XCOM 2
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Saboteur Class - LWOTC
   
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Jan 15, 2022 @ 7:54am
Oct 13, 2024 @ 9:58am
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Saboteur Class - LWOTC

In 1 collection by Captain Pet Rock
Pet Rocks Class Mods
48 items
Description
Where to Provide Feedback:
On this Steam Page
If you are in the Long War of the Chosen discord there is a non-mod jam classes feedback section in the mod jam balance section
If you are in the xcom 2 modding discord there is pet rocks classes feedback section
Or you can join my discord.
https://discord.gg/qnMRHCbu7R

If you wish to support me in my mod making feel free to follow me on twitch
https://www.twitch.tv/captainpetrock

Saboteurs excel at creating explosive ambushes. They use a vektor rifle and an empty secondary.

Squaddie:
Improvise AP Grenade: Improvise an AP Grenade.
Grenade Trap: You can convert your grenades into deployable traps that will activate on enemy movement.
Phantom: When the squad is revealed you remain concealed.
Espionage: Grants the Parkour, Failsafe, and Infiltration abilities.

LCPL:
Trap Expertise: Grants Concealed Grenade Traps and Bombardier
Fade: Gain concealment that is broken if you move. Only usable in full cover, 3 Turn cooldown.
High Ground: Grants Squadsight and Damn Good Ground

CPL:
Tandem HEAT Warheads: Grenades pierce 2 additional armor, and shred 1 more armor. grenades dont have damage fall off
Shadowborn: decreased detection range, bonus to aim and crit while stealthed.
Heat Ammo: 50% bonus damage to robotic enemies.

SGT:
Biggest Booms: Grenades and Rockets can crit for bonus damage. 50% chance for +3 damage.
Reconnoiter: Allows you to throw a free battlescanner on a 4 turn cooldown.
Bandolier: Grants an Ammo Slot

SSGT:
Total Combat: Stat boosts, Grenade Slot, Grenades are 1 action non turn ending.
Quick Feet: refunds one action after breaking concealment from your own actions.
Death from Above: Grants an action once per turn after killing an enemy from elevation. Negates long range penalties of squadsight

TSGT:
Master Engineer: First use of Improvise Grenades abilities per turn will reund the action used.
Interrogator: Equipped skulljacks gain an additional use
Disabling shot: stun enemies with a precises shot, bonus stun duration on crit. 5 Turn cooldown.

GSGT:
Soften Up: Deal +2 damage to full health enemies.
Shadowstrike: Gain Aim and Crit while stealthed
Overkill: Deal +2 damage to enemies below half health with ranged attacks.

MSGT:
Fastball: Activate to make the next grenade you throw or launch a free action.
Lethal: Deal +2 damage and +1 on crits with your primary weapon
Bullseye: Fire a shot that is guaranteed to crit and reduces the defense and aim of enemies you hit.
8 Comments
Captain Pet Rock  [author] Sep 7, 2022 @ 10:55am 
thanks for noticing that, it is duplicated in the config, will do that in a future update, working on getting mitzurits grenade trap working properly to give to saboteur cus it is fun, but has a problem where grenade range increasing abilities like total combat, reduce the range you can throw the grenade traps lol
ilovezeds Sep 7, 2022 @ 12:14am 
Hello Captain, just wanted to inform you that as of your latest patch, the Saboteur is able to have Bring Em On on both XCOM rows for 20 points. Thanks for this and all other classes, they are pretty fun!
kenruof Mar 6, 2022 @ 2:07pm 
This is a fun class, thanks for creating it.
samgrimshaw27 Jan 19, 2022 @ 7:53am 
ye but lost loot corps lol
Captain Pet Rock  [author] Jan 19, 2022 @ 6:50am 
boosted is earlier for more damage to everything, biggest booms replaces it for more net damage, needle is in xcom perks so you need to roll it now.
samgrimshaw27 Jan 19, 2022 @ 12:25am 
why would you remove needler ??
Captain Pet Rock  [author] Jan 18, 2022 @ 1:28pm 
small update, just moved around a bit of the grenade side
Captain Pet Rock  [author] Jan 15, 2022 @ 4:09pm 
didnt realize the dependencies didnt save for some reason, fixed.