RimWorld

RimWorld

5,558 ratings
Vanilla Cooking Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.689 MB
Jun 18, 2020 @ 11:16am
Jul 26 @ 10:24am
72 Change Notes ( view )

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Vanilla Cooking Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]




Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Vanilla Genetics Expanded and Alpha Bees to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply 12h effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- Variety Matters





Mod mechanics:











































- Packed Meats will collide due to patching a method controlling meal thoughts

[forms.gle]



Q: How is this mod different to VGP/RimCuisine2 or other food oriented mods?
A: Beyond following the vanilla art style, this series gives everything a unique blessing and curse. Rather than having 20 nearly indistinguishable vegetable plants or meals we at the team believe every player should find something that is useful. Simply put, we add flavor we believe anybody can enjoy. All things are seamlessly merged with vanilla mechanics, making sure you don’t need to re-educate yourself on how the mod works. We also made sure to cut away any unnecessary resource and production chains, making sure to keep everything simple, yet engaging.

Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: Where are the health conditions? (Cholesterol, diabetes, high blood pressure)
A: They were very unpopular, so we removed then come 1.4

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: Probably!



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
2,800 Comments
Sarg Bjornson  [author] Sep 1 @ 10:41pm 
No custom code on desserts on this mod
Bugden Sep 1 @ 9:24pm 
All colonists are set to eat various desserts daily for recreation, but no one seems to eat any unless i specifically force them to. Set to any mood, under 30% rec AND as recreation.
Sarg Bjornson  [author] Aug 31 @ 4:15am 
No, I'm telling you: use one of the VE Genetics milks and make cheese, and you'll see how it works: a single cheese def that changes graphic and label depending on the ingredients used
Limou49 Aug 31 @ 12:25am 
I meant to say that this mod and Vanilla Genetics Expanded are installed and enabled, but I can only produce basic cheese at the cheese press (either with regular milk or with VGE milk). And I can't find any other cheeses in the storage area lists.
So my question is: have the 20 new cheeses presented in the description of this mod been removed from the mod?
Sarg Bjornson  [author] Aug 30 @ 11:32pm 
Go ahead and try it
Limou49 Aug 30 @ 11:13pm 
Is it still possible to produce the other types of cheese with the Vanilla Genetics Expanded mod? I can only produce simple cheese with all the different milks.
Daddy Aug 27 @ 12:18am 
The resurrector nanites seem to not work on prisoners. I noticed in the mod picture that it specifies "colonists" as well. Is this an intended behavior?
Cooperal1 Aug 22 @ 5:19pm 
How do you make brown sugar?
CombineElite19 Aug 20 @ 2:06am 
Which mods?
Sarg Bjornson  [author] Aug 19 @ 3:36am 
Force mods to update