RimWorld

RimWorld

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Vanilla Cooking Expanded
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Mod, 1.4, 1.5, 1.6
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3.683 MB
18. juni 2020 kl. 11.16
31. okt. kl. 14.46
74 endringslogger ( vis )

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Vanilla Cooking Expanded

I 1 samling av Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 gjenstander
Beskrivelse
[www.patreon.com]




Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Vanilla Genetics Expanded and Alpha Bees to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply 12h effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- Variety Matters





Mod mechanics:











































- Packed Meats will collide due to patching a method controlling meal thoughts

[forms.gle]



Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: Where are the health conditions? (Cholesterol, diabetes, high blood pressure)
A: They were very unpopular, so we removed then come 1.4

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: Probably!



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
2 833 kommentarer
Sarg Bjornson  [skaper] Akkurat nå 
THAT one sounds like a bug
若彗 29 minutter siden 
One more thing, when the soup pot is not being processed, hovering the mouse over it shows the progress bar, but once processing starts, the progress bar gets covered.
Sarg Bjornson  [skaper] 5 timer siden 
That's a base game issue
若彗 5 timer siden 
https://imgur.com/a/1QhPFNJ
I am referring to this situation.
Sarg Bjornson  [skaper] 6 timer siden 
若彗 8 timer siden 
Even when this mod is the only one installed, the issue still occurs. I may not have explained it clearly before—what I meant is that the electric soup pot works normally when it is idle, but the moment it starts processing, its texture layer shifts and overlaps the texture of the tile directly below it.
Sarg Bjornson  [skaper] 10 timer siden 
You have another mod doing that
若彗 10 timer siden 
When processing the soup pot, the texture will override the object in the space below.
Tucker 2. nov. kl. 14.58 
Is there a way to set up food policies so certain colonists eat specific condiment prepped food? The best way I can think of is using one specific condiment for a specific type of gourment meal and doing the food policy that way, but then I am restricted to only using like 5 different condiment-gourmet combos (normal meal, baked, grilled, soup, and dessert)
Sarg Bjornson  [skaper] 1. nov. kl. 23.57 
Caused by another of your mods overwriting a XML base