RimWorld

RimWorld

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Vanilla Brewing Expanded - Coffees and Teas
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Mod, 1.4, 1.5, 1.6
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1.292 MB
Nov 2, 2020 @ 9:25am
Sep 6 @ 8:57am
21 Change Notes ( view )

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Vanilla Brewing Expanded - Coffees and Teas

Description
[www.patreon.com]

Thanks to Trahspanda for letting me add his lemonade mod to this. Buy him a coffee at: https://ko-fi.com/trahspanda



14/07/2021: v1.101



Vanilla Brewing Expanded - Coffee and Tea is another sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces 8 new types of coffee and 9 new types of tea, with ties in to other Vanilla Cuisine Expanded mods, with each coffee and tea granting unique effects!

From regular lattes and pumpkin spiced coffee, to kombucha and cannibal coffee, this mod has something for everyone, and will surely help your pawns warm up in the cold winter evenings!

With Vanilla Plants Expanded you will gain access to Lemons, and Vanilla Cooking Expanded will allow you to farm mint - a new condiment boosting social impact!



Vanilla Brewing Expanded - Tea and Coffee mechanics can be seen described below:


























There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the Google form.

[forms.gle]



Q: Do I need the Vanilla Cooking Expanded/Vanilla Plants Expanded mod for this to work?
A: No, but having those mods unlocks more features of this mod.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of meals?
A: This mod is feature-complete - it’s literally a small module for the main Brewing mod. If you have a suggestion for a new module, please ask for it on the main Brewing mod comment section.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Removing it can cause some red errors but they will be gone with time.

Q: CE compatible?
A: Yes.



Graphics are created by Sarg Bjornson[www.patreon.com].

Code work created by, Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder and Sarg Bjornson

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Other modules will come with time. More information can be found on our Patreon page!





536 Comments
ZX Zero Sep 9 @ 11:31am 
Where is the cappuccino?
Sarg Bjornson  [author] Sep 6 @ 8:58am 
v4.03:

Added <toleranceChemical>Alcohol</toleranceChemical> to irish coffee so hopefully it works better with Biotech


Try now
Zyik Sep 6 @ 1:14am 
I'm having an issue where Irish Coffee doesn't count as alcohol for pawns with the alcohol dependency gene. I don't know if it's something caused by my many mods or a bug in this mod, but I figured I'd throw it out here just in case someone else is seeing it as well.
zenii Aug 23 @ 2:26pm 
@归于棺中 That was it, thank you!
归于棺中 Aug 20 @ 11:52pm 
@zenii Do you have Drugs are not Food? I encountered the same issue and discovered that this mod removed all nutritional values from drugs.
zenii Aug 17 @ 6:26pm 
I'm having a bug/mod conflict where I can't make any of the recipes for the special teas/coffees even though I have more than enough materials. Anyone know what might cause this issue?
BlazinMonkey Jul 27 @ 6:18pm 
recipe with 4x would be great. just 4x the values, no "better" efficiency needed with bulk movement of plant resources - just move more product faster given crazy scaling/ratios
around 30 ninjas Jul 25 @ 10:08pm 
Would absolutely love a matcha latte!
Booksmarts Jul 24 @ 9:33pm 
Seconding @Decoherent comment about bulk bills. I just sorta wish the option was there, even if I took a hit to efficiency (IE: not 25:5 bean to coffee anymore but like 100:15 for 4x).

I've yet to find another mod that can augment the amount you cook for 1.6 or any other solution but am open to ideas or feedback!
Ghojo Jul 22 @ 3:57am 
Sad but understandable, thanks for the mod work anyway!