RimWorld

RimWorld

Vanilla Brewing Expanded - Coffees and Teas
539 Comments
Certified Sub Sep 24 @ 9:08am 
Okay so it seems like if I use dev mode to add the hediff to them, and then remove it they can gain the effect normally
Certified Sub Sep 24 @ 6:13am 
I should have said tea in general doesn't apply the hediff associated with it. It's not just black tea
Certified Sub Sep 24 @ 6:13am 
I'm not sure what the issue is, but drinking black tea doesn't apply the "drank black tea" hediff. The hediff exists in the debug menu. It's not throwing any red errors at me and I'm not sure what mod conflicts could be causing it
ZX Zero Sep 9 @ 11:31am 
Where is the cappuccino?
Sarg Bjornson  [author] Sep 6 @ 8:58am 
v4.03:

Added <toleranceChemical>Alcohol</toleranceChemical> to irish coffee so hopefully it works better with Biotech


Try now
Zyik Sep 6 @ 1:14am 
I'm having an issue where Irish Coffee doesn't count as alcohol for pawns with the alcohol dependency gene. I don't know if it's something caused by my many mods or a bug in this mod, but I figured I'd throw it out here just in case someone else is seeing it as well.
zenii Aug 23 @ 2:26pm 
@归于棺中 That was it, thank you!
归于棺中 Aug 20 @ 11:52pm 
@zenii Do you have Drugs are not Food? I encountered the same issue and discovered that this mod removed all nutritional values from drugs.
zenii Aug 17 @ 6:26pm 
I'm having a bug/mod conflict where I can't make any of the recipes for the special teas/coffees even though I have more than enough materials. Anyone know what might cause this issue?
BlazinMonkey Jul 27 @ 6:18pm 
recipe with 4x would be great. just 4x the values, no "better" efficiency needed with bulk movement of plant resources - just move more product faster given crazy scaling/ratios
around 30 ninjas Jul 25 @ 10:08pm 
Would absolutely love a matcha latte!
Booksmarts Jul 24 @ 9:33pm 
Seconding @Decoherent comment about bulk bills. I just sorta wish the option was there, even if I took a hit to efficiency (IE: not 25:5 bean to coffee anymore but like 100:15 for 4x).

I've yet to find another mod that can augment the amount you cook for 1.6 or any other solution but am open to ideas or feedback!
Ghojo Jul 22 @ 3:57am 
Sad but understandable, thanks for the mod work anyway!
Sarg Bjornson  [author] Jul 22 @ 3:34am 
Not possible
Ghojo Jul 22 @ 3:33am 
Would be great if this wasn't dependend on Brewing Expanded, since I only want the tea and coffee, not the alcohol.
Sarg Bjornson  [author] Jul 19 @ 1:27pm 
A consequence of RW handling these as drugs
Truth Jul 19 @ 12:41pm 
Hi. Thanks for the mod. However it seems that colonist with ascetic trait does not receive any bonus from drinking tea (i.e. no Hediff 'drank tea' etc.) Is it a bug or a feature?
ThatBoiNavy Jul 15 @ 1:16am 
This is perfect for my British colonial play through🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧
Zhaedri Jul 14 @ 12:49pm 
Looks like Cannibal Coffee isn't counting as 'human meat' for cannibals anymore.
Sarg Bjornson  [author] Jul 2 @ 12:32pm 
v4.02:

