Space Engineers

Space Engineers

MES Wreckage
197 Comments
SeemannTheAssamite Apr 28 @ 8:17pm 
kek. used this to inject some variety in my long haul scrapyard scenario, where I''ve a massive station turtle crawling through space from Satreus to the Earthlike to "return home". First encounter - Jump Gate... Welp... This playthrough will end quickly now... Idk how should I feel about it. xD
Jack_Churchill Feb 20 @ 5:44pm 
any way to find out what wreck 352 looked like unwrecked?
r4v1n6 Feb 13 @ 9:21am 
@liquid_confidence
Not sure if it works but for another mod I tried editing the settings in Config-PlanetaryInstallations.xml to a lower value:
MaxShipsPerArea:5 (10 is default i think)
AreaSize: 25000 (15000 is default i think)

The idea is to allow fewer total spawns in a larger area. Seems to work fine so far with Abandoned Settlements on a small moon, but I don't have a final conclusive result yet. In theory there should only be max 5 MES installations on the entire moon, leaving some room for Keen's planetary encounters.

This mod also spawns other types. The chat command /MES.GESAP might give some insight which config to edit for those.
TGJessePie Feb 12 @ 7:59am 
whats the ship name for wreak 341 @TheFinalEvent97
semtex Jan 21 @ 4:49am 
@liquid_confidence +1
liquid_confidence Jan 20 @ 8:10am 
Like a ton of other people I'd like to know if anyone has specific information on how to decrease spawn rates. So many spawn in it lags my game. It appears to be in this mod file and not the MES core file. Any info is appreciated.
semtex Jan 18 @ 12:03pm 
Tag "code" dasn't works :chuchelwhy:
semtex Jan 18 @ 12:02pm 
[code]<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Factions>
<Faction Tag="WRECKS" Founder="Wrecker">
<Id>
<TypeId>MyObjectBuilder_FactionDefinition</TypeId> <!--Do Not Edit-->
<SubtypeId>Wrecker-Wrecks</SubtypeId> <!--Must Be Unique-->
</Id>
<DisplayName>Wrecks</DisplayName>
<IsDefault>true</IsDefault>
<DefaultRelation>Neutral</DefaultRelation> <!--Enemies, Neutral, Friends-->
<AcceptHumans>false</AcceptHumans>
<AutoAcceptMember>false</AutoAcceptMember>
<StartingBalance>1000000</StartingBalance>
<Type>None</Type>
<DiscoveredByDefault>true</DiscoveredByDefault>
<StaticReputation>true</StaticReputation>
<StartingReputation>0</StartingReputation>
<FactionIcon>Textures\FactionLogo\PirateIcon.dds</FactionIcon> <!--Game or Mod Path For Texture File-->
</Faction>
</Factions>
</Definitions>[/code]
semtex Jan 18 @ 12:01pm 
Maybe a better setup for the "Wreckes" faction as ship and object owners. Wrecks and Wrecked ships shouldn't "communicate" with each other - what happens on one ship the other ships aren't supposed to know.
Jakewhistler Jan 10 @ 7:54am 
Is there a way to pause wreck spawning? I have way too many signals right now.
YourDadBrad23 Dec 24, 2024 @ 11:28am 
all my wrecks are spawing in the ground it may because i have large planets like 200km in size but im not sure
F4eton Dec 16, 2024 @ 10:29am 
Hey there. How can I increase the chances of spawning wrecks. I've been playing for quite a while now and I came across just 1 singular wreck which was just cargo container with thrusters. I do have other MES addons such as parallax, incon, I think all of them except reavers.

Can you help me please?

P. S. I know about changing values in my save game but I'm not sure which ones I should change
dRuPpI Dec 2, 2024 @ 5:03pm 
u can set up all distances in the MES settings in ur save game folder
weregamer Nov 16, 2024 @ 3:32pm 
Is there some way to keep wrecks from appearing within a given radius of an owned static grid? I find myself inundated with new wrecks replacing the ones I've completely salvaged; I'm not 100% certain whether leaving pieces around and deleting the GPS entry will suppress more spawns.
Ghost Nov 9, 2024 @ 3:14pm 
Some grids are aggressive, salvage drops reputation, therefore some grids are fighting back
FurtiveSage Nov 8, 2024 @ 1:16pm 
Does anyone have a recommendation/solution to dial back the number of spawns. Either trough trash collection or specific settings with the DS / Config files. The mode is great; however, I am having to scrub 8 to 10 pages of grids every day or two from this mod. All of the additional slowly adds more load to the server cpu thread. I don't want to pull the mod as my players enjoy it.
catlol456 Oct 25, 2024 @ 10:57am 
@Ruby
yes it can, at least in my experience, it works mid save, some of the designs are massive and can catapult you to late game super quick tho
Ruby Oct 25, 2024 @ 9:50am 
can this be added mid save?
Captain Harlock Oct 1, 2024 @ 7:38am 
@LePanda
You have to do this via the MES Framework config, on the mod page you will find a link for the guide
LePanda Sep 30, 2024 @ 4:49pm 
I would like to mess around with the mod files to increase the rate at which the wreckages appear. Can someone assit me?
Captain Harlock Sep 29, 2024 @ 5:30am 
The fact that the wrecks are neutral but you are still attacked is a clear contradiction. As proof, I have the text file from the faction.sbc here:

</Id>
<DisplayName>Wrecks</DisplayName>
<IsDefault>true</IsDefault>
<DefaultRelation>Enemies</DefaultRelation> <!--Enemies, Neutral, Friends-->

It is clear that the NPCs are entered as ENEMIES by default, so NOT NEUTRAL.

I would like to ask that this be adjusted.

