Cities: Skylines

Cities: Skylines

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Vehicle Effects 1.9.1
   
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File Size
Posted
Updated
0.279 MB
Oct 14, 2016 @ 11:08am
May 17, 2020 @ 6:19am
27 Change Notes ( view )

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Vehicle Effects 1.9.1

In 5 collections by Acc3ss Violation
Dutch Railway collection
90 items
Freight Trains
31 items
Passenger Trains
49 items
North American Trains
9 items
Acc3ss' Mods
6 items
Description
Allows effects to be added to vehicles with xml files!

Recent features

- Load (sort of) custom particleeffects via xml! Check this discussion page on how to do it and for sharing examples!
- Load custom sound effects via xml! Check this discussion page on how to do it and for sharing examples!
- Editor for creating and previewing configs in the Asset Editor! (The button may be hidden behind a EAE panel if you use that as well. Just drag the panel away)
- Mod folders are now searched for VehicleEffectsDefinition.xml


Other features

- Light, sound and particle effects can be added to any vehicle.
- Several new particle and sound effects made for use with vehicles.
- Press Ctrl + Alt + V to reload effects (useful for asset creators)
- Existing effects can be removed from vehicles.

Known issues (asset creators)
- Config does not load when bundling vehicles with assets that are not vehicles or props in a single workshop item:
a vehicle or prop asset file (.crp) MUST be first in the list when ordering all .crp files in the upload alphabetically by filename. If another kind of asset is first the mod WILL NOT be able to find the config files.


Partially based on Network Skins by boformer to get the xml files working.

GitHub page[github.com]


Check this discussion page for a (partial) list of assets using this mod!
I've updated several of my assets to include a config file to make use of this mod, so check those out as well.
Popular Discussions View All (10)
20
Jul 30 @ 10:40am
PINNED: Custom Sounds - Tutorial + sharing
Acc3ss Violation
20
Dec 11, 2016 @ 4:36am
Adding new effects
Thaok
6
Dec 30, 2017 @ 11:55am
PINNED: Made an asset? Leave a link here!
Acc3ss Violation
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249 Comments
샤녹 Sep 6 @ 6:29pm 
It works! Thanks!!! :steamthumbsup:
Acc3ss Violation  [author] Sep 6 @ 10:55am 
When uploading there is a folder icon somewhere (I think around the preview image somwhere) that you can click, it opens a temporary folder with the .crp file in it. Just copy the xml into that same folder and it will be included in the upload.
샤녹 Sep 6 @ 9:19am 
Hey how I might upload in workshop my custom train with this effects file inside? I have my custom train in crp file and effects in VehicleEffectsDefinition.xml file. The game allows me upload only crp file. Is there anything I can do with this? :hardhat:
Tmac86 Jul 30 @ 10:46am 
Getting an error message:
[VehicleEffects.dll] has caused an error ---> System.NullReferenceException: Object reference not set to an instance of an object
at VehicleEffects.VehicleEffectsMod.CreateCustomEffects() <0x0007f>
at VehicleEffects.VehicleEffectsMod.InitializeGameObjects () <0x000dd>
at VehicleEffects.VehicleEffectsMod.OnLevelLoaded

Do you know what caused this?
lotherius Jul 17 @ 11:00am 
@Acc3ss Violation: Thanks! Very helpful!
lotherius Jul 16 @ 4:26pm 
Error while parsing vehicle effect definition file(s). Assets will work but may have effects missing. Contact the author of the asset(s).
List of errors:
1994365516 - Vehicle with name 1994365516 not loaded.
1996616298 - Vehicle with name 1996616298 not loaded.

... Not much info to explain the errors here. Not even a clue from a random number what vehicles it is that are borked.
m4gic Jun 25 @ 5:37pm 
If/when you both do those things please make various colors of contrails - AIRSHOW!!!
[Delta ²k5] Jun 25 @ 1:05pm 
Thank you! That would be incredible :)
Acc3ss Violation  [author] Jun 25 @ 11:45am 
I'll look into it, I think it should be doable