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last updated 8 years ago
But I recently broke my server, so I have to start over, and I need to know if I need to reinstall this or not.
I will not change and approach PBO, only the hall in a separate technical mode, I will indicate a link to the original too
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ THIS IS DOGE
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ COPY AND PASTE HIM
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▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ SO HE CAN TAKE OVER THE WORKSHOP
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Vehicle Towing
https://steamcommunity.com/sharedfiles/filedetails/?id=2785946169
I have done some tests and found out that parking brakes were really blocking towing of some vehicles. So, the 2.08 Arma 3 update seems to be very fruitful for vehicle towing.
I tried to update this "Advanced Towing" script but found out that it is too complicated for me.
It was much easier for me to write my own implementation of the script than change this one.
So, I have released a demo version 0.1 of my script for public tests.
It is called "Vehicle Towing Script". You can check it at the following link.
https://steamcommunity.com/sharedfiles/filedetails/?id=2778622118
If you have any questions about it, feel free to post comments for the asset on its page.
Thank you.
I would like to add that a recent Arma 3 update to version 2.08 has introduced an interesting function for realistic towing. It is called "disableBrakes".
According to the wiki page, https://community.bistudio.com/wiki/disableBrakes , it "Disables autobrake, which is engaged when vehicle is stationary and stops wheels from rotating freely when vehicle is pushed".
Seems that BIS realized that automatic brakes were blocking the towing previously and fixed that bug.
Sources:
https://community.bistudio.com/wiki/Category:Introduced_with_Arma_3_version_2.08
I will try to test this function together with `setTowParent` function in the editor.
Thanks in advance.
Yesterday, a new function has been added to the Arma's API, it is called 'setTowParent'.
https://community.bistudio.com/wiki/setTowParent
It allows creating a realistic towing !
At last Arma developpers have heard our thoughts and made the game engine better.
Description:
Allows towedVehicle to be towed by towingVehicle. This loosens the vehicle brakes of the towedVehicle and turned its steering wheels toward the towingVehicle. Supposed to be used together with a rope connecting both vehicles.
Please, add this function into your add-on.
I have been waiting for this feature since the first Arma (Armed Assault it was called).
Thanks in advance.
"restart the SP Missions from the beginning."
that was your problem "if you added this after saving a mission"
adding mods after saving a SP or MP mission wont init the mods because they weren't present during the initial (first) save.
I would like to add this to a mod-pack for my unit, is there any chance I could get your permission to use it?
Ah, yes
Because I have the ability to edit how many vehicles can be towed, this obviously must mean that if I can edit it further than realism will allow, the mod is terrible.
Thank you for your input, I'll be sure to spread the Good Word.
nothing "advanced" about this
I'm running a linux server running a few other mods alongside this one hopefully.
When I start the server it crashes like 20 seconds into the boot saying that some file from this mod can't be opened I think it was located here SA_AdvanceTowing folder/functions.
The files of the mods have the right user owning them and the right permissions so I have no clue on how I can fix this.
Kind regards
ErrorMessage: Cannot open file '/home/steam/arma3/arma3master/@J\addons\sa_advancedtowing'
Application terminated intentionally
Note that Linux, unlike Windows, uses case sensitivity in its filesystem. So 'SA_AdvancedTowing.pbo' is not the same as 'sa_advancedtowing.pbo'. Might be the reason behind this error.
Such amazing mods but they seem to be broken.