- Updated to RimWorld 1.6
RobotLiker9000 Jun 28 @ 11:54am 
Suggestion: move it from "drugs" to "drinks"?
ANTI 666 LXIX Jun 27 @ 8:18pm 
I love this mod and brewing coffee! Thanks!
iredx2i Jun 18 @ 11:30pm 
also having a issue were people are standing and not gathering the tea once its on the ground
Mushika Jun 9 @ 6:12pm 
I'm having issue where coffee and chocolate were not counted, since I can't make mocha or any other coffee.
But teas got no issue whatsoever.
The only source of issue I saw my be food texture variety.
I removed it and it's still buggy. Anyone know the fix?
LiterallyBeenVibing Jun 8 @ 11:25am 
im having an issue where people will just stand on top of the coffee or at it and just have the "Standing" objective. how can i fix that?
Lord Rugdumph May 28 @ 2:58pm 
Black tea needs... milk? o.O I would've gone with sugar or something. Black tea is specifically tea no milk xD
Sarg Bjornson  [author] May 27 @ 10:49am 
Images are looking fine for me
dozierst May 27 @ 10:42am 
augh what happened to the images? I feel like I would use this mod a lot more if the in-game descriptions described the different effects, but I have to refer to this page to see them - and now even that's broken.
If the project is on github or something, it's probably not too difficult, assuming I can still see the images somewhere
Troy May 15 @ 12:57pm 
Jo Sarg, I got it to work! Had to reinstall everything. That fixed the issue. Wierd bug though :lunar2020thinkingtiger:
K31R May 10 @ 7:14pm 
Hey, i noticed that there isn't a recipe for psychite tea in the espresso machine or the bar? I think it'd be a good addition for the espresso machine
Sarg Bjornson  [author] Apr 25 @ 2:51pm 
No problems with graphics at all here
Troy Apr 25 @ 2:13pm 
I have a problem with the symbols, no item from this mod is correctly shown ingame. When talking to traders or when crafting, there is just an empty symbol, and when checking with cherry picker there are just pink crosses. Every other mod from vanilla expanded works fine.
Raiseo Apr 24 @ 5:59am 
Ahh, I understand now. One unit of Tea is 0.08 nutrients so I actually needed to have 10 units of Tea in storage to make 10 Black Teas.

Thanks Julian :lunar2020ratinablanket:
Julian333XD Apr 24 @ 4:34am 
This mod needs drugs to have nutrients, so drugs are not food is hard incompatible, look at how much nutrients tea provides so that you know how much tea you need (0.8 nutrition in tea, not 0.8 units of tea)
Raiseo Apr 24 @ 3:35am 
Right, can you help me out to figure out what the problem is? or if anyone had it in the past?
Sarg Bjornson  [author] Apr 24 @ 3:28am 
There is no custom code in those bills, so whatever problem you have is a base game one
Raiseo Apr 24 @ 3:26am 
I'm not sure if I'm doing something wrong, just made the espresso machine and I've made Tea.
I'm trying to get to Black Tea, but it says "Cannot make Black Tea: Missing 0.8x tea" even though I made some and have it in storage.
Sarg Bjornson  [author] Apr 8 @ 11:02pm 
Not interested in tribal, medieval playthroughs
Julian333XD Apr 8 @ 9:21pm 
Wait, why is there no hand cranked coffee mill for tribal/pre electronics?
Cayajinge Apr 5 @ 4:27am 
hhhh
Q: CE compatible?
A: Yes.
Sarg Bjornson  [author] Mar 16 @ 8:54am 
Then you will have to look for a non-VE mod
Swiggy Mar 16 @ 8:35am 
Yeah but I don't wanna install VFE M2. I just want a wine mod.
Sarg Bjornson  [author] Mar 15 @ 11:58pm 
Wine is in VFE - Medieval 2
Swiggy Mar 15 @ 10:42pm 
can you make a mod that just adds the ability to make wine?
Sarg Bjornson  [author] Feb 11 @ 6:08am 
I don't remember, I think so
Vins Feb 11 @ 6:04am 
It is compatible with dubs bad hygiene ?
I mean, does it hydrate the colons like water ?
Aderod Feb 10 @ 1:16am 
Anyone else having trouble selling lemonade? Basically, no merchant wants to buy that stuff.
[FAI] igoontofarts Jan 28 @ 11:16am 
bruzz can u pls make it so mint spreads and coverings all grass or soil just like it does in real life?
TerrariaGuy Jan 28 @ 10:15am 
C A N N I B A L C O F F E E
Qucumber Jan 2 @ 7:21pm 
Or was the Plant pot growing on top of the mint..?