Arma 3
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Liberation [IFA3] Ardennes [US Army]
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
12.892 MB
Jun 8, 2020 @ 3:24pm
Mar 25, 2021 @ 7:00am
13 Change Notes ( view )

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Liberation [IFA3] Ardennes [US Army]

In 1 collection by Jammi
KP Liberation [IFA3] WW2
16 items
Description
KP Liberation mission converted to the IFA3 Mod.

Establish FOBs, recruit soldiers, capture factories and military encampments to gain resources to supply your troops in the fight against the enemy!

-FOB truck is a truck with a tent on the back (a truck with a covered back).
-FOBs can be constructed anywhere 500m away from a capturable zone or another FOB.
-Build menu can be accessed only around FOB (100m radius) when there is no enemies in 500m.


Suggested Mods
These are mods that I use with these missions.

Earplugs
Enhanced Movement
CH View Distance
Advanced Towing
Reduced Haze Mod

Credits
Old (Version 0.924) KP Liberation[github.com] mission originally converted by Luca. I have since made some changes and fixes.

Please rate these missions, helps other people find them.

Disclaimer
I made/edited these missions for me and my friends to play in. Feedback is welcome and I can take suggestions, but I won't possibly act on them.
9 Comments
Xorberax Dec 13, 2022 @ 10:30pm 
How do I command an AI squad? I don't see them in Zeus, and I can't switch to high command when I'm in the commander/captain slot. They just stand idle and waste my unit limit.
MachoNatchoMan Jul 29, 2022 @ 4:14pm 
oh crap, ok :q i just replaced that pbo file in the saves folder, will try your suggestion sometime tomorrow thanks :)
Jammi  [author] Jul 29, 2022 @ 1:58pm 
so you have extracted the file with pbo manager or so? then you need to relocate the mission folder to Documents\Arma 3 - Other Profiles\"youraccount"\mpmissions changes to those script should work then and everything you are looking for is in those script files.
MachoNatchoMan Jul 29, 2022 @ 7:39am 
welp that's the missionfile iv'e been trying to modify and nothing has taken effect :,q
modifying the "classnames_extension.sqf" does nothing even if i set the override to true
and modifying the "scripts\shared\classnames.sqf" does nothing to the build menues
and also modifying the "arsenal.sqf" file adds nothing to the arsenal :(
i also cannot figure out where to tell the mission that certain vehicles need a certain captured point like the firefly.

i'm at my whitts end and if you can't point me in the right direction then i will just have to go to a mod modern liberation file and entirely convert it to ww2 myself but GAD the work x,) :q so if you can help me out that would be greatly appreciated!
Jammi  [author] Jul 29, 2022 @ 5:17am 
the mission file can be found at Documents\Arma 3 - Other Profiles\"youraccount"\Saved\steamMPMission once you have started the mission to the lobby once at least.
MachoNatchoMan Jul 28, 2022 @ 9:18pm 
did you binarize the missionfile!??! i wanna get in and add vehicles and weapons but the only accessible file i can find is the save file that does nothing when it's files are changed.. the only file in the workshop folder for this mod is a .bin file..
CJ Dec 23, 2020 @ 3:06pm 
Okay thanks for the reply. Also I dont see an option to build anything, and there are no friendly ai squads
Jammi  [author] Dec 23, 2020 @ 2:58pm 
@CJ Indie is right. There should be spawning enemies at the capture zones when you are under 1km away from them.
CJ Dec 23, 2020 @ 1:54pm 
It only lets me be Independent faction, is that right? Also there are no AI anywhere on the map