RimWorld

RimWorld

3,991 ratings
RPG Style Inventory Revamped
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.801 MB
May 6, 2021 @ 8:26am
Jul 13 @ 6:10am
37 Change Notes ( view )

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RPG Style Inventory Revamped

Description
[V4.1] RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask.
Orginal mod: RPG Style Inventory by Sandy.

So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was greatly unsatisfied with how it treated empty space. And I didn't really hate the "new" layout, I just thought it was unfinished and could be better. So I've collected the most of issues that mod had and addressed them in that fork.

Features
- none of the slots are hardcoded. They're still pre-defined, but through xml-defs;
- mod figures out empty columns and rows of slots and removes them;
- anchor mechanic helps the mod to deal with "mosaic" empty spaces between slots, making it look more consolidated;
- gear that didn't fit in the slots now displayed as a separate list of items;
- an option to RETURN "NEW" LAYOUT (called "simplified" in that mod, the "simple" switch). Hey, not everyone hated it. In fact, a lot of people that used alien races liked it. That's why I've made it possible to save the flag state on race-by-race basis, so you can look at normal pawns using classic layout, and at exotic ones using simplified layout;
- you can now see, which slots are available to you, mod will show empty slots for them. Mod doesn't show slots for items that don't exist in your game, but you can enable it in options if you wish so. Mod also doesn't display undefined slots;
- border is thinner (so it fits default background) and color codes can be changed or disabled;
- a separate healthbar that is displayed over an item. You still can return the old "background" healthbar in options;
- it's now visible if item takes more than one slot;

The same way as with original mod, it's completely cosmetic, neither adds or removes anything, so it's completely safe to add or remove midgame.
That said, this mod is still purely cosmetic, just like original mod. It doesn't add any additional interactions with items and inventory.

Relation to other mods
- it still doesn't require any mods to work;
- it's compatible with A Rimworld of Magic (due to integration patch made by an author himself in original mod);
- it's compatible with Combat Extended, but I'm not sure how well. I've made a compatibility patch myself, but didn't really test it because I never played CE. So feedback is welcome;
- I've reused color selector from Quality Colors mod by legodude17, so here's a credit.
- it's compatible with sidearms;
- compatible with MP using this compatibility mod.

languages
Languages that was updated for revamped version:
- engrish;
- chinese simplified by gaogzs, wycac;

External links: github[github.com]
Popular Discussions View All (4)
96
Jul 13 @ 6:23am
PINNED: Issues and stuff
avil
9
May 2, 2024 @ 5:36am
Suggestions for this amazing mod
fabio.pinhao.mello
1
Oct 31, 2024 @ 9:11am
Feature request
King brus
729 Comments
avil  [author] Jul 28 @ 7:44am 
Sounds useful. I think I can do that.
团长团子团 Jul 28 @ 5:23am 
In the Odyssey version, could you add a feature to display the total Vacuum Resistance of all equipped items in the gear menu?
Turambar Jul 27 @ 2:37pm 
Yeah I think I finally understand. Well, still learning the game after 1500 hours :D

Thanks for the explanation!
avil  [author] Jul 27 @ 2:33pm 
I'll say it that way: whatever pawn holds in hands doesn't weight anything. That's why they can carry ELEPHANTS. It's limited to their carry capacity, aka stack size of the same item they hold in their hands. But they can't put an elephant in their pocket, because ironically it's too heavy.
Turambar Jul 27 @ 2:31pm 
64 items in hands, infinite items in inventory, 35kg max?
Turambar Jul 27 @ 2:30pm 
Sorry I must be dense (also not a native English speaker) :D

So you're saying the pawn can carry a maximum of 64 items OR 35kg, for example it can't carry 64 rock chunks because they wieght more than 35kg, but it can't carry a full stack of cloth because it's 75 items even though it's lighter than 35kg?
avil  [author] Jul 27 @ 2:28pm 
Inventory is their virtual "pockets" or "backpack" if you will. Hands is ... hands...
avil  [author] Jul 27 @ 2:26pm 
... It's not limited to 35kg, and it's not 64kg, it's 64 units. Normal adults can carry 75 units. Untis is how much they can carry IN HANDS, not IN INVENTORY. 35kg is how much they can carry IN INVENTORY, not IN HANDS.
Turambar Jul 27 @ 2:24pm 
This means in this situation, the pawn is limited to 35kg while according to its stats it should be able to carry 64kg. And PAUH for example seems to limit to 35kg (not sure of the intercation between mods there to be honest)

According to the description, it should be what the pawn is able to carry in its inventory on the local map
avil  [author] Jul 27 @ 11:39am 
Doesn't label say "mass carried", not "carry capacity"? It even shows it in mass, not units. Why did you even assume it's wrong?
As description from your screenshot says, carry capacity is a capacity to carry in hands. And mass carry capacity is pawns inventory capacity. And yes, in vanilla it LIMITS mostly only caravaning. But there are plenty of other mods that utilize inventory instead of hands and respect mass limit.