Arma 3
Advanced Towing
317 Comments
Epik Berm May 14 @ 8:43pm 
FEATURE REQUEST!!!
last updated 8 years ago
Ace Dec 9, 2023 @ 2:35pm 
Is this obsolete if you have ACE? Since ACE added ropes and stuff, supposedly for towing, but nobody uses them because we've used this for so long.

But I recently broke my server, so I have to start over, and I need to know if I need to reinstall this or not.
Martin Dec 3, 2023 @ 9:03pm 
Hey Duda,

Reaching out to potentially spark your interest in a partnership deal with BisectHosting! Us at Bisect have noticed your workshop project and think you’d fit in well with the rest of our creators. We offer a variety of awesome perks for our creators. Things like free servers, full access to our artists, and a personal promo code! If interested, let me know and we can discuss more details.

Can’t wait to hear from you!

Thanks,
Martin
BH Partnership Manager
Discord: bhmartin
Adrian Shephard May 19, 2023 @ 10:46am 
hilarious, makes no sense, somewhat unrealistic, i love it.
LSG123 Feb 6, 2023 @ 2:30pm 
FEATURE REQUEST: add a very very short rope to have an approximation to towing something without rope if that makes sense, like a trailer
Skif Oct 6, 2022 @ 4:13pm 
Good afternoon, I would like to increase the build of my server mods, and I want to ask if it is possible to upload your mod to the workshop?
I will not change and approach PBO, only the hall in a separate technical mode, I will indicate a link to the original too
RoachLCP Aug 11, 2022 @ 8:49pm 
Please for the love of God make a Version of this for trailer hitching.
henrise May 25, 2022 @ 4:29am 
░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ THIS IS DOGE
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ COPY AND PASTE HIM
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ SO HE CAN TAKE OVER THE WORKSHOP
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐
Pikachu Mar 28, 2022 @ 5:31am 
I have made a mod replacing my previous script.

Vehicle Towing
https://steamcommunity.com/sharedfiles/filedetails/?id=2785946169
Pikachu Mar 13, 2022 @ 3:24pm 
Greetings to the Arma 3 community.

I have done some tests and found out that parking brakes were really blocking towing of some vehicles. So, the 2.08 Arma 3 update seems to be very fruitful for vehicle towing.

I tried to update this "Advanced Towing" script but found out that it is too complicated for me.
It was much easier for me to write my own implementation of the script than change this one.

So, I have released a demo version 0.1 of my script for public tests.
It is called "Vehicle Towing Script". You can check it at the following link.
https://steamcommunity.com/sharedfiles/filedetails/?id=2778622118

If you have any questions about it, feel free to post comments for the asset on its page.
Thank you.
SRXcraft Mar 12, 2022 @ 10:02am 
Someone need to update this script with the latest engine features
Pikachu Mar 12, 2022 @ 5:54am 
Thank you, Jinkis.

I would like to add that a recent Arma 3 update to version 2.08 has introduced an interesting function for realistic towing. It is called "disableBrakes".

According to the wiki page, https://community.bistudio.com/wiki/disableBrakes , it "Disables autobrake, which is engaged when vehicle is stationary and stops wheels from rotating freely when vehicle is pushed".

Seems that BIS realized that automatic brakes were blocking the towing previously and fixed that bug.

Sources:
https://community.bistudio.com/wiki/Category:Introduced_with_Arma_3_version_2.08

I will try to test this function together with `setTowParent` function in the editor.

Thanks in advance.
Jinkis Mar 11, 2022 @ 5:03pm 
Seriously hope someone jumps on what Pikachu said
Jericho Dec 14, 2021 @ 5:17pm 
See below.
Pikachu Oct 6, 2021 @ 12:56pm 
Hello !

Yesterday, a new function has been added to the Arma's API, it is called 'setTowParent'.
https://community.bistudio.com/wiki/setTowParent

It allows creating a realistic towing !
At last Arma developpers have heard our thoughts and made the game engine better.

Description:
Allows towedVehicle to be towed by towingVehicle. This loosens the vehicle brakes of the towedVehicle and turned its steering wheels toward the towingVehicle. Supposed to be used together with a rope connecting both vehicles.

Please, add this function into your add-on.

I have been waiting for this feature since the first Arma (Armed Assault it was called).

Thanks in advance.
preserver83 Mar 17, 2021 @ 9:24pm 
how to integrate this script into mission ?
p.e.chambers39 Jan 6, 2021 @ 8:32pm 
I am trying to install this mod on my gtxgaming server is there any thing i need to know on how to get it working on a public server
Hopeless Dec 16, 2020 @ 7:18am 
Is there a way to make the tow ropes longer? Like, 60 metres longer?
colgeet Nov 28, 2020 @ 10:17am 
can you make this work for remote controlling AI in zeus?
Buddy Banks Nov 25, 2020 @ 1:06pm 
Thank you for this awesome mod.
Oldru_Vallière Nov 8, 2020 @ 9:15pm 
@Tech2014
"restart the SP Missions from the beginning."

