Cities: Skylines

Cities: Skylines

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X'Trapolis 100 EMU - 6 Car [Train]
   
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Assets: Vehicle
File Size
Posted
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13.672 MB
Mar 3, 2021 @ 3:49pm
May 11, 2022 @ 4:12am
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X'Trapolis 100 EMU - 6 Car [Train]

In 2 collections by Zekiarsu
Zekiarsu's Melbourne Savegame - Assets
706 items
Melbourne Public Transport
107 items
Description
The X'Trapolis 100 electric multiple unit is operated by Metro Trains Melbourne across the city's north-eastern suburban railway lines, as well as the cross-city line between Frankston and Werribee. Designed by Alstom and primarily assembled in Ballarat, the X'trapolis first entered service in 2002 under the Connex franchise. The final (ninth) order of X'trapolis trains entered service eighteen years later in 2020, bringing the total number of trains to 212 3-car sets.

Despite boasting fast acceleration, high reliability and the coolest-sounding traction motors in Melbourne, the X'Trapolis' low-cost design has earned it nicknames such as "bouncy castle on wheels", referring to its infamously bouncy ride (owing to the use of spring suspension instead of airbags). Many of its issues will be addressed with the second generation of X'Trapolis trains, which are currently undergoing early design work.


This is the third X'Trapolis asset on the workshop, but I think it's the best out of the three in terms of quality. I've also made the connecting gangway a separate trailer (similar to the Vlocity) to make it look better around curves. You can also find a shorter 3-car configuration here.

The mods listed under Required Items are optional. Additive Shader adds the headlights and rear lights as seen in the screenshots, as well as the front/side destination boards and glass headlight covers. The two Vehicle Effects mods add some realistic in-game sounds, including authentic X'Trapolis arrival, departure, motor and horn sounds.


Acknowledgements:

In-game stats:
Acceleration/deceleration: 0.2
Maximum speed: ≈ 140 km/h
Capacity: 450 per 3-car set
Line colour: No

Technical details:
Tris: 10,779 (motor) / 9,120 (trailer) / 412 (gangway)
LOD Tris: 260 / 138 / 18
Textures: 2048 x 1024 (shared)
LOD Textures: 256 x 256


Recommended mods:
Loading Screen Mod to enable texture sharing and reduce RAM usage. All carriages share textures.

Additive Shader for the front/rear lights, destination boards and glass headlight covers to appear. Alternatively, use Visibility Control for better performance.

Vehicle Effects and Extra Vehicle Effects for in-game X'Trapolis sound effects.

Advanced Vehicle Options to adjust suspension/lean values for that extra bouncy X'Trap ride quality :)
10 Comments
Zekiarsu  [author] May 11, 2022 @ 6:05am 
@MeiQueen should be fixed now, although you might need to delete and re-add the affected trains
hy/fix8 May 2, 2022 @ 4:18am 
@Zerkisaru see images here [imgur.com]
Zekiarsu  [author] May 2, 2022 @ 12:48am 
@MeiQueen I occasionally experience something similar. Not sure what the issue is though, might just have to re-upload this train at some stage.
hy/fix8 May 1, 2022 @ 11:33pm 
I'm having a weird issue with this asset specifically, the last carriage on one end will appear far away (about 1/3 carriage length) from the rest of the train along the line. Is there something i'm missing?
Naxius May 7, 2021 @ 4:56am 
I see there. Exactly what I needed.
Zekiarsu  [author] May 2, 2021 @ 6:10pm 
@Naxius, Titan's modular stations are pretty versatile for ground level stations, with props included for extending platform lengths. There are also several platform networks on the workshop which do the same job. As for modular elevated stations, konfox0527's workshop has quite a wide range, most of which have fairly long platform lengths.
Naxius May 2, 2021 @ 4:04am 
Ah, then that is it.

That said, any good leads on modular stations, both elevated and flatland? I have to say I have combed the desert and it only seems to be static station buildings. And also, props that literally some of the best train models floating 'round are these Melbourne Metro electrics. Give this man a promotion.
Zekiarsu  [author] Apr 14, 2021 @ 6:15pm 
@Naxius, it's more due to the fact that the vanilla orange train is too small and short compared to real-life trains. All my trains (and most others on the workshop) are made to 1:1 scale, rather than making them smaller to fit in vanilla stations.

The best way to prevent platform overhang with these 'longer' trains is usually to make custom station platforms. There are quite a few modular station packs on the workshop that allow you to create much longer platforms than those offered by most vanilla-style stations.
Naxius Apr 9, 2021 @ 4:50am 
I feel like I am missing something with the some of these really good train collections, they are simply too big for a majority of the available stations out there. That is, very obvious overhang at platform stop. Like maybe a full half car so. Maybe one or two stations seem to encompass it fine.

Just means I have either top line train sets and yet pretty much the same one or two ground and elevated stations OR less realistic 3 car setups or 'shudder' Adelaide or Sydney sets, BUT - get to use the full palette of stations on the workshop.

After doing a quick comparison in game, is there a reason why your model is quite larger and longer than the in game 'Orange' train set (the standard size). It feels like it could scale down and shorten a bit without too much hit to detail? Maybe a "station fit" version that punters could go for if they OCD on the cars not fully fitting the platform.

I've used MS Paint 5 times, so if inclined to shrink and need any help, let's know.

Koku Mar 3, 2021 @ 4:58pm 
hell yes