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I’m reaching out for your approval regarding a non-commercial Arma 3 community patch project I'm working on.
My goal is to combine and optimize a few key mods (such as Vcom AI, LAMBS, Better Inventory, enhanced VFX) with my own custom scripts to clean up code, improve FPS, and enhance building destruction and visuals.
The mod is not published. I haven't uploaded anything to the Workshop because I want to get the original creators' permission first.
Whether you're open to the idea or against it, feel free to add me as a friend on Steam so we can chat in private. If you agree, you'll be fully credited as an original author (or added as co-author). If you decline, I completely respect your choice and will keep this merge strictly for personal use.
Thanks for your great work on Arma 3!
Best regards
If ( isClass (configFile >> "CfgPatches" >> "BaBe_int")) then {
(findDisplay 46) displayAddEventHandler [
"KeyUp",
{
params ["_display", "_keyCode"];
if (!((actionKeys "User1") isEqualTo [])) then {
(findDisplay 46) displayRemoveEventHandler ["KeyUp", _thisEventHandler]
}else{
if (_keyCode == 57) then { [] call babe_em_fnc_detect}; // Space
if (_keyCode == 33) then { [] call babe_int_fnc_use};
};
}
];
};
babe_int_fnc_movein = {
params ["_unit", "_veh", "_seattype", "_inside", "_tur"];
if (locked _veh > 1) exitWith {};
switch _seattype do {
case "driver": {if (_inside) then {_unit action ["MoveToDriver", _veh]; } else {_unit action ["GetInDriver", _veh]; };};
case "turret": {if (_inside) then {_unit action ["MoveToTurret", _veh, _tur]; } else {_unit action ["GetInTurret", _veh, _tur]; };};
case "cargo": {
private _cargoseats = [];
private _trans = getNumber (configFile >> "CfgVehicles" >> typeOf _veh >> "transportSoldier");
for "_i" from 0 to _trans - 1 do {_cargoseats pushBack _i;};
{_cargoseats deleteAt (_cargoseats find (_x select 2))} forEach (fullCrew [_veh, "cargo", false]);
if (count _cargoseats > 0) then {
private _seat = selectRandom _cargoseats;
if (_inside) then {_unit action ["MoveToCargo", _veh, _seat]; } else {_unit action ["GetInCargo", _veh, _seat];};
};};};};};