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1. Would it be possible to add the facility to right click on cards and relics? I have some mods that use this functionality to trigger them.
2. Would you consider supporting the Prune The Pool mod? It lets you filter out cards that you don't want for that run, and I'd love to be able to use it to weed out the cards that just don't fit my current setup.
- Regarding the tutorial message, that is a bug. I don't actually know what is causing that to be read out or how to interact with it. I'll look into this one as I completely forgot about it. To play the tutorial again you can make a save file and it'll just start automatically.
- the mods menu isn't part of the base game and is added by ModTheSpire. I prioritized getting everything in the base game to read first; I will work on that one eventually.
- About the abandon run confirm and other confirm popups, look at the UI section of the documentation. the game has a number of UI quirks due to controller support being added in later by the developers.
List of a few issues I'm running into:
- The game began by stating there was the option to enable the tutorial, but didn't allow me to choose whether ro not I wanted one. Instead, the game threw me into a battle.
- If I enter the mods menu in the main menu, there is no screen reader support at all.
- When hitting abandon run in the main menu, I get no feedback as to which button I'm hovering over, that being yes or no.
This is just what I noticed immediately upon opening the game, and have not been able to play since I can't go through the tutorial.
I encountered the bug I reported quite often. So, I'm waiting for the new version to get back to the game.