The next thing is: this mod is called MES and works with MES, but it completely ignores the MES settings when it comes to spawning with weapons. On our server, NPCs should ONLY spawn with vanilla weapons, so all mod weapons were banned in the MES, but the wrecks still spawn with mod weapons.

Sorry to have to say this now:
"An MES NPC mod that does not adhere to the MES settings, or ignores them, should not call itself MES."
Charizard109 Sep 15, 2024 @ 1:17am 
By any chance may i know the command to spawn in the wrecks? i love seeing each different grid and seeing the possibilities
catlol456 Aug 28, 2024 @ 5:43pm 
does anybody know if there is a version of this mod that only adds the small grid rovers/ships? I want to use this mod, but i don't want to find one ship and immediately be catapulted into the late game
XY78 Aug 28, 2024 @ 7:58am 
Is there some way to turn off the wreckage pings? I use radar mods and I'd rather have to find the wrecks through that than GPS markers popping up
trovador29 Aug 10, 2024 @ 7:21am 
Hi,, do you have original photos of wrecks-242?
we find one and we want to rebuild...
thanks
Rantalunta Aug 8, 2024 @ 11:20am 
Aggressive means they proactively come and attack you.
Sure they will defend themserlves if you get close.
lotherius Aug 3, 2024 @ 12:43pm 
"No grids are aggressive, they are armed though" ... which basically means they have weapons that will attack you which EQUALS yes they are aggressive. Wouldn't be an issue except that frequently the weapons are *underground* and still attacking you, and you can't even get to them to disable them.
Jakewhistler Jul 8, 2024 @ 12:10am 
It seems they will.
Jakewhistler Jul 7, 2024 @ 9:32pm 
Will new wrecks spawn if this mod is introduced into a pre-existing world?
LePanda Jul 6, 2024 @ 7:30am 
Is there a way to increase the spawn rate of these enounters? Does terrain affect the spawn rate/chance? I love this mod and I'd like to understand how I can better interact with it and maybe even 'tweak' it to make it more common.
Mizar Jun 26, 2024 @ 12:35pm 
At least one grid is seriously OP, extracted more resources then I typically mine in SE, 20+ ion large grid large thrusters, 50-100 large grid large hydro thrusters, same with atmo, 8 large grid large reactors with 300 uranium each, ~100 O2/H2 generators full of ice, ~100 large grid large cargo containers, recovered ~30 large grid large hydrogen tanks fully loaded (would have gotten even more if I had checked them sooner.
Vas Apr 29, 2024 @ 2:16pm 
Might also be nice to have options to disable ships from spawning that include ion thrusters or reactors. Maybe toggle options for such things. In my case, I just disable magic stuff in this game such as those two.
Vas Apr 29, 2024 @ 2:15pm 
I assume there's a way to disable them from sending their GPS every time?

Would also be nice if they could self expire after a while and disappear. The GPS in your list, and the wreck its self, a way to clean up the old wrecks that got ignored. Kinda like the countdown timer on unknown signals.

Others have also asked about their frequency, which seems too often in my case.
Graeme Apr 25, 2024 @ 5:16am 
Is it possible to adjust the frequency of these spawns?
GalacticBlizzard Apr 20, 2024 @ 7:44pm 
I'm using the aryx arsenal mods, so these wrecks just have every weapon from the mods i have on and wiped my ship out of existence.
Kittamaru Mar 27, 2024 @ 7:09am 
Is it possible to adjust the frequency of these spawns?
Brewski Feb 5, 2024 @ 11:07am 
Is there a way to turn weapons off?
Teamson Jan 21, 2024 @ 3:02am 
Would those spawn on newly spawned (modded) planets as well?
FuriousGamer Dec 19, 2023 @ 4:29pm 
I found a wreak but the world was covering it so i had to dig it out. am i doing somthing wong?
Willchill Nov 24, 2023 @ 8:56pm 
my friend is obsessed with repairing wrecks
Willchill Nov 24, 2023 @ 8:55pm 
this mod good :steamthumbsup:
verty Nov 8, 2023 @ 5:54am 
Works for me. Got my first GPS ping for a wreck about 30 minutes after reaching orbit.
jokerace45 Oct 25, 2023 @ 10:38pm 
Ya. I have traveled a bunch and never found a spawn from this mod at all. So much so that it seems like this mod isn't even working. I am using the Radar mod with this trying to find wrecks and ships. And I have unchecked "Omit NPC ships" on the radar.
Null Oct 16, 2023 @ 5:59am 
I love this mod, but it’s very rare I see anything spawn. Is there a way to increase frequency? Or maybe a reason why it doesn’t spawn often? Modded planet? Other MES mods?
Ki Shuya Oct 2, 2023 @ 2:08am 
Ahh I see, well that makes more sense, thanks for the clarification! And quick at that o_O
TheFinalEvent97  [author] Oct 2, 2023 @ 1:56am 
They aren't aggressive in the sense that they don't pursue the player, they just sit where they are.
Ki Shuya Oct 2, 2023 @ 1:45am 
I love this mod, but the description says "No grids are aggressive, they are armed though", yet the Factions.sbc says "<DefaultRelation>Enemies</DefaultRelation> ". How can not be aggressive but are enemies? Mine fire on me from the get go. Is this just an outdated description?
mm10000 Sep 13, 2023 @ 2:29pm 
What i am doing wrong i have puted Mes Wreckages with Modular ecounters is there a mod i need to also add
TheFinalEvent97  [author] Sep 3, 2023 @ 3:54am 
I've just changed the RC deletion to happen 1-2 seconds after the GPS being sent rather than happening at the same time, that should hopefully work as intended now :)
Dragon Fire 813 Sep 3, 2023 @ 3:37am 
I'm not getting the GPS anymore, but the wrecks still spawn.