Cities: Skylines

Cities: Skylines

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Vehicle Effects 1.9.5
   
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File Size
Posted
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292.562 KB
Oct 14, 2016 @ 11:08am
Jul 21, 2023 @ 11:48am
31 Change Notes ( view )

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Vehicle Effects 1.9.5

In 5 collections by Acc3ss Violation
Dutch Railway collection
94 items
Freight Trains
31 items
Passenger Trains
49 items
North American Trains
9 items
Acc3ss' Mods
7 items
Description
Allows effects to be added to vehicles with xml files!

Recent features

- Load (sort of) custom particleeffects via xml! Check this discussion page on how to do it and for sharing examples!
- Load custom sound effects via xml! Check this discussion page on how to do it and for sharing examples!
- Editor for creating and previewing configs in the Asset Editor! (The button may be hidden behind a EAE panel if you use that as well. Just drag the panel away)
- Mod folders are now searched for VehicleEffectsDefinition.xml


Other features

- Light, sound and particle effects can be added to any vehicle.
- Several new particle and sound effects made for use with vehicles.
- Press Ctrl + Alt + V to reload effects (useful for asset creators)
- Existing effects can be removed from vehicles.

Known issues (asset creators)
- Config does not load when bundling vehicles with assets that are not vehicles or props in a single workshop item:
a vehicle or prop asset file (.crp) MUST be first in the list when ordering all .crp files in the upload alphabetically by filename. If another kind of asset is first the mod WILL NOT be able to find the config files.


Partially based on Network Skins by boformer to get the xml files working.

GitHub page[github.com]


Check this discussion page for a (partial) list of assets using this mod!
I've updated several of my assets to include a config file to make use of this mod, so check those out as well.
Popular Discussions View All (11)
20
Jul 30, 2021 @ 10:40am
PINNED: Custom Sounds - Tutorial + sharing
Acc3ss Violation
20
Dec 11, 2016 @ 4:36am
Adding new effects
Thaok
8
May 18, 2024 @ 11:03am
PINNED: 'Custom' Particle Effects - Tutorial
Acc3ss Violation
301 Comments
pan.czmielu May 20 @ 12:52am 
Hi, could anyone advice on how to add vehicle lights using this mod?
Moon-wolf-2126 Apr 26 @ 9:01pm 
Yeah when i install this my train stations have zero sounds
Subby Aug 12, 2024 @ 10:42pm 
I have no idea what this mod conflicts with, but for some reason it causes all of my train stations to have no sound (some custom ones inexplicably use airport sounds). I spent the past week troubleshooting, and I can only conclude that something else got updated causing a conflict with this one. Unfortunately the easier solution is to simply disable this mod. Im just posting this here in case someone else has this very niche and strange issue.
Acc3ss Violation  [author] Jun 11, 2024 @ 1:26am 
Multiple mods creating effects with the same name is not something that is supported, so that could very well be the cause of the seemingly random changes when VE ends up "randomly" picking one of the effects with a given name
lucia-valerie May 27, 2024 @ 7:18am 
@Dying Thanks a lot for the advice, I actually do have your cvpi in the game, I'll try around
Dying May 25, 2024 @ 7:37am 
@lukasbruckner try to rename your custom lights, as the light names "BRS....." are in use for my vehicles and if you change a value for the lights and have one of my cars loaded, it may cause this issue.
dgrad598 May 22, 2024 @ 11:46am 
@Acc3ss Violation: can you add a bus effect sound option to the engine category??
lucia-valerie May 19, 2024 @ 6:23am 
I've encountered rather weird problems with the Mod. I make emergency lighting for vehicles, and firstly I noted that "BRS.BlueBig1" got much more intense out of nowhere. Now a couple launches later, BRS.BlueBig1 lost its intensity completely except for the centric laser, and BRS.BlueSmall1 now is as intense as BRS.BlueBig1 got to be. This affects vehicles globally. Any help is appreciated.
Acc3ss Violation  [author] Oct 11, 2023 @ 10:27am 
@MoizesBrando LSM with Vehicle Effects works fine here, so a copy of that output_log.txt would be appreciated
bakepotatou Oct 10, 2023 @ 11:07pm 
Simulation error: Object reference not set to an instance of an object
game crashes to desktop on LSM after a ton of Vehicle Effects errors in outputlog