Arma 3
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Liberation [IFA3] Neaville [Wehrmacht]
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
12.861 MB
Mar 27, 2020 @ 5:01am
Mar 25, 2021 @ 7:29am
14 Change Notes ( view )

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Liberation [IFA3] Neaville [Wehrmacht]

In 1 collection by Jammi
KP Liberation [IFA3] WW2
16 items
Description
KP Liberation mission converted to the IFA3 Mod.

Establish FOBs, recruit soldiers, capture factories and military encampments to gain resources to supply your troops in the fight against the enemy!

-FOB truck is a truck with a tent on the back (a truck with a covered back).
-FOBs can be constructed anywhere 500m away from a capturable zone or another FOB.
-Build menu can be accessed only around FOB (100m radius) when there is no enemies in 500m.


Suggested Mods
These are mods that I use with these missions.

Earplugs
Enhanced Movement
CH View Distance
Advanced Towing

Credits
Old (Version 0.924) KP Liberation[github.com] mission originally converted by Luca. I have since made some changes and fixes.

Please rate these missions, helps other people find them.

Disclaimer
I made/edited these missions for me and my friends to play in. Feedback is welcome and I can take suggestions, but I won't possibly act on them.
25 Comments
Jammi  [author] Jul 26, 2021 @ 10:35am 
Im pretty sure i deleted all of FAR but, there could be some lines of FAR that i didnt notice but wasnt dependent on other FAR scripts that are removed. Or you might have some other AI mod or ifa has had a patch dunno could be anything.
GerhartRTFO Jul 26, 2021 @ 7:32am 
It's strange though because I had AI dragging downed AI and I don't remember BI's system doing that
GerhartRTFO Jul 26, 2021 @ 7:31am 
Hey thank you for taking the time to answer, I greatly appreciate it
Jammi  [author] Jul 26, 2021 @ 7:15am 
@GerhartRTFO I removed the FAR revive and replaced it with the arma default revive system you can just disable the arma default revive system from the parameters or delete that part from the mission.
GerhartRTFO Jul 26, 2021 @ 4:35am 
I am hoping you can help me with something. I would like to put ROS AI Revive in this but I just can't figure out what AI revive is already in this. I've been through all the files but nothing really sticks out to me except for some possible code from Far Revive. Would you be able to tell me what this uses and how to possibly disable it so that I could use ROS AI Revive without conflicts. I already have ROS in but it's conflicting with whatever is already integrated into the mission.
Jammi  [author] Jul 29, 2020 @ 11:41am 
@Modern Spartan It is very possible that i will do Altis version for both playing as Wehrmacht against US and vice versa (with some UK stuff too) again no ETA. Really motivating to hear that people are enjoying!
Modern Spartan Jul 29, 2020 @ 7:03am 
So I know this may sound stupid... but is it possible for you to create an Altis version of this?

There is one out there, but its utterly broken. Yours work brilliantly, and id love feeling that larger theater of war sensation!

Regardless, adore these scenerios!
Jammi  [author] Jun 9, 2020 @ 9:30am 
It works, you just have to be on the commander slot. In every mission its the one slot separated from the other and is the highest ranking.
Corpus Jun 9, 2020 @ 9:22am 
Have you fixed zeus yet? I still cant access it.
Jammi  [author] May 21, 2020 @ 3:16am 
@Thot Destroyer It is possible but not sure how. You'd need to delete the scripts that are limiting zeus and clean any link to that script i guess.