Slay the Spire

Slay the Spire

1,502 ratings
Steam Multiplayer - Together in Spire
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File Size
Posted
Updated
77.842 MB
Feb 5, 2021 @ 5:32am
May 25 @ 6:45am
111 Change Notes ( view )

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Steam Multiplayer - Together in Spire

Description
[discord.com]

Multiplayer comes to Slay the Spire!

What is Together in Spire?
Together in Spire is a mod that allows you to play Slay the Spire with up to 10 friends! You can create lobbies using Steam (one click) or with Port Forwarding, with tons of customisable options. Once you're in a game, you can see other players and attack enemies together with them (or even attack your allies if that's what you choose to do).

The mod is designed to be just added on the top of your mod list as it doesn't change singleplayer at all, and it still allows you to collect singleplayer achievements if it's the only mod running.

What features does it have?
The mod has a ton of new features, some of which are:
- Fully customisable difficulty/game preferences
- Trading
- Reviving
- Player Skins
- MP Achievements
- Multiple game save support

Does the mod support other mods?
Yes! Most of the mods are supported, including new character mods. General rule of thumb is that client affecting mods (like visual changes) are needed only on the player who wants to use them, but the server mods (content mods, card packs, new characters, etc..) are needed on all players. The load order does not matter. If you experience any modded issues, please report them in the discord!

Some mods are too complex or they edit the base game too much so their custom content won't work without patches. This is being worked on at the moment with a lot of progress being made quickly!

If you're a mod creator and you wanna partner to make the two super compatible, reach out to me on discord! :)

Partnered mods
Below is a list of mods with whose developers I have talked with to create custom patches for. This is not a list of 'compatible' mods as most mods atm can be played, some with minor issues.

Say the Spire
Downfall
The Unchained
Ocean's Pencil Case
Marisa: Continued
The Abyssal


Other information

The mod is being actively worked on with new features coming all the time, and there's always bound to be a few bugs.

I HIGHLY recommend joining our discord as there's plenty of important information there:
* bug reporting and crash logs
* setup help channels in case you need assistance
* general chatter

Check out my other mods!


Lastly, if you wanna help support the mod, consider joining my patreon for exclusive testing updates and previews!

https://www.patreon.com/draco9990

And that's about it! Hope to play with you all soon!
Popular Discussions View All (43)
2
Jun 25 @ 1:41am
Downfall crashes on using NOB card (Animation not found: idle)
Edible Banana
5
Jun 15 @ 9:49am
crash with downfall?
jorgegalindo.v
1
Jul 22 @ 12:52pm
[Downfall] Freeze at Act 4 Elite fight on Downfall map in Multiplayer
demilordHelix
464 Comments
vanillapoppy10 Jul 12 @ 11:58am 
Hi again, im still having issues with the downfall map having icons overlap when hosting for me and my friend, is there any advice?
S Jul 8 @ 12:05pm 
Are you able to use your own block cards on teammates?
mcblac Jul 7 @ 8:36pm 
Excellent mod, but there is a bug that I often trigger: when you trade with a player, there is a probability that one player will successfully trade and the other player will fail. In this case, the cards and relics are directly copied to another player.
C0ccWithGlocc Jul 6 @ 7:47am 
When you trade the "inscribed mirror" and "calling bell" relics - it bugs out the campfire. love the mod though!
LanTheHam Jun 27 @ 9:28pm 
My friend playing with me is taking double the damage I am, is there a reason for this and how do I fix it?
vanillapoppy10 Jun 14 @ 1:35pm 
In Downfall I think i have an issue with the icons at the bottom overlapping, is this a common issue?
Pewdiepie Jun 12 @ 9:31pm 
Doesn't this make support builds pretty unplayable into heart? I was running a Cryogenics-focused defect, essentially blocking so my friends could focus on attacking, but losing 200 damage each turn in the heart fight felt very unfortunate. Only way we won was the fact I had some relic mod that allowed me to read art of war to double my next turn's damage if I played only skills the turn before. Without me being able to contribute damage-wise, my support build would have been useless. Do you think having invincible scale with team size instead of base-game w/ a different counter per player be more interesting or make the heart too easy? Thanks!

also, is there plans for more fine-tuning each run like allowing players who die on an act boss to still pick a boss relic, or options to scale enemies in certain ways, or being able to bar certain enemies/elites/bosses from spawning? Or is there already (or planned future) mod support for this? Thanks again!

Great work though, love this!
Draco9990  [author] Jun 12 @ 10:53am 
The heart's invincible buff is per-player, so the difficulty is the same no matter how much people you have
Slimey Boi Jun 11 @ 5:45pm 
The hearts invincible buff should be scaled as well, having quadruple health with only the ability to take off 250 each time makes it almost impossible and incredibly unfun
岚苫 Jun 9 @ 6:50am 
好卡啊
完全没法正常连了