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I will not change and approach PBO, only the hall in a separate technical mode, I will indicate a link to the original too
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░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ THIS IS DOGE
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ COPY AND PASTE HIM
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▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ SO HE CAN TAKE OVER THE WORKSHOP
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Vehicle Towing
https://steamcommunity.com/sharedfiles/filedetails/?id=2785946169
I have done some tests and found out that parking brakes were really blocking towing of some vehicles. So, the 2.08 Arma 3 update seems to be very fruitful for vehicle towing.
I tried to update this "Advanced Towing" script but found out that it is too complicated for me.
It was much easier for me to write my own implementation of the script than change this one.
So, I have released a demo version 0.1 of my script for public tests.
It is called "Vehicle Towing Script". You can check it at the following link.
https://steamcommunity.com/sharedfiles/filedetails/?id=2778622118
If you have any questions about it, feel free to post comments for the asset on its page.
Thank you.
I would like to add that a recent Arma 3 update to version 2.08 has introduced an interesting function for realistic towing. It is called "disableBrakes".
According to the wiki page, https://community.bistudio.com/wiki/disableBrakes , it "Disables autobrake, which is engaged when vehicle is stationary and stops wheels from rotating freely when vehicle is pushed".
Seems that BIS realized that automatic brakes were blocking the towing previously and fixed that bug.
Sources:
https://community.bistudio.com/wiki/Category:Introduced_with_Arma_3_version_2.08
I will try to test this function together with `setTowParent` function in the editor.
Thanks in advance.