that was your problem "if you added this after saving a mission"

adding mods after saving a SP or MP mission wont init the mods because they weren't present during the initial (first) save.
Tech2014 Nov 8, 2020 @ 5:31pm 
It's appears to be working now. I had to unsubscribe to all mods and re subscribe to them and then restart the SP Missions from the beginning.
Tech2014 Nov 8, 2020 @ 5:12pm 
I only have one other Mod active (CBA_A3) and I don't think it removes anything. The installation works just fine; it just does not work in game as intended.
Oldru_Vallière Nov 5, 2020 @ 9:43pm 
@Tech2014 it should work after subscribing to it, if you added this after saving a mission or have any mod that removes actions from vehicles then that may be you issue.
Tech2014 Nov 5, 2020 @ 12:44pm 
I tried to follow all instructions to the best of my ability but still was not able to get this mod to work. I have uninstalled it and un-subscribed from your mod until an install for idiots can be created.
Kazashimo Oct 16, 2020 @ 4:29am 
Hey, can I get permission to pack this mod into a Milsim Units additional modpack (trying to get overall mod numbers down and pack all smaller mods together) and upload to the workshop? credit will be given if requested and it'll only be used for the units modpack on our dedicated server.
Mabs Oct 9, 2020 @ 9:29am 
Joining in on the towing statics thing.
Swinder Oct 7, 2020 @ 12:09pm 
Same here, I want to tow statics like the D30 artillery from RHS.
weaver Sep 19, 2020 @ 4:47pm 
Is there a way to modify this to allow the towing of statics? I'm specifically looking to tow RHS artillery.
Oldru_Vallière Jun 4, 2020 @ 12:21pm 
it works just it has the same bugs as always.
BlackDragonMICK Jun 3, 2020 @ 4:00pm 
i think this mod needs updating as it will not work on any sever thats bin updated just look at when it was last updated
Oldru_Vallière Jun 2, 2020 @ 11:04pm 
@duda

I would like to add this to a mod-pack for my unit, is there any chance I could get your permission to use it?
Wall_talker May 1, 2020 @ 7:26am 
Hey people...the "SA_TOW_IN_EXILE_SAFEZONE_ENABLED = true;" definition...you say pop it in the init.sqf....do you mean the fn_advancetowingInit.sqf? And, is it a straightforward define at the top of the script? Coz we're having a bit of difficulty getting it working.
Explosion02 Apr 22, 2020 @ 7:23am 
Hey mate, witching the images of this mod it shows a boat loaded onto an unarmed UGV if I’m correct. Just curious if this feature is included within the mod? Or if it’s something that needs to be sourced elsewhere. Thanks.
Atticraider Apr 22, 2020 @ 12:20am 
Could someone tell what command I'm suppose to enter in the config to allow picking up tow ropes/deploying tow ropes in the safe zones please.
SpooNNNeedle Mar 31, 2020 @ 1:48pm 
@Basil

Ah, yes

Because I have the ability to edit how many vehicles can be towed, this obviously must mean that if I can edit it further than realism will allow, the mod is terrible.

Thank you for your input, I'll be sure to spread the Good Word.
MR.DEED Mar 22, 2020 @ 10:37am 
bad
Warlords0602 Mar 11, 2020 @ 12:11pm 
For the future, is it possible to code/animate RHS field guns for towing?
Myst Leissa Mar 1, 2020 @ 2:59pm 
@Basil - The Default Limits on "Vehicle Chains" is 2 vehicles...And Torque and Size-class of the vehicles being towed is considered. If you choose to raise the limits in the config file that's on you.
mangochip Feb 22, 2020 @ 11:39pm 
@basil why are you so mad about a mod lol
☆Basil☆ Feb 4, 2020 @ 8:27am 
the part in your video where you showed a single truck towing 50 was great, I now know not to install this

nothing "advanced" about this
Nope.X Jan 12, 2020 @ 11:22am 
Hello firstly great work you#ve done with all your mods!
I'm running a linux server running a few other mods alongside this one hopefully.
When I start the server it crashes like 20 seconds into the boot saying that some file from this mod can't be opened I think it was located here SA_AdvanceTowing folder/functions.

The files of the mods have the right user owning them and the right permissions so I have no clue on how I can fix this.

Kind regards
MrEpiphany Dec 20, 2019 @ 3:09pm 
How do I fix this action option disappearing in the menu issue? @duda
ApocTheWanderer Aug 27, 2019 @ 7:38am 
So I lifted a truck and released the ropes but it thought I was towing the truck not sling loading it. I am using both mods currently.
Mabs Aug 10, 2019 @ 7:07am 
@Ryu We found that another mod we had, "Walkable Moving Objects," was what was causing the random asset exploding. Since we disabled that not only can we tow whatever we want (two vehicles at a time even) but all the other random explosions when loading supplies, using ramps, and etc has ceased. Hope this helps.
Ryu Jul 27, 2019 @ 4:18am 
I get that too, probably just due to the fact that this mod hasn't been updated in years. The only place I could think of is something to do with how the vehicle is moved? There might be an issue where it freaks out judging height and spawns it too high or in the ground causing the explosion.
Mabs Jul 12, 2019 @ 6:25am 
We're getting a lot of random explosions when towing. Any idea where to start looking for problems?
Jack the Smack Jun 30, 2019 @ 9:37am 
Issue when trying to run on Linux dedicated server:

ErrorMessage: Cannot open file '/home/steam/arma3/arma3master/@J\addons\sa_advancedtowing'
Application terminated intentionally

Note that Linux, unlike Windows, uses case sensitivity in its filesystem. So 'SA_AdvancedTowing.pbo' is not the same as 'sa_advancedtowing.pbo'. Might be the reason behind this error.
XallZall Apr 13, 2019 @ 1:46am 
Goma, I had the same happen to me, and advanced slinging disables my rotors...
Such amazing mods but they seem to be broken.
Goma Mar 4, 2019 @ 7:31am 
towed vehicles disappear