Cities: Skylines

Cities: Skylines

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Vehicle Effects 1.9.5
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292.562 KB
Oct 14, 2016 @ 11:08am
Jul 21, 2023 @ 11:48am
31 Change Notes ( view )

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Vehicle Effects 1.9.5

In 5 collections by Acc3ss Violation
Dutch Railway collection
94 items
Freight Trains
31 items
Passenger Trains
49 items
North American Trains
9 items
Acc3ss' Mods
7 items
Description
Allows effects to be added to vehicles with xml files!

Recent features

- Load (sort of) custom particleeffects via xml! Check this discussion page on how to do it and for sharing examples!
- Load custom sound effects via xml! Check this discussion page on how to do it and for sharing examples!
- Editor for creating and previewing configs in the Asset Editor! (The button may be hidden behind a EAE panel if you use that as well. Just drag the panel away)
- Mod folders are now searched for VehicleEffectsDefinition.xml


Other features

- Light, sound and particle effects can be added to any vehicle.
- Several new particle and sound effects made for use with vehicles.
- Press Ctrl + Alt + V to reload effects (useful for asset creators)
- Existing effects can be removed from vehicles.

Known issues (asset creators)
- Config does not load when bundling vehicles with assets that are not vehicles or props in a single workshop item:
a vehicle or prop asset file (.crp) MUST be first in the list when ordering all .crp files in the upload alphabetically by filename. If another kind of asset is first the mod WILL NOT be able to find the config files.


Partially based on Network Skins by boformer to get the xml files working.

GitHub page[github.com]


Check this discussion page for a (partial) list of assets using this mod!
I've updated several of my assets to include a config file to make use of this mod, so check those out as well.
Popular Discussions View All (11)
20
Jul 30, 2021 @ 10:40am
PINNED: Custom Sounds - Tutorial + sharing
Acc3ss Violation
20
Dec 11, 2016 @ 4:36am
Adding new effects
Thaok
8
May 18, 2024 @ 11:03am
PINNED: 'Custom' Particle Effects - Tutorial
Acc3ss Violation
320 Comments
Acc3ss Violation  [author]
Jun 27 @ 10:03am 
Made some sort of HDR thing or driver settings perhaps, I could imagine something like that boosting light effects
Jun 23 @ 12:05pm 
yeah so weird, I cant see any modpdates either. maybe a graphics driver update?
Acc3ss Violation  [author]
Jun 22 @ 9:43pm 
Maybe another mod causing conflicts or a driver that changed?

This mod and the game itself haven't been updated in a while, so that wouldn't explain why it only started last week and not months ago
Jun 18 @ 6:08am 
For some reason, all custom lights on my vehicles are much brighter than they used to be, for a few days now. I didn't change anything in xml files or graphics, and another friend of mine doing effects also says they noticed this too. Any idea why?
May 7 @ 12:06pm 
I am Japanese. I apologize if the translation is incorrect.
I was able to add sounds to passenger trains using this mod, but no matter how much I tried, I couldn't add sounds to freight trains.
Does this mod not support freight trains?
Acc3ss Violation  [author]
Mar 24 @ 1:04pm 
I haven't seen it cause any problems so far
Mar 10 @ 10:09am 
Does this mod still work after the latest update?
Feb 12 @ 1:26pm 
yeah I figured. I might create a dependency for my assets that is just a EffectsDefinition xml, so that it remains the same all the time
Acc3ss Violation  [author]
Feb 12 @ 9:15am 
That might depend on load order, I'm not entirely sure which one ends up "winning"
Feb 3 @ 11:12am 
hey @Acc3ss, question. this is probably more about the custom effects loader but, lets say I defined an effect named xyz. I uploaded an asset using it. and then a month later I uploaded another asset using the xyz, but I edited xyz's properties in the second asset. Which xyz version will the game use?