Cities: Skylines

Cities: Skylines

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Ploppable RICO Revisited 2.5.6
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Mar 8, 2020 @ 1:49am
Apr 11, 2024 @ 5:28pm
84 Change Notes ( view )

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Ploppable RICO Revisited 2.5.6

Description


Check out the wiki page[github.com] for additional information, descriptions, guides and FAQ.

New in 2.4:
  • Configurable cost overrides.
  • Option to automatically lock the building level of plopped growables (requires Advanced Building Level Control).
  • Add mod/author/local settings selection menu to settings panel (to see settings other than the currently active one).
New in 2.3.5:
  • Growable options now have Plop the Growables behaviour enabled by default.
  • Add warning if Plop the Growables is also subscribed. This is a warning only - both mods can still be used together, if their settings are consistent!
  • Improve mod conflict and Harmony error notifications.
New in 2.3.4:
  • Add options to turn on or off confirmation for bulldozing and/or auto-demolish (building over) RICO ploppables.
New in 2.3:
  • Integrate 'Plop the Growables'-style functionality; separately selectable for RICO and non-RICO buildings.
  • 'Plop the Growables' is no longer required or recommended; using both is possible, but may give inconsistent results unless your settings are aligned - simply disable ALL relevant options in this mod.

Allows RICO (Residential, Industrial, Commercial, Office) buildings larger than 4x4 to be placed in the game. Want a functional and realistically-sized large apartment tower, mall/department store, or imposing office building? Want that custom building you downloaded to be more than just a tourist attraction? Then this is for you!

This is a continuation of AJ3D’s excellent Ploppable RICO. The list of improvements and extensions to the original has now gotten too long to include in this description, but a summary list is available[github.com].

Note: Don't have both this and the old RICO mod subscribed at the same time. Disabling is not sufficient. Choose one or the other.



As with all mods, ALWAYS exit to desktop before reloading a game
Safe to subscribe/unsubscribe at any time (noting that if you unsubscribe after using it, then any RICO buildings you’ve plopped will lose their RICO functionality and will revert back to being basic decorations/parks/unique buildings).



Instructions
Be sure to check out the mod's wiki page[github.com] for documentation and links to video guides.

Many suitable assets on the workshop already come with RICO settings included, and either this or the original mod is required to make them actually function as intended (without a RICO mod you’ll still be able to place them in-game, but they’ll just be a park or tourist attraction - not apartments/factories/shops/offices).

This mod adds a “Ploppable RICO” icon to the toolbar (to the right of the “Policies” icon). Clicking on that will bring up a menu from which you can select RICO buildings to place; the “Settings” tab enables you to create your own local custom settings, either modifying existing ones or creating new ones from scratch.

The mod also adds a "Ploppable RICO" icon in the top-right of every building's information panel that will take you directly to the settings for that building.

A guide to the mod's options panel[github.com], including descriptions of each option's functionality, is available on the wiki.

Settings panel
After selecting a building in the leftmost panel (the icons and search bar at the top can help narrow down what you’re looking for), use the “Add Local” button in the centre panel to create a new custom config for a building (edit the details in the rightmost panel). After making your changes, be sure to press the “Save” button in the centre panel, otherwise your changes will be lost! The safest way to apply changes is to exit the game and reload your save.

Changing settings of already placed builings
Buildings already placed will have their RICO settings updated on the next game load, or when the 'Save and Apply' button in the settings panel for that building is clicked. As the changes may not be recognised by other mods until a game restart, it is recommended that you be careful with this option (save a backup of your city before using it and check afterwards to make sure that it worked as you thought it should).



Use with Natural Disasters
As of version 2.4.7, Ploppable RICO buildings will not be collapsed by natural disasters. This is to prevent several fundamental issues and bugs caused by the Natural Disasters DLC not being written to take into account the existence of Ploppable RICO buildings (which is fair enough, really).



Having difficulty?



  • Try the Frequently Asked Questions[github.com] section of the wiki.
  • Ensure that the mod is activated in your content settings.
  • Ensure that you're subscribed to the required Harmony mod (see 'required items' at right).
  • If you're using a realistic population mod and you can't seem to change household/workplace numbers, have you unchecked the 'use realistic population' option for that building?
  • Ensure that the original Ploppable RICO mod is unsubscribed (not just disabled, unsubsribed).
  • Ensure that you understand the basics of using mods for Cities:Skylines (starting with this guide by AquilaSol – especially the bit about always quitting to the desktop between loads.
  • Check that you're not subscribed to any known conflicting mods[github.com].
  • Read this guide on output logs and common errors.
[discord.gg]
Comments are actively curated in order to keep the comments section useful and relevant to others.



Credit where credit is due
Huge thanks to AJ3D, the original Ploppable RICO author, and to everyone who contributed to its design, coding, and updates (most notably boformer, Tailgunner, and especially BloodyPenguin). Thanks also to Boogieman Sam for the UI work, and thanks to TPB for the original Plop the Growables mod.

Thaks to everyone who's helped out with the translations.

This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.



Source code
[github.com].



Translations
[crowdin.com]
Please leave a message below if you'd like me to add another language on CrowdIn.

[ko-fi.com]
[paypal.me]
Popular Discussions View All (43)
12
Mar 23 @ 3:32pm
Could not load type 'Problem' (System.TypeLoadException) Details: No details
Emerald2027
1
Jan 14 @ 1:46pm
Powerpoles and people
ltturn
4
Aug 10, 2023 @ 6:03am
Error on load
blackened
3,495 Comments
AngryDragon 7 hours ago 
@algernon thanks for the fast reply, it seems that using the Revisited one did indeed fix the problem, it just wasn't found under the same "search" imput.
algernon  [author] 13 hours ago 
@AngryDragon That would only happen if you're using an outdated mod or a corrupted copy of the game. Use Skyve to check and update your mod list.
AngryDragon 19 hours ago 
I get the following error after placing a building:

"Could not load type 'Problem'. [System.TypeLoadException]

Details:
No details"
algernon  [author] May 5 @ 4:00pm 
@satoruxxxx5525 Make it historical - you can use the setting in this mod to automatically make all placed buildings historical (only applies to new buildings - if you have any existing buildings that you need to make historical, you will have to do that manually, or use the Advanced Building Level Control mod).
satoruxxxx5525 May 5 @ 11:53am 
置いた建物が勝手に育って別の建物になるのを防ぐにはどうすればいいですか?
algernon  [author] May 4 @ 5:10am 
@Bell I can't see the content of your comment because Steam is filtering it out; did you post a link to your output log? Try paste.ee or ufile.io instead if so, those usually aren't blocked by Steam (but many other sites are).
algernon  [author] May 4 @ 5:09am 
@samtheham Some suggestions are to check your settings in the options panel for this mod about allowing plopped growables to survive (see also the wiki linked above), and to check that your Loading Screen Mod settings aren't set to skip those assets, but that's about as much as I can suggest without more info from you.
Bell May 4 @ 12:53am 
ok, i can give my Player.log
samtheham May 3 @ 11:54pm 
Trying to place vanilla buildings but they are not showing up. Taking. Break tonight maybe I’m missing something but only asset plops are showing up and not all of them either just a few. There is one high density residential building. Any help appreciated
algernon  [author] May 3 @ 10:34pm 
@Bell @Frogfoots This mod still works fine; nothing has changed and it continues to be used by many players every day.

If you're having issues, nobody can help you if you don't post your output log showing the issue, as without it nobody can see what's happening on your computer.

And @Bell, I hope you're not confusing the 'not built with this game version' courtesy notification with saying it's "incompatible", as that's not what that message means.