It seems they will.
Jakewhistler Jul 7 @ 9:32pm 
Will new wrecks spawn if this mod is introduced into a pre-existing world?
LePanda Jul 6 @ 7:30am 
Is there a way to increase the spawn rate of these enounters? Does terrain affect the spawn rate/chance? I love this mod and I'd like to understand how I can better interact with it and maybe even 'tweak' it to make it more common.
Mizar Jun 26 @ 12:35pm 
At least one grid is seriously OP, extracted more resources then I typically mine in SE, 20+ ion large grid large thrusters, 50-100 large grid large hydro thrusters, same with atmo, 8 large grid large reactors with 300 uranium each, ~100 O2/H2 generators full of ice, ~100 large grid large cargo containers, recovered ~30 large grid large hydrogen tanks fully loaded (would have gotten even more if I had checked them sooner.
Vas Apr 29 @ 2:16pm 
Might also be nice to have options to disable ships from spawning that include ion thrusters or reactors. Maybe toggle options for such things. In my case, I just disable magic stuff in this game such as those two.
Vas Apr 29 @ 2:15pm 
I assume there's a way to disable them from sending their GPS every time?

Would also be nice if they could self expire after a while and disappear. The GPS in your list, and the wreck its self, a way to clean up the old wrecks that got ignored. Kinda like the countdown timer on unknown signals.

Others have also asked about their frequency, which seems too often in my case.
Graeme Apr 25 @ 5:16am 
Is it possible to adjust the frequency of these spawns?
GalacticBlizzard Apr 20 @ 7:44pm 
I'm using the aryx arsenal mods, so these wrecks just have every weapon from the mods i have on and wiped my ship out of existence.
Kittamaru Mar 27 @ 7:09am 
Is it possible to adjust the frequency of these spawns?
Starwrecker Feb 5 @ 11:07am 
Is there a way to turn weapons off?