RimWorld

RimWorld

4,061 ratings
RPG Style Inventory Revamped
8
6
8
7
13
8
3
5
4
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.810 MB
May 6, 2021 @ 8:26am
Aug 8 @ 7:41am
39 Change Notes ( view )

Subscribe to download
RPG Style Inventory Revamped

Description
[V4.1] RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask.
Orginal mod: RPG Style Inventory by Sandy.

So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was greatly unsatisfied with how it treated empty space. And I didn't really hate the "new" layout, I just thought it was unfinished and could be better. So I've collected the most of issues that mod had and addressed them in that fork.

Features
- none of the slots are hardcoded. They're still pre-defined, but through xml-defs;
- mod figures out empty columns and rows of slots and removes them;
- anchor mechanic helps the mod to deal with "mosaic" empty spaces between slots, making it look more consolidated;
- gear that didn't fit in the slots now displayed as a separate list of items;
- an option to RETURN "NEW" LAYOUT (called "simplified" in that mod, the "simple" switch). Hey, not everyone hated it. In fact, a lot of people that used alien races liked it. That's why I've made it possible to save the flag state on race-by-race basis, so you can look at normal pawns using classic layout, and at exotic ones using simplified layout;
- you can now see, which slots are available to you, mod will show empty slots for them. Mod doesn't show slots for items that don't exist in your game, but you can enable it in options if you wish so. Mod also doesn't display undefined slots;
- border is thinner (so it fits default background) and color codes can be changed or disabled;
- a separate healthbar that is displayed over an item. You still can return the old "background" healthbar in options;
- it's now visible if item takes more than one slot;

The same way as with original mod, it's completely cosmetic, neither adds or removes anything, so it's completely safe to add or remove midgame.
That said, this mod is still purely cosmetic, just like original mod. It doesn't add any additional interactions with items and inventory.

Relation to other mods
- it still doesn't require any mods to work;
- it's compatible with A Rimworld of Magic (due to integration patch made by an author himself in original mod);
- it's compatible with Combat Extended, but I'm not sure how well. I've made a compatibility patch myself, but didn't really test it because I never played CE. So feedback is welcome;
- I've reused color selector from Quality Colors mod by legodude17, so here's a credit.
- it's compatible with sidearms;
- compatible with MP using this compatibility mod.

languages
Languages that was updated for revamped version:
- engrish;
- chinese simplified by gaogzs, wycac;

External links: github[github.com]
Popular Discussions View All (4)
101
14 hours ago
PINNED: Issues and stuff
avil
9
May 2, 2024 @ 5:36am
Suggestions for this amazing mod
fabio.pinhao.mello
2
Aug 7 @ 8:54pm
Feature request
King brus
753 Comments
VonArens 10 minutes ago 
Do the errors specify which specific VE mod is affected?
KKCG 8 hours ago 
find bug with vanilla framework
S.Imyourflower 8 hours ago 
Bugs appeared after the update
Porknelius 14 hours ago 
VEF ERROR ALERT MOD MAKER ALERT VEF ERROR DETECTED
avil  [author] 15 hours ago 
Well since I can't update the patch for VEF, I would assume a good start would be to notify... somebody who can do that. Also does that error render the game unplayable? Perhaps you could just skip it and play as it is.
Codexvn 15 hours ago 
I’m also encountering the VEF error. What should I do now?
Should I roll back to a specific commit on GitHub, or wait for the Steam version to be updated?
alijons 15 hours ago 
I grabbed the lock! Thank you
avil  [author] 16 hours ago 
Good find. I've missed one file called lock.png. Use one from steam version of the mod. I'll add that file to the sources.
alijons 16 hours ago 
Hello! I also had error about VEF, and I read the comments and downloaded older version of your mod. I have zero experience with github, so I don't know if I did it right.

The VEF error is gone, but it was replaced with

Could not load Texture2D at 'UI/Icons/lock' in any active mod or in base resources.


Is that okay? Did I download the past release wrong?
avil  [author] 17 hours ago 
It's not an easy way to do that, but I always try to keep a history. Glad it helped.